Yeah, the fourth update. I've been working hard, but there's still a lot to do. I want to add voices for each character quickly, but that's something that needs to be done in the final stage, so I'm putting it off. I also want to add a lot of animations. There really is a lot to do.
I think all of this is possible because of your support. Thank you!
It will be updated automatically, but there may be errors. I recommend reinstalling or checking the integrity. I tried to work as much as possible on the save file so that it can be continued, so it may or may not work. Because I had to change the data types and structures of quite a few things.
If you get an error, you may need to reinstall the game or delete your save files.
And from this version onwards, I will be handling inquiries, feedback, etc. on Discord. If you apply to participate, we will approve it as soon as we review it.
• Your character's hair color may appear strange, or your character's hair may appear bald. You can do this by going to the character selection screen and selecting the default hair item.
• The gun selection area displayed at the bottom of the character window may be displayed in white. This can be resolved by purchasing a gun for the character. Go to the terminal in the Facility and purchase the Vortex Mk.2 from Purchase Weapon. Simply, you can delete the save file. Your data will be lost until now though. The save file locations are as follows: [Steam\steamapps\common\Project DPS Playtest\PDPS\Saved\SaveGames]
PDPS 1.0.5v patchnote
Fixed some miscellaneous bugs..
• Prevented skills from being used in the upgrade box.
• Prevented teleportation into the transparent box blocking the entrance.
• Fixed the strange behavior when removing a specific suit in the reward scene.
• Fixed the boss being still.
• Fixed the issue where the volume option was not applied when restarting.
• Aligned the direction of the minimap to the actual direction.
• The shortcut key for the minimap has been changed. Keyboard M key
• The keys on the pad have been organized. (Xbox controller, not perfect...)
UI and Character
• Fixed and improved the bug in the character suit preview system.
• Added a system to adjust the color and transparency of the character custom suit.
• Changed the implant to a skill tree format. Certain implants require you to level up the lower implant by 3 levels to upgrade the next level implant.
• Added some implant skills.
• Added customizable character hair, accessories, and tops.
• Improved character suit material.
In-game
• At the end of the dungeon, a point has been set up so that you can clearly see the exit. Once you enter, enemies will no longer be summoned.
• Added Photo Mode You can enter Photo Mode by pressing F3.
• Added pickup items that temporarily suck experience points that are scattered in large areas of the map.
• Added drop items and gift items. You can increase your likeability by gifting the acquired gift items to the character at the facility.
• Added Dram items and appearance items. We made it possible to obtain items that can be customized by trapping.
• Added Homing Missile Skill.
• Added gun modeling and thumbnails.
• Added various models of dropped items.
• The main weapon has been changed to use infinite ammunition.
• The pistol has been changed to a special weapon. It forms an area that deals damage and sweeps away enemies on the screen. Bullets can be obtained as drops from enemies.
• Added several types of enemies.
• Added gun upgrade and naming features.
• Guns can be upgraded a total of 8 times, and the upgrade values are random.
Facility
• Developed a system that allows you to view several scenes when you increase your Likability to a certain level in the facility (normal poses are possible in the office, and full-fledged sex will only be possible in the room)
• Installed a terminal to manage characters - New weapons can also be purchased at the facility's terminal. Weapon upgrades are possible
• Created a room for characters (the door can open and enter only if the Likability is high)
• Created a function to send characters to a room (there's nothing you can do after that yet...) • Created a menu that allows you to do various things in character conversations
• Unified various UI designs • Added character expressions and effects when giving gifts
• Created so that the character changes to a specific state depending on the character's status (currently 7 types of abnormal statuses. The change in the values for each abnormal status has not been applied yet.)
Sex scene
• When a female character orgasms and ends, the character status value set for each scene increases.
• If you finish without orgasm, your mental will drop significantly.
• The character's mental will recover when you kill enemies. • When a female character orgasms and finishes, she squats.
• Added scenes Dildo Nelson, enlargement, cowgirl. Only Irina can do it now.
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