SamuKata
KibblesTasty
KibblesTasty

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Occultist v0.9

We are pretty close now folks. Of course, 1.0 will not be the end of its development, but at least that'll open the floodgates. I often say that around the 1.3 is where a class is usually fairly solid, but I think at this point we have a clear structure for the Oracle, Shaman and Witch, and there's several playtesters playing each of those subclasses.

The Change Log is as follows:

Change Log 0.9

Oracle

Shaman

Witch

General Rites

Spells

As always, let me know any thoughts and feedback :)

Occultist v0.9

Comments

It's intended to give you expertise in a skill you are already proficient in, let me update the wording. If you aren't proficient in any of them (unlikely but possible) it should probably give the option for just getting proficiency in that skill. Good catch, will update. Thanks! :)

KibblesTasty

Hey! Quick question about the lv. 10 "Traditional Expertise" (asking because I'm currently playing a lv. 9 Shaman) - is the intention to allow you to choose a skill you're not proficient with to begin with, or just to bump one of those skills from proficient to expert? I'm really enjoying the occultist so far! Thank you for such a fun/different design!

Sam O'Brien


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