SamuKata
ano_delta
ano_delta

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SP1 - Shard abuse WIP

No timelapse this time because the shitty timelapse addon didn't record half of process again >:(

Here is the first poster I've made on the laptop. Decided to make it first instead of animation. I wanted to see what it is capable of in still projects. For most time it performed well. The battery was draining slowly giving me enough time to make good progress, performance was OK. I'm pleased with its performance.

Posing was smooth. I was able to pose both models without any major troubles.

The environment block-out was smooth too.

But as soon as started scene dressing everything gone worse, especially with sculpting.

As you can see, shard and rock models were created by me. Shard being a small model was created with zero to no issues, even the texturing stage was silky smooth. Bravo for a machine without dgpu. But the situation with the rock was totally different.

First of all - sculpting. I'll be honest, it could perform worse, sculpting on a 1 million polygons model is a hard task for such a little machine. What I was blown with is a battery drain, a 60% drop in 25 minutes, like wtf? Working with the lights doesn't eat so much battery!

Main lights were added on a laptop, but due to a lack of dgpu I was forced to move the project to my main machine where I added the rest of the lights and effects.

What I can say overall, creating the poster process was quite expected. I was planning to do the main work on the laptop and then move it to the main machine where I finish things I couldn't do on the laptop.

Also, as you can see I found a way I code name projects from the secondary branch. Now they named S+P/A, where S stands for "Secondary".


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