SamuKata
masterkyodai
masterkyodai

patreon


Successful development day is successful...

I guess it's rare that i don't start a post with something like "oh well...", but today's been one of these days.


Been importing and processing the walk animation today. 

Made a physics enabled girl model controller.

Made transitions between idle and walk.  

Made the walking logic.  

Made an AI controller (No real AI yet, just the logic to walk around obstacles). 

Made a function to let the girl walk from the entrance door to the living room. 

Made the boobs jiggle while walking (overdid that a bit...). 

Made logic to slow her down when approaching the goal.

Made a new function to turn on the bedroom lights on game start (It's been pretty dark in there)

Made a function to spawn the VR menu in front of the girl.

Finally found a reasonable way to consolidate and compress animations (This will save loads of disk space).

Remade the triggers so the girl won't actually trigger them.

Made a movement controller so the girl can be walking in real time (In the future).

Finally made a web browser, so you can surf the web on the laptop in the bedroom (Fun!).



After all is said and done - i did struggle with some smaller problems, had to remake the whole menu logic and dressing/undressing logic for the girl. Had some nasty bug with a material that was nowhere near being logical (But fixed that).


I'd call it a pretty good development day because i really finished more stuff than i expected. Lately I've been fighting bugs and limitations so often - some days It'sbeen more like developing workarounds than solutions - that I didn't even expect that. I'm pretty pleased with the day. Even though the end result is not that impressive (Wow, the girl walks a few steps. And a browser on the laptop. Well...) for the end user I'd call it another milestone.


And yes my to-do list is still so long - it could fill a whole book. But today was one of these rare days when it actually got shorter.


I'll now have a beer while I compile the lighting (again...I know). And I'll study more whitepapers.


On top of my to-do list currently (No promises though, you know me!):

- Startup menu

- Saving function (Doh!)

- Physical player controller (Can't dodge this one forever!)

- Externalized girl packages (Would save some bandwidth to have the girls in seperate packages instead of incuding them in every built)

- Interactive sex scenes


I also want so much more props and i should really work on the bathroom. Oh well, but whatever i get finished I'll try to have another release finished this week.


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