It was difficult to see where the UI for the character's accessories was located. I'm going to gradually fix those things now.
I'm trying to change the way the game is played a little bit. I don't think it's very appropriate for enemies to be summoned randomly in the current room-passage system. So I'm testing out a way to have it where when you enter a room, the room closes and you clear out all the enemies in the room before you move on to the next room. It feels a bit more organized than before, but I think I need to test it a bit more.