New Content Update!
Added 2021-12-22 19:48:18 +0000 UTC
Hi everyone, long time no see! I'm very pleased to report that a new content update has gone live today featuring a long list of improvements, fixes and even brand new content, including Steam Achievements!
At some point later today (soon, I think!), the Steam Winter Sale will start and the game will also be 33% off, in case for whatever reason you didn't yet own a copy on Steam.
If you are a patron, you will be able to opt-in to the special patron-only build on Steam which features a nice little bundle of bonus goods when starting a new game, including a patron-exclusive item. The code for that will be available at the same link as before, which can also be found on our main Patreon page under the "Patrons" line near the top.
I'm very grateful to everyone who has remained a supporter until now. This may be the last content update to Daughter of Essence for a good long while, since I would like to work on something else for a while. But who knows what the future holds? The fact that so many of you all here at all is still really incredible to me.
Much love,
Nym
Version 1.2 - 12-22-2021
- Added new armored Mercy portraits and sprites (normal, fishing, riding and battle sprites)!
- Added Steam Achievements!
- Added new gauges and an improved HUD to the final siege for better transparency
- Updated a number of different scenes with new dialogue
- Performance Improvements
- Added new voice lines to some of the endings
- Added a plugin to halt the in-built fast-forward function of RPG Maker during certain cut-scenes (I believe fast-forward was causing image-related crashes on some lower-spec machines. Hopefully we will see much less of these now)
- Marlan’s Guard-Breaker now correctly removes Stone Spines, making the ejderha fight nicer
- Fixed an issue where Feodor’s unconscious form would vanish after leaving the Aster manor
- Fixed some passability issues
- Fixed an issue where Beatrix scenes could play while in the guest room next door
- Delilah’s room will now be open immediately after she’s recruited
- Fixed an issue where Naomi could either miss with Lotus Shot, or else use it on the wrong target
- Fixed an issue where a line of dialogue could be repeated twice by two separate enemies
- Van Ritter and company are gone from Witchdale after confronting them
- Fixed an issue where cocoa beans weren’t previously healing
- Fixed an issue where the chocolate bar wasn’t properly learned from the recipe book
- Slightly rebalanced final siege values
- Fixed an issue where the Dietrich & Moon scene could be triggered after one of them fell in the siege
- Fixed an issue where the first Vincent & Gertrude scene could be triggered after ch. 8
- Fixed some portrait-related crashes
- Implemented ShadyCorner integration
- Fixed an issue where “Wound Essence” was lost after a respec
- Some Accessibility mode improvements have been made