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FrancescoCD

FrancescoCD

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FrancescoCD posts

Blender Procedural Cartridge Generator

Blender Procedural Cartridge Generator

Inputs:
Geometry: All the Geometry will be ignored but the input is required to make the Auto Smooth function work

Vertices: How many vertices to use

Various Dimensions: Just dimensions

Bullet Shape: Bullet shape going from pointy to blunt

Casing Material: Material used for the casing

Bullet Material: Material us...

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Blender Advanced T+ Musgrave Texture

Blender Advanced T+ Musgrave Texture

Procedural shader that converts an image into RGB color channels in a pixel pattern

Inputs:
D: evaluate the texture in D dimensions

Type: 1 to 5 to select Musgrave Texture type

Vector: Texture coordinate to evaluate the texture at, this input is necessary

W: Texture coordinate to evaluate the noise at

Scale: Scal...

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Blender Procedural Paint On Metal

Blender Procedural Paint On Metal

Procedural Paint On Metal

Presets included

Inputs:
Master Scale: The scale of the entire texture

Vector Rotation: orientation of the wave effect

Paint Scale: Musgrave scale of the Paint texture

Paint Detail: Musgrave detail of the Paint texture

Paint Dimension: Musgrave dimension of the Paint texture

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Blender Procedural Rust Material

Blender Procedural Rust Material

Procedural Rust Material

Inputs:
Vornoi Scale: Scale of the clumps of rust

Scale Vriance: how much the big and small noise layers are separated (big small values give clumps, big values give a sparse look)

Distortion Factor: how much the voronoi texture is distorted

Seed: seed of the 4d voronoi

Threshold: ...

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Blender Procedural Smudge Roughness Map

Blender Procedural Smudge Roughness Map

Fully procedural Smudge Roughness Map
(detail affects performance)

Inputs:
Scale: Noise scale

Scale Variance: How much the scale of other noise layers is affected

Detail: Noise detail

Distortion: Noise Distortion

Roughness 1-2-3: Roughness of each noise layer

Seed: Seed of the 4D noise

Spread:...

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Blender Procedural Caustics Light Source

Blender Procedural Caustics Light Source

Procedural Caustics with variable options for animation
(noise affects performance)

Inputs:
FPS: Frames per second in the scene

Speed: Speed of the animation

Period 1-2-3: Period of each sine wave that animates the movement

Amplitude 1-2-3: Amplitude of each sine wave that animates the movement

Variance: H...

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Blender Procedural Drop Mask

Blender Procedural Drop Mask

Fully procedural Drop mask with noise and alpha control,
and Z stretching
(use simplify texture limit)


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Blender Procedural Edge Wear Mask

Blender Procedural Edge Wear Mask

Fully procedural Edge Wear Mask,
Noise settings and Normal output
(Cycles Only)

Inputs:
Radius:
How much the effect spreads

Contrast:
Contrast

Seed:
Seed of the 4D noise

Noise:
How much the noise affects the output

Noise Scale:
Noise Scale

Noise Detail:
Noise Detail

Noise...

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Blender Procedural Camouflage Pattern

Blender Procedural Camouflage Pattern

Fully procedural Camouflage pattern with 2 colors in simple mode and 6 in complex

(use simplify texture limit)


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Blender Procedural Dent Mask

Blender Procedural Dent Mask

Fully procedural Dent Mask with 4 layers,
Noise settings and Normal output
(The normal output is very unoptimized and only suitable for texture baking)

(use simplify texture limit)

Blender Procedural Scratch Mask

Blender Procedural Scratch Mask

Fully procedural Scratch Mask with 4 layers,
Noise settings and Normal output
(The normal output is very unoptimized and only suitable for texture baking)

(use simplify texture limit)

Blender Procedural Comic/Manga Shader

Blender Procedural Comic/Manga Shader

hatch, cross hatch and dots patterns
and a background paper texture

(use simplify texture limit)

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