SamuKata
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Sapphire Safari - Contextualized v023

Welcome Photographers! Version 023 is a girthy girthy boy, and there is a tremendous amount to go over in this patch. So I won’t tease you any longer…

NOTE: v023 of Sapphire Safari will require a new save file to function correctly. You will not be able to load previous saves. Too many new things were added and we won’t be able to troubleshoot complications from using older versions.

I am honored to show you all what we have built over the past two months, we originally suspected the new content would change or shift how the game came together, but it has been a smooth transition into adding quests and narrative functions. We are super excited to build more after we launch on Steam.

Introduction

When you start a save inside Sapphire Safari you are now greeted with a nice introduction cinematic and quest line. The cinematic itself will likely go under a lot more polish changes and fixes since we are doing something the rest of the game likely won’t see much of. The quest introduces 6 characters. Frida, Jamie, Oscar, Chaddington, Sarah, and Murphy. These characters comprise the Photography and Expedition Teams that traveled to Sapphire Island to document and unearth its discoveries. Each character has a voice actor, and they have all done an amazing job bringing the characters to life!

Basic Photography Tutorial

The first of our guided tutorial experiences in Sapphire Safari, this skippable tutorial has your rival (the character you do not select at character selection) explain the very basics of handling your Camera, Controls, and Operations.

Campsite Activation

Part of the new introduction forces the player to activate the Campsite Radio Beacon before they can continue to play the game, I know a lot of players lost track of this core function of Sapphire Safari so now you cannot avoid it.

Expedition Logs

The first Expedition team made up of Chaddington, Sarah, and Murphy left a series of Expedition Logs strewn around Sapphire Island. These logs are audio recordings of the findings and discoveries the team has made within the 4 weeks they are left alone on the island. In total the full game will have players hunting about 100 of these spread across the entire playspace, but for the Steam launch, there are only 19 available to find. Future patches will open the “Collectables” tab inside the Guide Book to track the completion of these logs and offer the ability to replay the audio.

Additional controls will be coming in a future patch for skipping, pausing, restarting, etc along with getting the full UI built for the tool. For now, you’ll have to put up with the temp UI.

Perfect Photo

A brand new addition to the scoring mechanics of Sapphire Safari. The core of this is that photos taken will be scored on their contents, generally, you will not score higher than a “B” ranking. However, with Perfect Photos you will now be able to elevate that score to much higher levels. All it takes is a little patience, as the ability to take these photos is set to a limited time window based on what the Creature is doing. Position yourself correctly and wait for the perfect moment to strike. You’ll be scoring big in no time!

Audio Soundscape

All creatures and Characters (Photographers included) now have their full audio vocal libraries turned on. You will wander around Sapphire Island and be able to hear all the sounds the wildlife has to offer! Your chosen Photographer will react to things, speak on the photos they take, moan, and grunt to fall damage (and other things).

Bugs and Fixes

The Mysterious Tablet bug that was plaguing everyone on lower-end hardware has now been fixed. It was related to how view distance was handled in the game with the Unreal Engine Niagara system. We also fixed a very obscure bug about a blinding white box appearing on the map randomly, this was caused due to an artifact inside the fluid system we use for ejaculation. And Creatures should no longer spawn in giant clumps of fluff at the borders of the map! Hurrah! A lot of other bugs were squashed as well, check the changelog for more details.

And now that v023 is out we can mark off two of the Roadmap items for Phase One of our release schedule! Check out the updated Roadmap here.

So many new things were added to the game this patch, and a lot of them will still be tweaking as we come closer to launching on Steam. The next step in our progress is to make a demo available for the public to experience the game, we will be participating in the February Steam Nextfest, so expect that to drop around that time.

Supporters of the $5 tier or higher can grab their downloads here: https://www.patreon.com/posts/120918604

Changelog v023

New Content

Tweaks

Optimization

Bug Fixes

Sapphire Safari - Contextualized v023

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