Modern Rival Event Script
Added 2024-04-01 07:00:21 +0000 UTCI have good news! All of Amai's "Senpai Interaction Events" are now in the game! These events make up a large chunk of the total amount of content in Amai's week, so this is a pretty big milestone!
(I'd say that 33% of a rival's content is her Befriend/Betray storyline and stealth mission, 33% are her Senpai Interaction Events and confession, and the other 33% are all of the other miscellaneous aspects of her week.)
Over the past few months, I've been showing off my Amai progress through screenshots and video clips of the latest additions to the game. However, I don't want to show off very much footage of Amai's Senpai Interaction Events, since I would consider those to be spoilers....
Well, a few weeks back (perhaps it was over a month back...) I said that, in my "next Patreon post," I would show off the new system that I created to make it easier to put new rival events into the game quickly. And then, I never did it! Whoops!
Well, it seems like now is the right time to finally make good on that promise! To show you how I was able to implement all of Amai's "interact with Senpai" events into the game within a mere 2 weeks, I've created a 20-minute-long video to show off the system that I created.
I really can't emphasize how much of an improvement this is over the way that I previously did things. It took me about 7 times as long to put Osana's events into the game, since each one of her events was its own script. Now that I have a single script that is specifically designed to make it quick and easy to put new events into the game, I've been making progress much faster than was previously possible!
As I said above, the Befriend/Betray storyline and the interaction events comprise 66% of a rival's content, which means that now I'm more than 2/3rds done putting Amai into the game. The B/B storyline and Senpai interactions can easily be considered the most time-consuming part of implementing a new rival; and now that they're both behind me, I only need to mop up a few remaining things before Amai is done and ready to be released.
I'm extremely tempted to announce a release date for her, since I feel like I know exactly how much work remains to be done and how much time it'll take, but I think that I should hold off on doing that. I would hate to get everyone excited, only to say, "Oh, no! Wait! I was wrong! I actually need additional time..." because I forgot about something important, and then disappoint everyone.
Anyway, I hope that you enjoy taking this 20-minute-long look into the rival implementation progress, and I hope that you look forward to hearing me announce Amai's release date in the near future!
As always, thank you very much for supporting the development of Yandere Simulator!
Comments
can’t wait <3 i’m so thankful to you for replying my question
cneayl
2024-04-12 19:58:27 +0000 UTCI definitely would have liked to make a video about it by now, but I just haven't been in the mood for it. Maybe sometime later this year - we'll see. Maybe in the period between Amai and Kizana.
YandereDev
2024-04-12 18:13:28 +0000 UTCYandere Dev when will you give some information for Aishi Family Tree i’ve been waiting like a year ❤️ i respect your decisions but can you please hurry!!!!
cneayl
2024-04-12 17:17:16 +0000 UTCYeah, good point. I do agree that a character's phone case should match their personality. If someone provided me with a set of phone textures that are intended to be used for specific characters, I'd add them.
YandereDev
2024-04-03 21:19:32 +0000 UTCIt's very unlikely that the initial release of Amai will contain adjusted elimination schemes. Amai is being designed so that it's extremely obvious what steps the player has to follow to sabotage her interactions, so purchasing instructions from Info-chan shouldn't be necessary anymore.
YandereDev
2024-04-03 21:18:35 +0000 UTCHi I see that recently u added new phone color models to the game idk if u added them during the 4/2/2024 build or a previous one. I wanted to ask if u plan to change some of the characters phone colors cause for some I don’t think it makes the best sense. Example: the occult club using brighter color ones like pink and yellow since I imagine they are a gloomy club/ppl. Or there’s some that I think would be better choices like saki using a cyan model instead of pink one cause that’s her main color like how Kokona uses a purple phone. Ik it doesn’t change anything fundamentally in the games but the little details help.
Benjamin
2024-04-03 16:25:33 +0000 UTCHi Yanderedev I was always wondering if elimination schemes for Amai will also be added or will they be added later after Amai is released?
Цветик
2024-04-03 10:43:28 +0000 UTCI'm too impatient for this update, I hope it comes out before my birthday which is April 11, it would be a pretty exciting gift for me😿😍
Megami Saikou
2024-04-02 23:34:18 +0000 UTCI'm sorry; I'm not yet ready to make any announcements related to voice acting.
YandereDev
2024-04-02 23:24:56 +0000 UTCwith you finished with both her stealth mission and senpai events being done have you decided on the voice actor role for the character (please pick me)😂 also will we be able to see all the rivals in game walking around if we choose not to kill everyone of them
Dominique Desjardins
2024-04-02 21:44:05 +0000 UTCHiding/displaying certain variables only when they're relevant to the specific event is a good idea. Thanks for that suggestion!
YandereDev
2024-04-02 19:14:29 +0000 UTCI wanna know how to program to do things in Yandere Simulator :c
FreddyDevill
2024-04-02 19:12:32 +0000 UTCThis seems super elegant! I was thinking, perhaps if you'd like to devote a bit more time into this tool specifically, I believe there are ways to show/hide certain variables in the editor depending on enum selection, that way you could only show certain variables to the inspector depending on cases (e.g. Time limit variable only appears when the "Time Limit" in 'Next Critera' is selected, and so on). I've been doing something similar with events in my own project, and I find that only showing the variables I need helps make developing time faster as I don't need to ask myself "Should I set this variable? Is it even necessary to set it? Will it have any effect if conditions x and y are present?". Coding jargon aside, I'm super happy about this new system! Especially the animation when Amai finishes sewing, I just find it super adorable!! Great work as always Dev <3
RedstoneMCPC
2024-04-02 10:28:28 +0000 UTCI would not like to spoil my future plans for these two characters.
YandereDev
2024-04-01 16:48:17 +0000 UTCYandereDev, what do you think about adding the old conversation between Kokona and Saki or Kokona's phone call into a week of the game? Similar to the conversation between the Basu sisters.
Luis
2024-04-01 16:41:56 +0000 UTCAlthough this was something I had originally planned, it would drastically increase the amount of work that must be done to finish the game, so it just probably won't ever be an aspect of any rival's week.
YandereDev
2024-04-01 16:25:25 +0000 UTCWhy cant Coding be this simple. Im actually understanding it which is really surprising.
WWE Jay Gaming
2024-04-01 08:03:37 +0000 UTCWill Senpai’s behavior will be different by the way that Osana was eliminated? Such as if she was murdered would he be less enthusiastic vs. if she isn’t and we befriended her? I am just wondering this because I remember you mentioning something about his sanity. And obviously if it’s not the case it doesn’t change much at all
Mariana
2024-04-01 07:54:00 +0000 UTCI hope for this new thing, the 1980s rivals could get there own Event and in Custom mode we could make our own 5 Events
WWE Jay Gaming
2024-04-01 07:47:15 +0000 UTCOMG YANDEREDEV YANDEREDEV THATS GREAT NEWS IM SO EXCITED
Yakov Bartholomew
2024-04-01 07:02:51 +0000 UTC