Updates
Added 2024-03-21 21:26:54 +0000 UTC"Dark green and Black" option won, so I'll be working on the model starting today :)
This fighting animation will be a lot complex and I have some remarks on that:
I've learned a lot during the last days of the previous production, and I'll be deploying everything straight away*. I had to dampen them down last time due animation being conceived differently
New tools and shader system for created characters.
This video will be long (I estimate 3+ mins, no watering down), full of difficult and tedious stuff to animate but it might be pretty (and "fresh"). *For that reason(s), I thought about releasing 1-2 shorter animations in between!
So, while I work on the new character, there are in fact 2 animation I have in mind: a short Android18 reverse scissor, and another, new concept I would like not to spoil but you'll know better tomorrow (I'll poll the characters).
The A18 animation shouldn't take too much really, and I'd use it to train myself with the new animation conception while working on the other video. It would be a really simple thing on a more familiar (lol) scene. I'll start its production tomorrow
See you in some hours!
Comments
😉
Ef
2024-03-22 09:41:37 +0000 UTCAndroid 18? Oh hell yeah. Looking for to it.
BloodGround
2024-03-21 21:48:41 +0000 UTC