SamuKata
roadtovostok
roadtovostok

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AI Behaviors (Random Clips)

Hi!

Here's some random video clips from the AI Overhaul.

In these clips you can see the AI equipment, animations and some new behavior states like Attack and Evade.

I will share more updates tomorrow, once I have the roaming simulation ready.

-Antti (Developer)

Comments

Looks awesome man, can't wait to play with it. Do the AI interact with each other at all? For example if one spots you, will he alert others?

Sam Hardwater

will be nice they shoot back when Evade ;)

Юрий Су

Hey Antti ! Kai already mentioned this but yeah it would be nice if they could have their weapon lowered when 'wandering'. Also i have a question : do the AI react to each other ? If one in the 'Evade' state crosses path with one in the 'wandering' or 'patrol' state, does the latter react to their evading friend by changing their own state ?

pototos59

This game is about to get more challenging. lol So this brings me to my next request: an SVT-40 without much possibility of upgrading. And will there be ballistic penetration of materials? I was having my shots through a door with a Glock consistently stopped.

TacShooter

Will there be a more relaxed state for the ai model where they would patrol with their weapons down until alerted?

Mello' Mike

That auto burst suppress is no joke lmao

Infinity


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