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SuperNovaVN

SuperNovaVN

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SuperNovaVN posts

August Status Update

Hey everyone! I hope you all had an awesome summer (or winter for those of you in the southern hemisphere that I'll definitely visit one day). 

I hope the patrons had a chance to read my previous devlog, which contains some important information on the future direction of Super-Nova. For now, I just wanted to provide a shorter status ...

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Update Breakdown and Future Plans

Hi again friends. To start: the android version of the newest build has been added to the folder. It's a little embarrassing to admit, but due to the long delay between builds, I had forgotten what adjustments need to be made to the script to account for the new UI. I made sure to make detailed notes this time so it won't be an ...

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Build 0.9 (Superfang route)

Build 0.9 (Superfang route)

Hi guys! With lots of apologies for the huge delay (work has truly been kicking my ass this year), I'm happy to finally post the second build of Superfang's route. 

Note: the Android version is having some issues (heard that one before...). I'm hoping to have it all fixed tomorrow. Be on the lookout for an announcement either ...

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April Status Update

Ok so my job has been a bit stressful lately and I knew I was forgetting something, so let's pretend this was posted a week ago. D: 

I'm sure you have all seen the two sprite previews we've already posted, and a third one is almost done. In truth, there's a fourth sprite that would be good to have for this build, but at this point it ...

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March Status Update

Hi guys! Hope spring is going well for everyone. 

I know I skipped doing this last month, but it was mostly because I had already done a devlog for build 0.8 where I touched on how the next build was going, so I figured there wasn't much more to add. Now that March is practically over, I wanted to provide an update on the development ...

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Patron Q&A: Setting Edition

Heya friends. As stated in the last devlog, I was thinking of doing an exclusive Q&A where you, the patrons, can ask questions about Super-Nova. If this one is successful, we'll do some more of these periodically on various topics.

This time around, I'll be taking questions specifically about the setting of Super-Nova! While sharing a ...

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Build 8 Devlog

Hi again friends. Coming at you with a devlog after the newest update.

First, why it took a while: well, frankly, because coding is a bitch and a half and I'm not good at it. Even with GruntSteel's help, it took me the entirety of December to get the UI up and running, and we're still dealing with some visual issues. And that's on...

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Build 0.8 (Mnesis route)

Build 0.8 (Mnesis route)

Heyo friends. The Mnesis update is finally here.

It's a thicc one. Not only in terms of new scenes in the actual route, but also because we have a new UI, courtesy of Vanillabell, and a bunch more stuff.
Unfortunately, the Extras (music gallery, character profiles/sprite viewer, etc.) aren't quite as polished as I'd like them to be, so...

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Profile/Dress-Up Menu Preview

Profile/Dress-Up Menu Preview

Hi guys! 

As I've mentioned before, lots of coding going on behind the scenes for new features. Here's a preview of just one of them: the profile menu, along with a sprite viewer, where you can look at your favorite characters in different clothing and all their various expressions. 

The profile menu will be accessible only...

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November Status Update

Heyo, friends. Hope everyone is enjoying the last few days of autumn (or spring, for some of you). I'm here bringing an update on the status of development as of end of November. 

We're making great progress on the Mnesis build! Swaggy has already finished one new body sprite for our fox, which I'll preview here soon, and is almost do...

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October Status Update

Happy Halloween! 

Just bringing a quick update regarding the status of development. 

Not really that much to say here. I'm very happy I finished the interlude chapter just in time for the Baron update going public, despite not having much time to work on it. We now begin work on the next part of Mnesis's route, with a much ...

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Build 0.7 (Interlude)

Build 0.7 (Interlude)

Cheers, friends! Hope you guys are enjoying spooky season.
We have a shorter update for you this time around, but I promise it's going to be very interesting to read. You can access it from any route. 

I won't spoil too much, but do make sure to share your thoughts once you're done reading.

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Post-Route Update Thoughts

Hello hello, friends. 

I'm here with a much overdue devlog, well I'll ramble a bit about the writing process so far. I'll try not to make it too long. If there's something I didn't cover in this post that you're interested in, please let me know in the comments and I'll take it into account when writing future devlogs. 

Wit...

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September Status Update

Heyo, folks.

First, wanted to mention real quick that the android version of the newest update is up.

Now, onto the status of development. As mentioned in the last post, I've paused Patreon for October, which means you won't get charged at the beginning of the month (but you will if you're subscribing for the first time or re-subsc...

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Build 0.6 (Baron route)

Build 0.6 (Baron route)

Hello hello, friends. I am, in fact, alive. After thirty boxes, lots of car trips, and a whole lot of stress, I'm all moved out, and, more importantly, I have the long-delayed Baron route for you.
We will have a proper status update post at the end of the month, as well as a devlog breaking down the three previous builds in a bunch more detai...

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August Status Update

Good day, friends. 

I'm here with another short update on where we are in development. I know you guys are waiting for the Baron update to be published, and trust me, I'm very anxious to have it up as soon as I can. Unfortunately, real life is very stressful right now - I have to move very soon, and it was unexpected for me, which mea...

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July Status Update

Heya friends. Hope the summer's going well for everyone. 

Just wanted to take a moment and assess where we are in terms of development right now. The Baron build is coming along, with Swaggy working on sprites for a certain badger while I do the script/coding. Unfortunately, my dayjob dumped a whole ton of work on me right in the midd...

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Small Update

Hi, friends.
For those of you who didn't see the announcement on our discord server - the Superfang build has been updated with some extra content, including around 4k words of story and new art. There's about a week before it goes public, so please enjoy your early access until then. 

I also realize I owe you guys some devlogs fo...

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Character Preview - Hex

Character Preview - Hex

Hello again, friends. 

As promised, we're posting a preview of a character that will be appearing in Superfang's route once the current build is updated (soon!) - Hex, a hyena superhero. 

I won't talk too much about him, since we'll be seeing him in the story shortly. 

Since he was supposed to appear in the build...

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Build 0.5 (Superfang Route)

Build 0.5 (Superfang Route)

Heyo friends! Before downloading the build, please make sure to read the message below. 

First, good news: the build is finally here! It took me a while to get it out there, I know. Like the Mnesis build, I had hoped to publish it 2-3 weeks before I did. I'm very happy to have at least delivered content before May expired, so all curr...

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Build 0.4 (Mnesis Route)

Build 0.4 (Mnesis Route)

Hi, friends! The first build of the Mnesis route is finally here. 

I again apologize for the delay - I was hoping to have this published 2-3 weeks ago, but life kept getting in the way. I should be much less consumed by my dayjob in April, so I'm expecting to be able to complete the Superfang update in about a month - around the same ...

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Small Progress Update

Heya, friends.

If you've been following some of my posts in our discord server, you're probably aware the build is almost finished. There's just a slight bit of coding work left to be done, so expect the update in the next two days, and absolutely before the end of the month -- even if I need to take a day or two off work, I'll make sure i...

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Build 3 Thoughts

Howdy, friends. 

Sorry for the delay with this log. I've been meaning to write one for a while now, but one thing or another kept coming up. 

First, I want to quickly update everyone on where we are right now. The work on build 4 (Mnesis route) is well underway. I am hoping that the art assets and editing process will be bo...

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Build 0.3

Build 0.3

Heya, folks! The third chapter of Super-Nova is now available to all of you guys. 

Do note that the public release of this build will include two extra scenes at the end. As the writing process was giving me some trouble, I decided to release the build as is rather than delay it any longer. Hopefully the stopping point won't be too ja...

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Build 2 Thoughts

Heya, folks. 

Now that build 0.2 has gone public, I figured I would write out some thoughts about the story direction so far. 

The intent behind this chapter is to allow the readers to get to know the principal cast a little better before the choice of mentor (and route) is made. While none of them really talk about their b...

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Build 0.2

Build 0.2

Hello everyone! The second chapter of the story is now available for all tiers.
We hope you enjoy the build. Make sure to let us know if you have any feedback, be it typos, bugs, or general thoughts on the story so far (Discord is the best place for that, but feel free to message me directly as well).

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First Build Ramblings

Wow, it's finally out. 

The first build is a culmination of months of work done by me and Swaggy Tamago. It's certainly been a ride! 

I came into the FVN scene back in May, with no knowledge of Ren'py and no experience leading a project like this. Fortunately, I did have some writing experience (albeit as a hobby). The idea...

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Build 0.1 of Super-Nova is now public!

Build 0.1 of Super-Nova is now public!

After months of work, the first build of Super-Nova has finally been released on itch.io!
We're really excited for everyone to experience it for themselves. We've come a long way, but the journey ahead is longer yet, and there's much more cool content to come.

Stay tuned!   

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