Hi! Road to Vostok Final Demo (Build 2) is now available on Steam!
You know that you have the latest version installed when the main menu has RTV_FD on the bottom right corner.
Previous save files are fully compatible.
[ADDED] Season override demo tool for main menu (forces existing saves to specific season)
[ADDED] Winter mode unlocked (Seasonal mode)
[ADDED] Body Temp vital activated (Winter)
[ADDED] Frostbite medical condition activated (Winter)
[ADDED] Shelters and staying around fires increases Body Temp (Winter)
[ADDED] Outdoor areas reduces Body Temp (Winter)
[ADDED] Indoor areas slow down Body Temp decrease speed (Winter)
[ADDED] Water areas speed up Body Temp decrease speed (Winter)
[ADDED] Clothing insulation equipment stat activated (Tooltip provides more info)
[ADDED] Clothing insulation will slow down Body Temp decrease speed
[ADDED] Tooltip insulation values have been added for relevant items
[ADDED] Summer storm (thunder) weather state is blizzard in winter (heavy snow fog) [ADDED] Blizzard (heavy snow fog) reduces AI sensor visibility -50%
[ADDED] Staying around fires increases Mental (slow increase)
[ADDED] Catalogue has now 3x size and scroll ability to prevent limited space issues
[ADDED] Warning text to catalog that death will also reset the current catalog with you
[ADDED] Full optimization pass for Village map
[ADDED] Generalist has new furniture in Supply.
[ADDED] Generalist has one new task: Six For The Road
[ADDED] Loot generation / simulation has new items
[ADDED] Mental decrease speed gets x4 multiplier if any medical condition is active
[ADDED] Fallen item return for shelters which returns all your fallen items to shelter
[ADDED] Fallen item return will also resolve physics bug if lot of items were fallen outside.
[ADDED] Auto-stack will now fill until full stack and creates leftovers if needed
[FIXED] Exiting game through settings while in maps could lead to corrupted save files [FIXED] AI could freeze to T-Pose when pause menu blocks wanderer behavior
[FIXED] Stars and aurora where partly visible during day time
[FIXED] Aurora reflected on water during day time
[FIXED] Laser input key was missing from input settings
[FIXED] Apartments had one invisible Shack building with interactions
[FIXED] Simulation weather activated after delay when using transitions
[FIXED] Inventory stats didn't update automatically when using transitions
[FIXED] Interface background dind't scale correctly with ultrawide monitors
[FIXED] Item parenting is now much more reliable when moving furniture
[FIXED] Interface mouse starting position activated tooltip automatically
[FIXED] Flashlight and NVG battery consumption reduced also item value
[FIXED] NVG battery consumption didn't stop when game was paused
[FIXED] Fishing Rod and fishes default placement orientation was incorrect
[FIXED] Village was missing water / shore ambient audio
[FIXED] Missing preferences related to settings could crash the game
[FIXED] Manual bullet insert could get stuck if reloading at the same time
[FIXED] Certain audio sounds could "ghostly" duplicate when pausing the game
[FIXED] Using Decor mode freezed all character vital / stats calculations
[CHANGED] Increased shotgun distance-based spread by 50%
[CHANGED] High-pitch selector sound is now full-auto, low-pitch is semi
Nice to know:
Season override is for people testing winter with exisiting saves,
Season override is only visible in main menu if you have existing save file,
Season override will be removed in the first hotfix / update after this,
What will be in the next / potentially final hotfix?
Bug fixing
More details to maps
Code base polish
New items & furniture
Loot balancing
Vital consumption balancing
Helicopter can shoot you (turret mechanic) but is less likely to appear
Character preview returns
-Antti (Developer)
John Whaley
2025-11-02 21:34:26 +0000 UTCRobert Efros
2025-10-17 11:11:41 +0000 UTCDamal89
2025-10-14 06:47:05 +0000 UTC