Weekly Release 2
Added 2023-02-03 23:23:36 +0000 UTCHey everyone! Been real busy squishing bugs and getting ReBorn in a state that can be played from start to finish. This is a lot tougher than it sounds, as the bugs keep cropping up every time I add a new feature. And speaking of new features, I've made some great changes to the Magic Pouch and gadget implementation over the last few days.
Now, after picking up the Magic Pouch, the pouch will be empty when you open it. It's up to the player to find all of the gadgets in the world and build up their collection. Right now, they're placed in chests outside of dungeon locations, but in the future, they'll be found inside the dungeons instead.
What else? Well, I might as well just show my roadmap for a Minimum Viable Product- this is everything I need to get done before a full playthrough is possible.
Bloodstains - Check for function - Not Working?
Heartpieces - update quest events and place heartpieces on map
Estus Flasks - Restore on Death - Done
Estus Flasks - Restore Stamina - Done
Estus Flasks - Quality depend on Vitality - Done
Death - Restore Stamina - Done
Bonfires - Restore Stamina - Done
Camps -At least 1 Camp per section - Camps are now Portable!
Camps - Estus Fix - Done
Camps - Saving/changing enabled after sleep
Map - Place Gadget Items on Map next to Dungeon Locations - Done
Map - Lock Gadget Chests with Gadget Flags
Map - Place Coiled Sword and Magic Pouch - Done
Flags - Save Flags for all Items, Enemies, Weapons
Flags - GameData Flags for all Items, Enemies, Weapons
Recipes - Update Recipes for Gadgets - Done
Recipes - Create 13 Pouches, one for each gadget - Done
ReAnimated - Gauntlet animations
ReAnimated - Flintstrike animations
ReAnimated - GreatBow Animations
ReForged - GreatBow Projectiles
API - Disable ZCast - Done
Magic Pouch Spawn Event - Check 13 save flags. Spawn different Pouch for each - Done