SamuKata
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August 2025 Patreon Q&A is Live!

Hey folks! It's James! Matt, Djordi, Willy, Dael, and me are going live to talk Draw Steel. We took your questions in a previous post! The VOD will live in this post, so you can check it out if you couldn't make it live. We're excited to jam with you!

August 2025 Patreon Q&A is Live!

Comments

During development did you consider adding a bonus to XP based on number of victories? And if so why did you choose the current design? The players victory/respite interaction is amazing and I like the idea of adding extra incentive for players to not take take one but I could see that DS wants to promote downtime activates so this goes against that a bit.

Wojo

Not that it's particularly related to this Q&A but I wanted to say that I played in my first session of Draw Steel yesterday. We were playing The Delian Tomb using the pregens and the simplified abilities. We only played the first encounter as we only had a couple of hours. I had more fun even in that simplified encounter than a great many of the D&D encounters I've played in.

Antan Karmola

https://mcdm.fandom.com/wiki/Gol This is what I assume, but they might get updated for Draw Steel?

Cory Hicks

What are the gaul?

Spencer Banks

Condiment focused design is what we'd expect from MCDM: Mayo, Catsup, and Dijon Mustard.

Joe Auerbach


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