Updates on the current schedule
Added 2024-08-26 19:05:44 +0000 UTCHello there!
First of all, the last alternative video's been published 1-2 days ago in case you missed
The Proper Schedule: About the new animation: everythings looks fine, it should be long somewhere between 1.35 and 2 min. As mentioned, it's a commission: furthermore, it's also part of a specific test over some model compatibility and stuff like that. Long story short, I can't really show any screen because I'm currently working with armatures and generic meshes. Showing screenshots right now would basically be pointless and possibly misleading. I'm willing to start polling the character (s?) soon, before the end of the month if possible (so that who subbed this month can vote), but some further research is needed, in order to avoid some technical issue.
The animation is currently in the 2nd phase (details, adjustments, physics and everything. The most intensive step as usual, even though the fundamentals are there). Subject is something new hehe: bodyscissor!
The Rambling: And yeah, I started tooling around with Unreal. While not impossible to deal with, it requires (obviously) time to be spent on. Can't say it enough times ahah no way I can grant anything and my priority is to avoid disrupting the usual workflow/release flow, but there are many cool things that can be done with it. I technically have a strong idea on what to build. We'll see later on
That's all for now, see you!