BIOASSHARD DEV REPORT 8/27/2021
Added 2021-08-27 20:41:00 +0000 UTCHello everyone!
I’m about to die due to this damn heat, but first I want to bring you a new update on the progress done… xD
So, first and foremost, the programming part for the Sexttacks and Grapples is already done. Took me some time because I had to also get my hands dirty with some camera related stuff too.
Also added a variable speed for the Sexttacks, so they’re now a bit more “dynamic”.
Fixed some bugs here and there, derived from the implementation of the crawling state for enemies.
Also added a HUGE block of code in form of a most than necessary function (for me xD) that allows me to configure the entire behavior and appearance of an enemy with the press of a button, instead of having to scroll through every separate option to have an enemy ready. This will speed things up from now on whenever I have to place new enemies.
Also spent a couple days trying to implement a plugin for distance matching technique. This technique helps avoid feet sliding for characters -in this case the enemies-. I’ve been able to implement it for the average Infected on their base animations (walk, run) but looks like the Cerberus is a different story, and his mesh gets totally distorted when applying the new anim nodes, so once again the poor puppy is left behind :/.
And the rest of the time after that, I spent it porting everything I did for the enemy base to the other enemies (remember there’s 3 average Infected, the Cerberus and the Big Guy and in terms of animations -and the called AnimBlueprint- this has to be worked separately unlike the base code -fortunately XD-, but the good part is that the 3 average Infected share a lot of their structure, so the port is quite fast).
So, right now, I’m finishing a few bits of that porting, fixing a few caveats produced from just “copy&pasting” between different classes and then, yeah, finally the spicier stuff I was asking for, the total focus on the Boss XD.
Things are coming along quite nicely (considering some things I’ll comment about in the future, after we make the release of this version we’re working on) except for the long time it is taking for which I apologize.
This is it for now.
Please make sure to take care and stay safe <3
See ya in the next report.
-Meguido
Comments
We don't have any plans for it right now.
Versus X Studio
2021-09-14 13:40:05 +0000 UTCAre you guys considering implementing a pregnancy system or something similar? I would love to see some more potential consequences by getting "infected" :)
David Willers
2021-09-01 14:45:18 +0000 UTCNo plans for now. there are a lot of stuff that need to be finished before expanding the enemy types.
Versus X Studio
2021-08-30 13:15:51 +0000 UTCany idea when or if we will see diff enemies like lickers drain demos etc?
Trooper38
2021-08-28 23:42:11 +0000 UTC