SamuKata
DrBibop

DrBibop

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DrBibop posts

RaftVR v1.1.0 now publicly available!

Thank you everyone for testing and giving feedback! You can now try this new update for free!

https://www.raftmodding.com/mods/raftvr
https://www.raftmodding.c...

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RaftVR v1.1.0 + RaftVR Flat v1.0 preview 2

Hello! Here's a new version of the new update with various fixes. This should stop the bug that makes you fall through the raft. If it still happens, let me know.


HOW TO UPDATE:

1. Download the RaftVR mod at the bottom of this post.
2. Replace the mod located in the mods folder.
3. Open the game once to apply patches...

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RaftVR v1.1.0 + RaftVR flatscreen v1.0.0

Hello everyone!

I hope you all had fun during holidays! I know I did. I also know that I haven't been very active since RaftVR's release in september. I was busy with university, but I've been able to use my free time during holidays to work on this absolutely MASSIVE update! I think you will like it :)

The most important addition is...

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RoR2 VRMod v2.9.0: Bhaptics and Shockwave

After a long while, the VR mod for Risk of Rain 2 is finally getting a new update! This new version features haptic feedback with the Bhaptics suit and accessories as well as with the upcoming Shockwave suit! Now is the opportunity to feel what these dangerous monsters are inflicting onto you (and from WHERE too)!

If you own one of these s...

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RaftVR now available for free!

The mod has been released at last! Thank you again for your help. The mod can be downloaded here: https://www.raftmodding.com/mods/raftvr

Even if you downloaded the last patch, I recommend downloading the public version as the mod had a few fixes and Extra Sett...

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RaftVR beta patch 4

This is likely to be the last patch before the public release. Thank you so much for all your feedback and for testing the mod! I couldn't have made it this far without you. It's still not over tho, as I'll keep posting future updates here early before their release to let you try it first. As for this patch, I've added in a couple of settings a...

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RaftVR beta patch 3

IMPORTANT: Some extra steps are needed to update the mod to this patch! Make sure to read the "HOW TO UPDATE THE MOD" section properly! If not, the mod will either have problems or not work at all! If this is your first time installing the mod, ignore this message. You can read through the install instructions instead.


Hello! I ...

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RaftVR beta patch 2

It's time for another patch with more features and fixes!


FEATURES & CHANGES:

- A radial hotbar now appears when holding one of the two item switch directions. Move your hand towards your desired slot to quickly select the tool or item you need.
- A new setting has been added to choose between head based or controll...

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RaftVR Default Binds

I know this is kinda late for this, but here are the binding charts for each type of controllers.


OCULUS TOUCH / REVERB G2 / VIVE COSMOS CONTROLLERS

INDEX KNUCKLES

2022-08-20 19:13:44 +0000 UTC View Post

RaftVR beta patch 1

Hello everyone!

First of all, I wanna thank all of you for your support and your feedback. I am beyond happy with the response so far and your bug reports and suggestions have been extremely helpful!

Today, I am giving you a patch with new features and bug fixes.


FEATURES & CHANGES:

- A small ray now appear...

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RaftVR: A virtual reality mod for Raft

Today is a very exciting day for me, and hopefully for you too!

I am happy to announce RaftVR: A virtual reality mod for Raft. It has full motion controls support with plenty of new immersive interactions!

https://youtu.be/S1HQgp2al7Q

The mod is set to release...

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My next project

Hello everyone!

In case you haven't seen the small clips of my next project I've been posting in the Flat2VR Discord server, I started working on a new VR mod!

The game I'm porting this time is "Raft", a game by Redbeet Interactive that recently left early access. It's a survival crafting and exploration game where you are stranded i...

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V2.8.0 preview 2

Hello again and thank you for trying the new update and Enforcer! 

And thank you Dugley for reporting the oversized shield effect on the hand models to me. Here's a patch that should fix it. Simply follow the same steps as the last post, but use this Enforcer zip instead.

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V2.8.0 preview

Hey folks!

Here's a new update to the VRMod which adds support for custom skins! This means that hand models can finally be replaced, not just the material. With this feature, I added the alternate shotgun model on Bandit's mastery skin as well as the alternate arm model on Void Fiend. Modders will also be able to add VR skins to vanilla A...

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V2.7.0 preview 4: Railgunner animations

Here's one last build before the public release. I added a bunch of animations on Railgunner to make it more interesting to play and raised the scope resolution for more clarity. I also made some changes to effect overlays and fixed some bugs. Just like Bandit, I added a setting to edit the two-handed snap angle as well.

CHANGELOG:
- Ad...

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V2.7.0 preview 3: Aim stabilisation

Thank you for your feedback on Railgunner!

I've concluded that you guys would prefer that aim stabilisation gets introduced to have an easier time with Railgunner. So I did that, but not just for Railgunner... EVERYONE. Your shaky hands will no longer prevent you from hitting your shots! I also added a slider in the settings to adjust the ...

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V2.7.0 preview 2: Railgunner

Hello again!

Here's the second preview of the next update! Railgunner has finally received the VR treatment and is fully playable!

CHANGELOG:
- Added VR support for Railgunner.
- Sprinting and scoping no longer affect the smooth turn speed.
- Fixed a bug that sometimes prevented the shooting animation from playing on Void Fi...

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V2.7.0 preview 1: Void Fiend

Hello Patrons!

Today, I'm giving you access to the first preview of V2.7.0 which will include VR support for Railgunner and Void Fiend. In this preview, you will be able to test Void Fiend with new hand models and animations! Let me know if you have some feedback or if you encounter bugs.

CHANGELOG:
- Void Fiend is now fully VR su...

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V2.6.0 preview

Happy holidays everyone! Here's an early christmas present: V2.6.0! This update introduces the brand new pointer system to easily navigate menus! The old confusing gamepad controls have been replaced. There are also multiple bug fixes and an especially important one for Vive Cosmos users.


CHANGELOG:

- The UI navigation sys...

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V2.5.0 preview

Bringing you once again some cool new features! Content creators might like this one as it adds support for LIV's XR capture. You can also access all of the mod's configs directly from the settings menu! Along with some fixes, you will also notice that the cutscenes now make more sense with better scale and positioning. It's also time to switch ...

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V2.4.0 preview

I'm bringing you V2.4.0 already! This update adds loads of possibilities for bindings!


CHANGELOG:

- You can now freely bind your controls with SteamVR.
- Every single action can be bound to separate inputs.
- This new system removes the need to download binds for Index Knuckles and Reverb G2 controllers.
- A fe...

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V2.3.0 preview 2

Here's some more content for V2.3.0:

- Added a new EXPERIMENTAL "Roomscale Tracking Space" setting.
- Added a new EXPERIMENTAL "Player Height" setting.


The mod is currently set as a seating experience internally. This doesn't really affect your ability to play standing, but it does prevent me from accurately using the p...

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V2.3.0 preview

V2.3.0 is here and you can now test those features as much as you can!

CHANGELOG:
- The scoreboard and the profile menu can now be accessed by holding the menu button.
- Snap turns will now repeat when holding a direction.
- Added a "Snap Turn Hold Delay" setting.
- Added a "Camera Health Bar" setting which puts the health bar ...

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Little update

Hello everyone!

You might've noticed it's been a while since the last patch. Don't worry, I haven't forgotten about you guys!

I've been trying to add pointer interaction with menus but I'm having a lot of trouble to do that which is causing quite a delay. At this point I am not sure to either keep trying or move it to the back burner...

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V2.2.0 preview

Hello again! This update might seem a bit small compared to the previous ones, but it allows for plenty of VR content down the line! With this mod update comes the brand new VR API which will allow other talented modders to interact with the VR mod. For example, a modder can add VR support to a custom character with the full package of controlle...

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2.1.0 preview

It's been a while! I thank you all again for your support! Today, I'm giving you access to the upcoming 2.1.0 update with cool HUD features and a new spectator system! There are also some new HD models and more will be on the way with new animations on a future update!

CHANGELOG:
- Added a wrist HUD setting that attaches the healthbar, ...

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V2.0.0 Released to the public!

Thank you so much for the support on V2! The update is now available for free so invite your friends and kill some monsters!

https://thunderstore.io/package/DrBibop/VRMod/

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V2.0.0 preview 7

This is what I believe to be the last Patreon build before the public release of V2. Acrid, Captain and Heretic are all joining the roster with models and animations! I have also started supporting skins but they don't all work completely. Most textures and materials on the vanilla characters should now be more accurate to the originals.

I...

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V2.0.0 preview 6

Loader now has her big mech arms! I also swapped the binds for the utility and special skills only on Loader because it makes more sense that way.

I added a setting in the configs to use the controller instead of the head for movement direction.

Let me know what you think!

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V2.0.0 preview 5

It's time to say bye to the ugly white pointers for Mercenary and Rex! You can even swing Merc's sword to attack! I'll do the same thing with Loader which is the next character I'm working on. I also fixed a bug for Reverb G2 controllers that would trigger the B button when pressing the right joystick button.

Enjoy the preview and let me k...

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