Hello,
So, I've recently returned from a forced five-day mountain vacation.
Even though I was set on sitting it out, I came across a very interesting video about mental health, and it said you should treat burnout as if it's inevitable.
No worries, I have no signs of burnout, but I found the video very interesting ...
2023-08-23 11:32:40 +0000 UTC
View Post
Hello,
1. Workstation stuff
2. Status CH5 & changes to a certain scene in CH1.
3. Previews
1. Workstation stuff
I mentioned it in the last WiAB, and will just copy it over.
TL DR at the end.
Over the p...
2023-08-09 20:47:14 +0000 UTC
View Post
Hello,
So...
Would you look at that... A Dev log with only good news.
Let's start with music.
I've secured "Some Days" & "Run" from Late kids for both games, and they also sent me a new song, which I will license with the next batch of music from them.
But the ...
2023-07-26 13:14:11 +0000 UTC
View Post
Hello,
So...
In a previous Dev Log, I wrote about the music issue and stuff... The bitterness that came with it, and me not wanting to contact and deal with them.
Turns out, actually mentioning it to someone (you guys) has helped me deal with it.
I contacted a few new on...
2023-07-12 07:32:44 +0000 UTC
View Post
Hello,
So, first the two bad news.
If you saw the last WiAB Dev Log, you can skip the music part.
From the last WiAB Log:
"So, I got a lovely E-Mail around a week ago, where I was informed that Elijah Fords Management has changed, and they advised him to pull out all the music from p...
2023-06-28 16:54:51 +0000 UTC
View Post
Hello,
So, where are we...
60 seconds of the 1:30min intro cinematic are done. (Bellchen intro).
The render queue has around 190 renders in it, and I kinda fucked up by not disabling the Windows update in the past two days.
Whenever I woke up, I saw that the SG Workstation had restarted ...
2023-06-14 15:06:25 +0000 UTC
View Post
Hello,
So... I'm around 1100 renders in, I've also finished a few animations & work on the phone is also progressing.
I also increased the weekly hours I put into Blender. I feel like I don't make enough progress there.
Future Treats will mostly be done there. (At least for the characters I've already port...
2023-05-31 20:58:50 +0000 UTC
View Post
Yo,
So, how's it looking...
I'm around 935 renders in. I didn't make the four-digits, but that's alright as other aspects of the game are now in active development too. (The phone.)
Regarding the Super big boi Workstation.
Quote from WiAB's last Log:
"I came really close ...
2023-05-17 17:10:33 +0000 UTC
View Post
Hello,
SoOoOo...
How's it looking...
I'm around 640 renders in and I'd say the update is around 40% done.
The past few days have been incredibly productive.
I feel good. Work is good. Everything's good.
I mentioned in the last WiAB Dev Log, that I ha...
2023-05-03 11:32:28 +0000 UTC
View Post
Hello,
So...
The second Dev Log of Chapter 5, and I'm around 350 still renders in. I've also already made some animations.
While I said that Chapter 5's gonna be a little bigger, I never said how much it actually is.
It's around 25% bigger than my usual update size.
There isn...
2023-04-19 13:09:23 +0000 UTC
View Post
Hello,
So, I've returned from my forced-Doggo-Sitting trip.
It was much worse than expected. I barely slept due to my doggo being a drama queen (Thanks Mom.) and allergy hit me hard.
Anyways, I did get quite a lot done... I have written a lot of new stuff and changed some other Chapters (SG and WiAB).&...
2023-04-05 18:11:21 +0000 UTC
View Post
Hello,
First of all: I called this Dev Log #1 because it's the first solely dedicated Chapter 5 Dev Log.
Second of all, usually, there wouldn't be an SG Dev Log today, but a promise I made over a year ago now bit me in the ass.
Over a year ago, I made a promise to my Mother to doggo-sit my own dog... (...
2023-03-15 20:17:47 +0000 UTC
View Post
Hello,
So... For those that are only interested in the current status of the Full version, all renders have been created. (Still need to go through the queue.)
Which means postwork has started.
Old Chapter 2 had 1150 renders...
I expected around 500-700 renders for the first part of...
2023-02-24 17:13:51 +0000 UTC
View Post
Hello,
I'm on the finish line for the Chapter 2 rework, a few more renders, and some postwork and it's mostly done. (I will do the cinematic at a later point.)
Chapter 5 is around 70 renders in, and I'm breezing through it. I have so much more drive for the new chapters than reworking the old ones. ...
2023-02-10 10:43:11 +0000 UTC
View Post
Hello,
So, so, so...
I'm around 620 renders into the Chapter 2 rework. These damn reworks are like actual updates... At least they require the same amount of work.
But at least there's only one left afterward.
There's not much to say, so let me just show you some comparisons a...
2023-01-27 03:42:13 +0000 UTC
View Post
Hello,
The log is a few days late, and I had hoped I'd not need to make another one but well... Here we are.
So, I'm not entirely done with the first part of the rework yet. (A big time consumer are the new college environments. Gladly, I only have to create them once.)
But a lot more has happened in the past 2 w...
2023-01-16 20:14:43 +0000 UTC
View Post
Hello,
(I attached the new Steam/Ambient Trailer. Watch it in 4k. Otherwise, it looks like pixel-mud thanks to the YT compression.)
So... First of all sorry for not doing a Dev Log when it was supposed to be out. The last Dev Log date fell exactly on the date I moved across the country.
Then a week later, I flew back and spen...
2022-12-30 15:57:24 +0000 UTC
View Post
Hello,
So, the first Dev Log after the initial Beta release.
I suspect that I will need two Dev Logs to finish the first half of the Chapter 2 rework that comes with Chapter 4.5 full.
I estimate says around 700-800 renders for the first half of Chapter 2.
Current stand: 350/800 renders.
...
2022-12-03 10:02:07 +0000 UTC
View Post
Hello,
So... Chapter 4.5 Beta is pretty much completely done.
It will release in two days (25th of November.) for the Autumn tier. (It will drop to the lower tier a few days later. (Consider waiting 'til the 1st of December, so Patreon doesn't charge you twice.))
Also, the phone will be f...
2022-11-23 17:07:13 +0000 UTC
View Post
Hello,
Quick Bibi Log about the recent state.
1. WiAB
WiAB has released on the 31st of October and is currently in the BETA. It will be out of BETA in around a week, and with that, also be available for the "Cross release" here. (10$+)
(Said WiAB update provides some interesting i...
2022-11-04 12:28:39 +0000 UTC
View Post
Hello,
Here's a short Bibi Log about Chapter 4.5 and its current state.
But first, WiAB's now completely in postwork and testing.
It will release soon.
I know... I said there wouldn't be a cinematic in Chapter 4.5... But well... Life finds its way. There's now a very simple 51-second cinematic.
<...
2022-10-22 20:25:25 +0000 UTC
View Post
Hello,
It's me... Ya boi.
Sooo... Chapter 4.5 has been in development for 9 weeks now (Every other day)...
Two weeks I took off (One directly after and one vacation week in August.
And yesterday, I passed 1300 still renders.
So I'd say Chapter 4.5 overall is about 90% done....
2022-10-08 07:17:06 +0000 UTC
View Post
Hello,
So, today it's going to be a relatively short Dev Log.
WiAB's in the end phase and SG is closing in fast too.
But I still have something to say... and show.
Two dev logs ago, I published an "Ad" for a coder.
I found one pretty fast and his resume (Knows h...
2022-09-23 23:58:55 +0000 UTC
View Post
Hello,
It's me, ya not so immortal boy.
1. General
So... As you might have noticed in the last Dev Logs, I didn't mention any render count or progress percentage.
Apparently, there's a rumor going around about me releasing the update in October... That was a discord joke.
Well....
2022-09-09 11:11:29 +0000 UTC
View Post
Hello,
It's me again... Ya boi.
So, today I have quite a few topics to talk about.
Prepare for a long boi.
1. General development
2. Python, writing & music
3. Victoria & Mila sculpts
4. Previews
5. Outro and something personal
...
2022-08-19 17:13:52 +0000 UTC
View Post
Hello,
It's me, ya boy.
Soo... This is the first real dedicated Dev Log for Chapter 4.5.
1. General
The development is going amazing. The last days were spent creating animations for the new Chapter.
While 4.5 doesn't feature a cinematic (yet), it does feature some... 'other animations...
2022-08-05 12:09:46 +0000 UTC
View Post
Hello,
So... This is the first official Chapter 4.5 Dev log and the last Log about Chapter 4.
We'll start with some news regarding the Chapter 4 Final version.
1. Chapter 4 Final and hardware limitations.
1.1 New hardware and energy prices.
2...
2022-07-15 06:56:37 +0000 UTC
View Post
Hello,
It wasn't planned to do a second Bibi Log to tell people what's up with the final... But I underestimated Daz's scene opening times.
So, I'm currently 390/600 rendered images into the Final.
As you can clearly see, shit slowed down.
Many that have been following me for ...
2022-06-28 14:19:45 +0000 UTC
View Post
Hello,
So... It's been a week since the release of the BETA, and I am around 200/600 renders into the last segment of the Chapter 1 overhaul.
For those that don't know, it's planned to put Summer's Gone on Steam with Chapter 5.
And for this, I'm polishing/reworking the first Chapter, and parts of Chapter 2. &n...
2022-06-07 11:01:13 +0000 UTC
View Post
Hello,
The BETA is pretty much done and the release of Chapter 4 will be tomorrow. (May 31st.)
It took a little longer as I had to wait for a few thingies.
But yesterday, everything got pretty much resolved.
Yesterday in total:
I signed a licensing deal for 210€ a month wit...
2022-05-29 22:50:16 +0000 UTC
View Post