SamuKata
ano_delta
ano_delta

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CMDL2 is almost ready!

A little more and it will be finished! I'm currently ending the last parts of the model.

Also, I should say why I didn't upload anything for a while - almost all my time was spent on CMDL2 and only a few on CA9, so that's why CA9 is taking so long to make. And considering that there is nothing to show in it, I didn't post anything related to it.

I encountered a critical bug in CMDL2 and spent a lot of time solving it. About the bug itself, for some reason, the model breaks under random circumstances. I was able to narrow its causes down to a few. The main cause was trying to move head and body (neck in this case) controllers together. A little technical info - each vertex in the model has weights with which the armature modifier deforms it. Usually, the value of all weights is normalized to be 1 and it ensures that it will deform without issues. In my case, for some reason, weight values for vertexes in neck areas were more than 1 and it caused amplified deformations, so if I move the head up 1m then the neck will move for 2m. The funny thing is that all weight values on the neck were normalized and everything should work OK, but no.

My theory was that armature and curve modifiers were applying the same deform on the vertex twice while not looking at the masks I added. So, it was partly correct. To solve this issue I just added a few additional bones that mimics curve deformations, while removing neck vertexes from a curve mask. Hopefully, it should solve all issues related to a neck area.


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