SamuKata
chambersu
chambersu

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Mecha Lord Ramen Pack

Project and Asset:
MechaLordRamen.7z

Sketchfab Preview:
https://skfb.ly/oNWqx

Baked Retopologized rigged NPR/PBR Mecha Lord Ramen for Blender/Unity/UE(maybe Godot in the future).

- About 13k tris body mesh, 1k tris sword mesh
(including high-poly original meshes in .blend file,
take care of them for they froze a 4080 laptop for minutes with the complex procedural shaders,
high-poly original meshes mostly detailed by modifiers array, which works like reusable procedural shaders/geometry nodes, may rebuild as geometry nodes in the future for easy spread),
- Custom NPR shaders (including color-ao/light-shadow-ambient/LUT//rim/specular-highlight) by Blender nodes/Unity Shader Graph/UE nodes,
- Procedural rust/coating/metal/dirt layers PBR shaders for high-poly meshes on Blender (for shading high-poly metallic meshes without any painting),
- Baked PBR maps(base color/metallic/roughness/normal/specular/anisotropic/coat...)
- 52 bones' basic deformed body rig
- Designs/references by Stable Diffusion packed in .blend file
...

Feel free to contact me by leaving a comment or mailing to chambersu1996@gmail.com, if any questions or anything here interests you~

Mecha Lord Ramen Pack Mecha Lord Ramen Pack Mecha Lord Ramen Pack Mecha Lord Ramen Pack Mecha Lord Ramen Pack Mecha Lord Ramen Pack

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