SamuKata
YandereDev
YandereDev

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Fixing Raibaru to make Yandere Simulator a better game

The Amai Challenge has been out for several months, but I never announced what I gained or learned from watching people play it! That's what I've made a video about today.

In short, I observed that people had far more meaningful experiences with the Amai Challenge than with Osana's week, and I could easily see the exact reasons why. It's given me a sobering reminder of where my priorities should be, and it has inspired me to make some pretty meaningful changes to Raibaru and Osana's week. I've made a video all about it - please check it out!

Most of my recent videos have been about fixing and improving various aspects of Yandere Simulator. I've been working down a giant list of fixes/improvements that I started planning after watching people play the Osana demo. I'm almost through that list. I anticipate a few more "fixing game design flaws and making general improvements to the experience" updates, and then I'll start to move into the next phase of development.

Thank you for supporting the development of Yandere Simulator!

Fixing Raibaru to make Yandere Simulator a better game

Comments

Late to answer but yes, I very much like that Osana can be killed outside of just scripted events. Personally, I would 'follow the story' but for replayability and challenges between friends etc I think this is the best approach.

FGD12

Insted of making more Studens on Different Places. You can give Raibaru a Routine (Ge to Toilet, Get Dirinks for her and Ossara on the Vedding Maschine. etc.) but when Raibaru can't find Ossana anymore. She ask Students for Help Serching her, so you have more Movment on the Floors. When Raibaru Finds Ossana Dead or blood she Screems and Animate the Other Students to a Witch Hunt to Find the Murder. Noting is Scaryer as a Student who see you whith a Suspicous Item And Call for a Swarm of students who overwhelming you.

Erik Schwarz


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