SamuKata
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Videogames and the Problem of Predictable Unpredictability

Xenoblade Chronicles X is a great game, but it's an even greater example of a terrible design misconception some games perpetuate. It conflates unpredictability so strongly with cheap ambushes that the ambushing becomes the most predictable thing in the world. Let's talk about world design, the role of enemies in establishing a game's rules, and Resident Evil!

Videogames and the Problem of Predictable Unpredictability

Comments

I did not expect Z Man Zilla’s vocal renditions there. Much surprise, very enjoyable. The return of a previous character though… less surprising. Though I rather think that was the point, that a character based around surprise wasn’t surprising in context.

Pete Spicer


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