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SCREENSHOT SATURDAY #76

SCREENSHOT SATURDAY #76


๐Ÿ˜Š
(Almost) Every Saturday new screencaps of what we are working on.
Enjoy it.


Regards.

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BIOASSHARD UPDATE 5/16/2025

Hello everyone, Mr. Versus X here!


Just writing here to let you know a couple of things:

1 - The level design for the first chapter is now finished. (take look at the picture to know a bit of the area ๐Ÿ˜› )

2 - I'm working on the puz...

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SCREENSHOT SATURDAY #75

SCREENSHOT SATURDAY #75

๐Ÿ˜Š


(Almost) Every Saturday new screencaps of what we are working on.
Enjoy it.


Regards.

View Post

SCREENSHOT SATURDAY #74

SCREENSHOT SATURDAY #74

Screenshot Saturday is back! ;)

Working on a chest for Aria's Lament.


(Almost) Every Saturday new screencaps of what we are working on.
Enjoy it.

Regards.

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HARUKA TEST BUILD 1

Hi,

Here is the first test build for HARUKA the lovely exorcist.

Please, read the info below before playing.


General

1 - This is a Build test which means:

โ€ข Itโ€™s an unstable and untested version.

โ€ข It can have unfinished stuff (assets, gameplay mechanics, etc.). View Post

HARUKA DEV REPORT #6

HARUKA DEV REPORT #6

Hi

The HARUKA Test Build mentioned on a previous report will be released this Friday and it will have many more finished stuff than I thought at first ๐Ÿ˜†. (remember, only for supporters and patrons)
Meanwhile, here is a sneak peak of the intro scene and the final desing of Azumi (Haruka's master)
2025-04-22 09:48:45 +0000 UTC View Post

BIOASSHARD UPDATE 4/18/2025

BIOASSHARD UPDATE 4/18/2025

Hello everyone!

First and foremost: Thank you for your infinite patience ๐ŸคŽ

What I mentioned in the past report ended up being a lie, since I needed more than just that month to finish the characters. But well, after a half a month more I can say weโ€™re ready to FINA...

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HARUKA DEV REPORT #5

HARUKA DEV REPORT #5

A lot of stuff has been done since the last report, it's a long list so I'm gonna save it but you can check the video to see some of them (the HUD, parallax mapping, save point...)

I'm planning to release a Test Build this month with the first level. (only for supporters and patrons)
Stay tune!

Regards.

-Mr. Versus X

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HARUKA DEV REPORT #4

HARUKA DEV REPORT #4

OK, after a lot of changes here is the final Haruka design. (Does anyone want to hug her? <3 )

On the other hand I've finished a prototype for the first level and after a lot of testing with Meguido I discovered that it needs much more work (I don't know if I'm rusty or simply is not my type of game ...

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BIOASSHARD UPDATE 3/4/2025

Hello everyone!

I should just copy-paste the first few lines of the past report, since itโ€™s what I wanted to say XD but Iโ€™ll directly talk Bioasshard thing.

If nothing goes wrong (I wonโ€™t say otherwise), this month characters should get finally finished. Updating on the %progress I threw i...

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HARUKA DEV REPORT #3

HARUKA DEV REPORT #3

All puzzle mechanics are ready!

Here is an example: you have to advance in the right order, otherwise you will return to the starting point.

Regards.

-Mr. Versus X

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HARUKA DEV REPORT #2

HARUKA DEV REPORT #2

Blocking for the 6 levels is done. I have not started with the graphic section yet because I want to implement the puzzles first, just in case I need to modify the mapping during the process. Fixing any problem in this way will be easier than with the final graphics.

Also, as can be seen in the image, Haruka has suffered a redesign (more ...

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BIOASSHARD UPDATE 1/31/2025

Hello everyone!

Time for a new report.

Itโ€™s been a long time since the last one. Itโ€™s been somewhat hard weeks, but weโ€™re finally getting into the flow again (well, Mr.Versus is ahead of me because heโ€™s even working on other projects as well ๐Ÿ˜…).


Well, to the good news- A lot of pro...

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HARUKA DEV REPORT #1

HARUKA DEV REPORT #1

Playing with boxes. (the graphics are placeholders, ignore them),

Just working on some gameplay mechanics to create puzzles.


Regards.

-Mr. Versus X

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HAPPY NEW YEAR!

HAPPY NEW YEAR!

Hello everyone, happy new year,

Mr. Versus X over here. I don't know how long it's been since my last post; the truth is that this past year has been quite bad for me for different reasons that I'm not going to go into, but the good thing about hitting rock bottom is that you can't go any lower and plus you can push yourself to stay afloat...

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MERRY CHRISTMAS & BIOASSHARD UPDATE 12/25/2024

Hello everyone!

We didn't want to miss the opportunity to wish you all Merry Christmas!

And as a small gift, we want to unveil a new character joining Bioasshard ๐Ÿ˜‰ (this one could be expected tho as she already appeared in the Failed Experiment comic we released some time ago).

...

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BIOASSHARD UPDATE 12/13/2024

Hello everyone!

Back again to make a brief status update

Iโ€™d have like to make an update before but that has been impossible.


We usually never let this kind of stuff to get in our way, but this time was unavoidable. And it is because I had my dad in the hospital. He went for a one-day surgery but things complicated ...

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BIOASSHARD UPDATE 11/20/2024

Hello everyone!

Time for a new report.

Iโ€™m trying to progress on all the characters at once, because weโ€™d like to have them finished first, so we can totally focus on just making the game instead of having to go back and forth.
And this is why, the reports are being so sparse lately, be...

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BIOASSHARD UPDATE 10/31/2024

BIOASSHARD UPDATE 10/31/2024

๐Ÿ”Š


https://mega.nz/file/unAz3DjJ#U137AmhqFBk9iX_0L4Dvj5tzYcJDytLtiOAR1jGsLUc (uncensored version)

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BIOASSHARD UPDATE 10/11/2024

Hello everyone, Meguido here!

Back again with an update on the development.


This time, I had an idea regarding the reduction on customizing options for characters mentioned in the previous report and wanted to show you the result of that idea, unfortunately I couldn't manage to get it finished yet, so in...

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BIOASSHARD UPDATE 9/19/2024

Hello everyone, Meguido here!

As I mentioned in the previous report, here I want to talk about the new workflow for the characters to be added in.

Previously, to get a character up and running in UE4, it was just a matter of getting the FBX out of the DCC (Daz, Maya, Blender, whatever) and into UE4 with no other tasks. Now with the...

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BIOASSHARD UPDATE 9/10/2024

Hello everyone, Meguido here!


Sorry for the radio silence lately. ๐Ÿ˜Œ


We've been very busy working on the office (specially Mr. Versus) and on Bioasshard. And since Mr. Versus was as busy as to not being able to get on his PC, we couldn't publish any report up until now ๐Ÿ˜ซ.


On the Bioasshard side, ...

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BIOASSHARD UPDATE 8/23/2024

Hello everyone, Meguido here!

Here's the promised sneak peak for one of the male characters.

Hope you like it and before I get back to work, we'd like that you take this chance to suggest a name for this 'VR trained agent'.

Let's see how you think this character should be called ๐Ÿ˜ (you know, simi...

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BIOASSHARD UPDATE 8/10/2024

Hello everyone, Meguido here!

Back here again after the poll ended and I must say we're surprised with some of the results ๐Ÿ˜‹.


First of all, the most important mission, which is the 12, the last one, that includes a link to the game itself, is the second one with less votes, meaning is the second one less completed. So the maj...

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BIOASSHARD UPDATE 7/26/2024

Hello everyone, Meguido here!


Today we wanted to ask you something ๐Ÿ˜Š. So, please, take the time to answer this small poll.


In the meantime we're still working on the conversion of all the VFX (wish I could understand better the Niagara system for a faster conversion).

On the other hand, this...

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BIOASSHARD UPDATE 7/16/2024

Hello everyone, Meguido here!

Good news on the Enhanced Input conversion process.

I finally finished reimplementing everything related to the inputs as it was before, yay!

The last part of it was making the remapping keys option for the player to work again (this became totally unusable because it heavily based its old behavio...

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BIOASSHARD UPDATE 7/8/2024

Hello everyone, Meguido here!

I'm still fighting with Enhanced Input System (and it's proving to be a lot worse than the old Action/Axis Inputs system, at least for this use-case).

But also working in other areas, like new characters.

Take a look at this small sneak peak (or DON'T if you don't want to 'rui...

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Important Notice + Bioasshard DevReport

Hello everyone!

 

Itโ€™s been a long time since the last post and we apologize for that. Weโ€™ve been (and are) busy as hell not only with Bioasshard but with other stuff as well, like setting the office up and ready for work (which is almost complete; at about 95% right now).

 

There are a few...

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REVISION 3 IS OUT NOW!

Hopefully the final revision.

Link to downloads post.

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MONTHLY RECAP 12

MONTHLY RECAP 12

IMPORTANT INFO

Please, check this info before asking. Most of the questions (that commonly are: 'where are the fantasy cards?, 'release dates', 'I have problems with Fantasy Cards', ...) are solved within these links.

From now on we're not answering any questions already solved there. Is very tiresome and ...

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