This update includes several bug fixes, the addition of features to reduce processing load, and improvements to the hit detection during attacks. An example of the improved hit detection is that when a character performs a hip attack, the hit detection will now only be applied to the buttocks area, preventing hit detection from other body parts (such as hands or feet).
- for PC or Oculus Rift:
https://drive.google.com/file/d/1b2_99qqD6P8AspX8-TPMeYrzwm9mH8-p/view?usp=share_link
- for Oculus Quest/Quest2:
https://drive.google.com/file/d/1SqOvvHTGsDZkWaXnPS_nqfJStmqDnWni/view?usp=share_link
The following are the updates.
- fixed an issue so that during an attack, damage detection only occurs on the body part used for the attack and not on other parts
- added the ability to toggle on/off DynamicBone (hair, chest, and buttocks movement) to reduce processing load
- made character's head transparent when the camera clips through it in third-person view
- fixed an issue where LegSize was not being applied to characters during fight
- fixed a bug that caused the character to ride on the player's hand when playing in VR
muhuhu
2023-05-02 02:08:31 +0000 UTCstr
2023-05-02 00:32:23 +0000 UTCRandomPatron05
2023-04-27 03:41:04 +0000 UTCmuhuhu
2023-04-25 11:40:14 +0000 UTC零落樱
2023-04-25 03:26:10 +0000 UTCmuhuhu
2023-04-22 01:47:54 +0000 UTCRandomPatron05
2023-04-18 15:10:55 +0000 UTCLeftorRight
2023-04-18 03:25:54 +0000 UTCRandomPatron05
2023-04-17 21:49:16 +0000 UTC