Inventor 2.2 (a.k.a. Alternate Artificer)
Added 2021-05-22 08:40:56 +0000 UTCThis update ended up being pretty big... and it will probably be followed by another in not to long.
This update tweaks every subclass. Remember that if you want to stay on the version you were on and didn't save a PDF of it, you can get the previous version from the change log.
Inventor 2.2
You folks have seen the preview a few days ago, but Relicsmith and Runesmith are both fairly heavily overhauled from that, and a handful of new stuff is in for basically everything. And this still didn't get through my full backlog of updates... so 2.2.1 is probably not that far off, but going to put this down for a bit as I have a lot of other things to be work on. Crafting will probably be the next update.
Main Document:
https://www.gmbinder.com/share/-LAEn6ZdC6lYUKhQ67Qk
PDF: https://www.gmbinder.com/pdf/-LAEn6ZdC6lYUKhQ67Qk/5e---artificer-kibblestasty.pdf
Golemsmith
- Healing spells you cast can now heal the golem from level 1 (effectively level 2 as that's when you'd get cure wounds). This should reduce fights where the golem gets disabled early on at the cost of dedicating more resources to it (these cases just felt bad early on).
- Mechanical Wings renamed Airborne Propulsion and clarified/fixed wording.
- Structural Constitution flipped the 16 and 18 effects, moving Proficiency with Constitution saves to 16 making it easier to reach.
- Mark of Life grants proficiency with Wisdom and Intelligence saving throws.
Potionsmith
- Infused Potions can be spells with spell attacks. Become ranged weapon attacks (with the infused potion).
- Potionsmiths now gain proficiency in Instant Reactions used as weapons.
- Delivery Mechanism now allows you to use your Intelligence modifier for attack rolls with potions.
- Added Perfection Reaction
- Added Field Infusion
- Added Mad Alchemy
- Merged Elixir of Life and Philosophers Stone.
Thundersmith
- Arcane Lightning has become Lightning Magic. The 4th level spell has been replaced with Jumping Jolt for OGL simplicity, a new 5th level spell is added (Sky Burst)
Warsmith
- Integrated Armor no longer counds against carry weight.
- Warplate weight slightly reduced (matching plate).
- Warsuit weight greatly reduced (matching breastplate).
- Collapsible made an unrestricted upgraded.
- Faraday Helmet removed.
- Iron Grip removed the ability to wield 2-handed weapons in one hand and use lances while not mounted (the later of which isn't a balance issue, just ended up being weird).
- Warsmith's Grappling Reel now requires Warplate or Integrated Armor.
- Grappling Hook added to Warsmith with prerequisite of Warsuit.
- 5th level spells added to Lightning and Fire Projector
- 4th level Spell of lightning projector replaced for OGL simplicity reasons.
- Recall moved to 9th level required.
Fleshsmith
- Adorable Critter line has largely been removed. While I was found of them (mostly for their names) it required too many upgrades to be viable. Zombie Critter has been folded into the base critter, though it has lost its ability to attack. Its ability to attack has been folded into a new Thesis option in Expanded Toolbox (Perfection of Creation). It is now just a ridiculously durable familiar.
- Ravenous removed (too much tracking and rolls).
- Infernal Mutation reduced to 1d6.
- Vampiric Mutation empowered regeneration effect changed 1d6 + Constitution.
- Massive Mutation is now a bonus action. Massive mutation now targets creatures of your choice, but has a reduced range.
- Secondary Life Organs now makes you immune to critical strikes (like adamantine armor) in addition to its old effect.
- Subdermal Platting changed from 16 + Dexterity (max 2) to 17, scaling to 18 @ 5, giving fleshsmiths a route to not rely on dexterity for AC.
Spells
- Arcane Weapon now makes a weapon no longer require ammunition and by passes any loading properties of the weapon.
- Returning Weapon duration and range increase buffed.
- Seeking Projectile now grants advantage on the attack that consumes the enchanted shot.
- Dispel Construct changed. Now deals 4d10 guaranteed damage, stuns on fail, and reduces to zero from a 50 hp threshold.
Expended Toolbox: https://www.gmbinder.com/share/-LR85y6FKnWhRAWIJgSP
PDF: https://www.gmbinder.com/pdf/-LR85y6FKnWhRAWIJgSP/artificer---the-expanded-toolbox.pdf
2.2
Cursesmith
- Curse Bearer surppresses effects until the start of their next turn when surpressing on going curses.
- Curse Eater can no longer be used on other sources of temporary hit points, but is increased to 1d4 + # of curses (instead of 1 + # curses) when restoring hit points.
- Eldritch becomes a ranged spell attack (rather than melee or ranged).
- Helm of Fangs removed.
- Eldritch Lore removed.
- Incinerate Soul removed.
- Helm of Omniscience added.
- Amulet of Exiling simplified and lowered to 9th level upgrade.
- Added Soul Ring
- Whispers of the Night buffed and simplified and moved to Unrestricted upgrades.
- Eldritch Magic added
- Eldritch Blade Added
- Skeletal Gauntlets properly add a curse.
- Undying Creature Added
- Pandemic of Depsair Added
- Curse Numbness Added
- Vampiric Infusion Added
- Form of the Fiend Added
Relicsmith
- Added
- Everyone seemed to think Judgment should be an effect that worked with 2 handed weapons. Reworked into a more general version of Great Weapon Fighting (works with any weapon), but most effective with two handed weapons.
- Martial weapon proficiency added to the subclass (rather than gaining limited proficiency from Mandate).
- Previous judgment reworked into Zeal.
- Guided Fury now grants 1 free use of guiding bolt per short rest.
- Conferral of Conflagration raised to 3d4.
- Added Executioner upgrade.
Runesmith
- Rune of Proficiency removed.
- Limited items and armor to 1 rune by default.
- Runic Paths reintroduced (Runic Knight, Runic Mystic, Runic Sage).
- Runic Touch and Runic Magic folded into Runic Sage.
- Runic Sage can make unarmed strikes using Intelligence.
- Base armor of Rune of Power increased to 13.
- Perfected Form moved to 9th level upgrade.
- Added Paired Effect
- Added Rune Shield
- Added Mystic Flare
- Added Runic Aegis
- Added Rune Magic
Potionsmith
- Removed Extra Zest
- Added Secrets of Acid
- Added Reactive Reagents
- Added Adrenaline Rush
- Dragon Draught moved to main document.
- Added Field Infusion (Fast tracked to main doc)
- Added Perfect Reaction (Fast tracked to main doc)
- Added Mad Alchemy (Fasttracked to main doc)
Infusionsmith
- Added Spellsword
- Added Size Matters Not
Thundersmith
- Removed Static Aura
- Removed Lightning Arcs.
- Shrapnel Round buffed slightly but made limited use.
- Added Autolock
- Added Incineration Rounds
- Added Dragon Burst
- Added Transforming Weapon
- Added Powered Weapon
Gadgetsmith
- Added Quick Smoke Bomb changed to Quick Essentials, allowing to use smoke bomb or grappling hook as a bonus action.
Warsmith
- Integrated armor no longer counts against carry weight.
- Weight of Wargear and Warskin slightly reduced.
- Variant Class Feature: Inflitrator armor -> Specialized Armor. You can pass on the +2 Strength for a free upgrade from a restricted list. This is a small buff to Int Warsmiths using Warplate, but that's mostly fine.
- Water Projector updated to actual Water Spells (partially for OGL reasons as most of those weren't SRD).
- Ice Projector added.
- 5th level spells added to Water, Ice and Warth Projector
- Clarified wording of Hyperspace Arsenal (all stored armors must have the upgrade).
Fleshsmith
- Added Perfection of Creation
- Added Corrosive Critter?!
- Added ...Adorable Critter? (similar to original version, but tweaked).
Spells
- Repelling Field removed.
Comments
Crossbow expert requires you to make an attack with a 1 handed weapon as part of the attack action to trigger the bonus action; using the grappling hook wouldn't inherently count as that. But this would work after level 5; where you could grappling hook away -> fire once with the attack action -> trigger CBE as a bonus action. Personally, I'd probably allow it to work in the first case, but RAW you would need to make an attack that'd qualify for CBE to make the CBE shot with a bonus action. Let me know if you have any other questions, always happy to help and I always appreciate the support :)
KibblesTasty
2021-05-29 04:56:39 +0000 UTCI just joined recently so it may have been asked but how would the gadgeteer's grappling hook interact with crossbow mastery if your off hand is the repeating handcrossbow? would you be able to use the hook to retreat and fire the repeating bow as a bonus?
Ivan soper
2021-05-28 21:33:28 +0000 UTCThey would stack with Weapon Enhcantment Resonance; but not otherwise. +1/+2/+3 weapons through arcane retrofit as effectively behavior like natural +1/+2/+3 weapons. As for the damage, I think ungodly is relative. Sure, they'd do a lot of damage, but they'd have to - that's Tier 4 levels with a concentration spell. Compared to even a moderate level spell like Animate Object or other concentration opens, and by that level Martials with Very Rare/Legendary weapons (what a +3 weapon would be) would be doing tons of damage on their own. It is a fairly effective striker, but I don't think particularly out of line with the options at that level (which are all going to be quite powerful).
KibblesTasty
2021-05-25 07:46:24 +0000 UTC(This has probably been asked and answered before, but for the Infusionsmith, do Arcane Retrofit and spells like Magic Weapon, Elemental Weapon, etc. stack? Assuming the Inventor gets a +1/+2/+3 weapon every 5 levels, with Skilled Animation, Weapon Enchantment Resonance, Weapon Enchantment Expertise, and Third Animated Weapon, they'd be doing ungodly amounts of damage per round.)
Gillian Robinson
2021-05-23 15:13:06 +0000 UTC