helo πΌ
I just added more layers to the Emma Frost's animation. As you can see, I went for an "unusual" pose, since we've had more basic bodyscissors in the past ahah
The animation looks quite fine to me already, but some work is still required. It won't take too long tho. A bit more than a week, but I'll appreciate it better tomor...
2025-09-27 19:46:28 +0000 UTC
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Hi there
Just a quick, verbal update on how things are going:
first of all, the next animation (Emma Frost, bodyscissor) has now entered the second-last stage of development, meaning that I just need to make the animation to look cooler + arranging the ending scene before starting to work with simulations (though this time i...
2025-09-20 16:25:43 +0000 UTC
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Hey there!
Finally, the first version is out. POV is due for tomorrow while this time around there could be a different camera. Contextually, I'm rendering the alt for the past Black cat loop
The animation should have been released yesterday, but there was a whole new issue when rendering in 2k: shadows were all wrong. After s...
2025-09-02 17:37:05 +0000 UTC
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Hello everyone
Alright, same as usual. I've solved the major last problem there was with the animation, so now it's mostly up the gpu to render (minor adjustments excluded).
Needless to say, the driver link is still up (I keep saying this thing every single time for new subs ahah) and if you lose access, write me
Hear you soooon...
2025-08-28 17:49:20 +0000 UTC
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Hello!
As I was saying, the new 2B animation is about to get released. Originally it was expected to come out today or tomorrow, but I've actually had some issues with the mesh simulation. However, it looks like the situation is back under control, though things slowed down a bit. The new release date has been moved to the next week...
2025-08-23 17:34:08 +0000 UTC
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Hi all!!! π¦
As promised, here's the first version of the Black Cat's vid :) I guess I'm gonna do the POV and an alt outfit (?) now.
I want to release the 2B's vid this week as well
About the animation: sooo, it's a bit different than usual; easier to make, shorter and "cartooney" (?). I find it visual...
2025-08-17 22:12:27 +0000 UTC
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Hello everyone
I worked a lot in the past few days, and there are many news:
1- The 2B's animation only needs adjustments to the thighs physics before rendering (released asap in the current drive link)
2- Considering the task above is pretty much a trial and error thing that involves a lot of waiting, I experi...
2025-08-13 22:57:24 +0000 UTC
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Hi everyone!
Things are proceeding quite well, and I'm currently taking care of the last things before releasing the 2B's animation :) (physics and audio). As usual, no worries about your sub expiring date as the new video(s) will be uploaded in the current drive folder.
Considering the approaching release, I may updat...
2025-08-06 15:32:47 +0000 UTC
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Hello again π¦
While the bodyscissor animation* is at 2 min animated, the next release (2B facesit) is in its final stage (!), meaning it's all about details and a minor physics simulation before rendering and audio mixing :) I guess it's gonna take about a week, maybe a little more. Will find the videos (POV and I'll try an alternative ...
2025-07-28 18:05:53 +0000 UTC
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Helo πΌ
As title says, while the bodyscissor animation has reached the 1 minute mark, I figured out that the OC models that were supposed to be used in the very next release still require some tweak (hair system is too heavy).
SO...
...What better chance to animate a very popular vid suggestion that never actually mana...
2025-07-23 21:44:53 +0000 UTC
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As title says
Still I'll have to adjust the rigs and set up some advanced simulation (rigid bodies and cloth physics, hoping not to brick the computer at some point). I made some quick poses on a temporary file to very broadly show the direction of the next animation. I'll try to give the animations a more "cinematic" look starting now π¦...
2025-07-12 16:24:00 +0000 UTC
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Alright
I just finished modeling, it took a bit but the results are pretty good. Pics tomorrow when I'll have finished rigging :) counting on starting the animation production in the next hours
While the work for the bodyscissor continues, the next release will be a sort of 'compilation' of short clips using the new model (and various ...
2025-07-10 21:42:24 +0000 UTC
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Hey there!
Just a quick note on the most recent progress:
Hey there
In case you didn't notice, the other versions of the past animation have been uploaded on the same drive folder.
So, what's next? I'm currently setting up the next scene (you can still vote in the last poll) and fixing the minor visual problems before rendering the alternative version of the Psylocke's animation.
2025-06-21 09:55:35 +0000 UTC
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Yayyy
Took one whole day to render, lool. Generally really happy with how it looks, better than expected to be fair ahah
The animation may not be perfect but still I think it's my best effort so far. Two different types of physics simulation have been used, the new stuff will come in handy in the future.
Now I'll render the POV...
2025-06-12 20:18:29 +0000 UTC
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Hey all, very quickly: while I'm sorry to announce that I'll have to re-render the animation, I can say it is for a good reason: right before finalizing the work I discovered a particular setup that greatly improves graphic rendition (my pc is literally making demonic noises). Unfortunately, it came out with a minor visual issue I couldn't fores...
2025-06-11 22:12:42 +0000 UTC
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Hello π¦§
First of all, new release incoming. I'm rendering the final output though since the scene is so heavy I'll have to surveil the pc (it will surely crash at some point). Minor tweaks will be necessary (certain things/issues are only noticeable in the last, final render, which requires me to redo certain frames), so yeah, as soon a...
2025-06-09 22:23:34 +0000 UTC
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Alright, while the last things get refined on the Mai vs Joe animation, let's vote for what's coming next ahah
So, right after the new release I'll work on a commission (bodyscissor). There'll be a second poll concerning the male model too.
Selection is limited due model structure π€
RULES: ...
2025-06-07 19:20:22 +0000 UTC
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Helo
Updating to say that I decided to put some extra work in the coming animation, greatly improving the final result imho. So yeah that costed 2 days of work, though we're in the closing stages (3 days to go if nothings falls apart) for I still have to deal with minor details
See you soon. Might write you again w...
2025-06-06 18:57:24 +0000 UTC
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Sorry for the ping, as title says I've updated the link. You'll find the next animation in there when released :). As usual 1 month=1 new animation, so if you subbed in May you have access to the new stuff no matter when it gets out
2025-06-01 15:19:50 +0000 UTC
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Hey there, I'm nearly done working on the next release π
The near-final version is currently being rendered. Decided to add some more moves so it will end up being a little longer than expected.
The plan is to release it in the next week (I'm accounting for 2-3 days of refining the animation, 1-2 audio + rendering).
I may...
2025-05-31 18:27:51 +0000 UTC
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Hello again π
Just a quick update to inform you that the animation per se is now 95% completed. I will now focus on the most tedious aspects. By the end of the month it should be out βΊοΈ
Other than that, this video and the alternative version of the last one will be rendered together. Apologies for that, but I couldn't f...
2025-05-21 19:33:31 +0000 UTC
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Quick update
Everything is proceeding fine, can confirm that 1.10/15 mins is the final expected length.
While the animation is now 70% completed, I'll have to tweak the physics simulation and it will probably take a while since I'd like to step up on this end :)
There'll be a POV.
Have a nice day! π¦
See you soon!...
2025-05-12 14:27:04 +0000 UTC
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Hello again
Quick update to basically say that the animation will be a bit over 1 min, and that I'm entering the 2nd phase of development (secondary motions, polishing, adjusting, tweaking and so on). So far so good, no real prob in sight and the new simulation is reacting just fine. Visuals are good already.
I'll probably go ...
2025-05-10 17:10:22 +0000 UTC
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Hi!
In the last days I've spent most of the time on the alt for the past video. It still needs a bit of rework but nothing special. It's nearly ready though I'll have to think when it's preferred to start rendering because it will take the pc out for a whole day
Speaking of the next animat...
2025-05-07 18:20:27 +0000 UTC
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As title says
I started working on the next animation (Mai vs Joe Higashi); was trying to make something a bit more elaborate, I'll let you know better in the next days as the animation develops :)
That said, these days I'll render the alternative versions of the past animation. They'll be uploaded in the old link
2025-05-02 17:30:54 +0000 UTC
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Finally, sorry for being late π€
I'm still pretty much feverish, but the first two files are ready at least. Please note that, while you can already access the file, I'm also rendering a bunch of frames to correct those 12-13 secs in the POV where the camera is slightly decentered
So... I tried to make something different, less fre...
2025-04-21 09:07:11 +0000 UTC
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Hey there
I managed to solve the issues*, just rendered the final preview (that I use to check visual problems etc) and everything seems ok (but for very minor things I'll deal with in ~8 hours). So it's render time π·. Base+POV will be released together. Give the gpu (and me) like one day π©
* I don't know why it behaved like tha...
2025-04-18 22:18:19 +0000 UTC
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Jfc I'm going mad
Basically everything is ready but for (what should be) the last, most stupid and trivial operation that is leaving the pc to calculate some bone physics. Due unknown reasons, Psylocke's model seems to take forever and I can't complete the baking phase (which consists in "translating" the physics simulation in static keyfr...
2025-04-16 19:14:32 +0000 UTC
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Hi there, audio work only needs some more mixing. I'm currently adjusting a different simulation for a kind of animation I've never tried before (can't spoil) for the final 20 secs of the video, so from now on it's a very slow trial and error situation before HQ rendering ;)
See you tomorrow with an update ;)
2025-04-14 16:57:56 +0000 UTC
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