Paladins! A small update to Soul Knife Monk, and Revised Fairy?
Added 2021-03-13 09:41:43 +0000 UTCOkay, the Fairy has nothing to do with the compendium or anything, but for folks that missed it I shared a revision of the Fairy race here.
Now, on to the subclasses:
Paladin: Oath of Sanity
https://www.gmbinder.com/share/-L_8ZXM2qHb7mZ8N82lX
Oath of Sanity is a quite old subclass of mine, it's been updated and refurbished here into the new version, but the changes aren't large. Mostly some clarifications and integrating a Psion spell that makes a bit of sense. The biggest chance is swapping out the 7th level feature, as the other one tended to be a little too niche and just rarely get value, the new 7th level has a similar idea to the old 2nd channel divinity, allowing your mind to more easily escape ensnarement, while the old channel divinity is replaced by something a bit more akin to the old 7th level ability, but with more general applicability (but more limited use).
Paladin: Oath of Innovation
https://www.gmbinder.com/share/-MV_-YTYUln4UgEQly0e
This one is brand new, and I must admit I had some trouble with this one. This one will may seem some revision. I was talking to a friend of mine and mentioned that somewhere along the line it started to get a little 40k-Ork-like where their technology is more powered by raw belief and conviction, lol. I suppose that's what happens when you have a tech-paladin.
Monk: Way of Soul Knife
https://www.gmbinder.com/share/-LlNuBWzsP3xuHfyaf6A
The small updates of the lot, this mostly just updates the clarity around how it integrates with Psionics. This one is largely in a good spot, but some small updates and clean up.
There will probably not be a Tech monk. A tech Paladin was already a bit of a stretch, but I don't know if a Tech monk would work - I did play with some ideas, but honestly, none of them were very good, so you all don't get to see them :D
Next up we have Wizards! I am pretty confident we will see all the subclasses by the end of the month, as we are ahead of schedule there, of course, a lot of these have a long way to go, but the first posted ones already have pretty good piles of feedback, so we may even see some revisions this month as well.
I've also started testing a handful of the new beasties - got some interesting ones there. Monster design isn't I post a lot, but it's something I do a ton for my games - almost all the monsters I run are homebrew, so I'm sort of combing through what I've made and making some new things for what'll be a fun roster of monsters. For the final version, I think I'll write a bit of a... user guide for those as well - i.e., a bit about which monsters make good solo encounters, which are based as support for more interesting monsters, etc. Not every monster needs a bunch of interesting things to do, they just need a good role in their encounter :)
Anyway, as always, let me know if you have any feedback about the Paladins!