SamuKata
SummersGone

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Chapter 4 - Bibi Log #15

Chapter 4 - Bibi Log #15

Hello,

So, welcome to a new Bibi Log. 


As the name suggests, it's a Bibi (Baby) log and it will be pretty small and to the point.


I'm currently 600/2250 images into Postwork. 

But I must also admit that I wasn't focused on Postwork yet... As I'm currently handling the end cinematic. ...

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Chapter 4 - Dev Log #14

Chapter 4 - Dev Log #14

Hello,

So, I've got quite a few topics today. 


1. Music 

2. Still renders & Postwork

3. Left to do

3.1. Gallery update

4. Previews


1. Music 

Shall we begin with a topic I never expected to become such a pain in the ass. 

As all of you know, I'...

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Chapter 4 - Dev Log #13

Chapter 4 - Dev Log #13

Hello,

As always, 4k Res attached. 


So, I'm around 2150 renders in... and pretty much almost done with the Tabletop session ~ 250 lines.  

I started and finished one of the cinematics last week and also canceled one that I had planned in the TBT session (~30sec)  

Same reason why I canceled a ci...

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Chapter 4 - Dev Log #12

Chapter 4 - Dev Log #12

Hello,

4k Res of all previews is attached. 


Remember when I said the render count was 1700 and I needed around 100 more renders for the normal timeline? 

That was a good one. 

I'm now done with the normal timeline and we're above 2000 renders.  By my new e...

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Chapter 4 - Dev Log #11

Chapter 4 - Dev Log #11

Hello,

4k Res of all preview attached.

So, the current still render count is above 1700 now and I assume I'll need around 100 renders more for the normal timeline. 

So yeah, this will be a 2200+ Still image update

In comparison, Chapter 3.5 View Post

Chapter 4 - Dev Log #10

Chapter 4 - Dev Log #10

*Edit: Added High res of all images attached for download.

Hello, 

Sorry for the slight delay of this Dev Log but I had to spontaneously fly across the country and had to take care of some personal concerns. (4 days trip) 

Took me a day to fully regulate my dopamine and stress levels. 


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Chapter 4 - Dev Log #9

Chapter 4 - Dev Log #9

Hello, 


Welcome to the 9th Dev Log. 


Progress on Chapter 4 has been good. I'm currently also writing a lot more again (Future chapters and changing/Polishing other chapters.) 

As mentioned in the last log, today I will give a little more insight on how much is left. 

I'm currently View Post

Chapter 4 - Dev Log #8

Chapter 4 - Dev Log #8

Hello,

Today, It's gonna be a rather short Dev Log.


Good progress has been made in the last couple of days. I had some small natural lows here and there but that's just because of the lack of real-life social interactions. 

Germany's increasing its regulations over the past few weeks. I now also count as not vaccin...

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Chapter 4 - Dev Log #7

Chapter 4 - Dev Log #7

Hello, 


Time's flying. 

So, welcome to the 7th Dev Log of Chapter 4. 


In the last Log, I mentioned I started working on a big limiter in my productivity and oh boy, it's already paying off big time but I need to make sure to burn this habit into my brain. 

Next month I will give s...

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Chapter 4 - Bi - Weekly Dev Log #6

Chapter 4 - Bi - Weekly Dev Log #6

Hello,


So... first Dev Log of 2022. 


Another part of Chapter 4 is finished and I'm now at the biggest part in the update. (TBT is much bigger in terms of workload.)

But it is a part I'm really looking forward to. 

I've already created all the environments except for two. 


F...

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Chapter 4 - Dev Log #5

Chapter 4 - Dev Log #5

Hello,


Welcome to the last Dev Log for this year. 


There isn't really much to say, I've been trying out some new Lighting techniques and also figured out how to make volumetrics not look like absolute garbage in animations. 


I finished the second out of four total Tabletop (TBT) cinematics. ...

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Chapter 4 - Dev Log #4

Chapter 4 - Dev Log #4

Hello,

So, WiAB is fully released now and also cross-released to this Patreon here. If you missed it, you can find the post HERE  


Working on WiAB's gallery gave me some very nice ideas for the SG gallery. 

T...

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Chapter 4 - Bibi log

Chapter 4 - Bibi log

Hello,

So, been a while since I last did an SG log.

WiAB has just been released into the Beta state and with its final release it will also release for the 10$ and above here on this Patreon. 


Today is just a bibi log, you'll get another bigger Dev Log before the month ends but I just wanted to give a life s...

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Chapter 4 - Dev log #3

Chapter 4 - Dev log #3

Hello,

Last Dev log I told you guys about the Workstation I ordered.

I managed to build it and everything went well.

I still lost around 3 days of developing due to all the setups I had to do, and boy... was this a headache.

I had connected all my PCs through my home network. This way, I have access to all assets f...

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Chapter 4 - Dev log #2 - Workstation

Chapter 4 - Dev log #2 - Workstation

Hello,

First of all... I'm so sorry, I fucked up my calendar. I actually thought I had to do the Bi-weekly Log on Thursday.  
I made a mistake when I modified my Dev-Log appointments and I didn't realize it until someone mentioned it to me.

Sorry for that!


Current status Chapter 4 short:

- 520 renders&...

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Chapter 4: Dev Log #1

Chapter 4: Dev Log #1

Hello,

So, last week's poll resulted in a clear winner.
Bi-weekly Dev logs, which I think is a nice middle ground.

Today, the new schedule starts.



In the last bibi log, I spoke a little about the tabletop session.
And oh boy is that thing evolving.

When I first wrote it a few years ago, it was very...

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Chapter 4 - Bibi-log & Tabletop

Chapter 4 - Bibi-log & Tabletop

Hello,

As mentioned before, the first parts of Chapter 4 can't be previewed for spoiler reasons.

But good news, these parts are done.
I'll spoiler now that MC will not die in the locker room and actually make it to the Tabletop session.  

I'm currently around 270 still renders in. (+ a few animations.) 

<...

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Chapter 4 info & Goal reached

Hello,


So, Chapter 3.5 has been released fully. (Now available for the Summer tier, too. (5$).
(You can find it HERE.)

This means Chapter 4 is on the horizon and has entered development two days ago.

Chapter 4 is around 20%...

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Chapter 3.5 Postlog & Final info.

Chapter 3.5 Postlog & Final info.

Hello,

It's been almost two weeks since the Chapter 3.5 Beta was released and I want to thank everyone who kept and started supporting me!

You guys are the reason this game can expand more and more!
I can't thank you enough!



The final version is as good as done and will be released in the next few days.  ...

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Chapter 3.5 - Explaining the new features and a few words.

Chapter 3.5 - Explaining the new features and a few words.

Hello,

In a few hours, the update will go live.

Let me use this time to explain the new features and say some words about the update.
I will also do a recap in the following weeks and just write a little about the development of Chapter 3.5 and what highs and lows there were. 




1. What to expect. <...

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Chapter 3.5 - Release date

Chapter 3.5 - Release date

Hello,

I guess it is time to give a release date.

The release will be on the 30th of July.

Which is tomorrow.


As always, the Chapter will be released as a Beta.
Expect some little bugs due to the new features (Music player, Gallery, etc.)

I will make another post today. Explaining some of the new fe...

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Final rendering has finished.

Hello,

So... After a while, I managed to get that nightmare of a scene under control and did finish it.

This is just a quick update letting you guys know that the rendering has finished for Chapter  3.5.

We are looking at:

~ 1400 still renders.
~ 6000 - 7000 animation fram...

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A little more patience - The last scene for Chapter 3.5.

A little more patience - The last scene for Chapter 3.5.

Hello,

So, the month is almost over and I haven't released yet.

And I have to ask for a little more patience.

I also want to give a little insight into what is giving me a not so little headache.

I have been working on the last scene for about three weeks now. The last scene is a sport-scene, which means a lot of ...

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Update on the Blender short stories.

Update on the Blender short stories.

Hello,

As I am sure some of you noticed I recently added a Blender comic to some of the tier rewards.

I am doing them to learn Blender on the side while also providing my supporters with additional content. More details in a future post.


In the past day, I managed to improve Bella's model to a minimally acceptable level t...

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Chapter 3.5 - Dev Log #3

Hello,

  1. General
  2. Benefits of the 3090
  3. Public Previews


1. General

The update is going along fine, it could be better but Covid is finally taking its toll on me. Due to the gym being closed for almost 6-7 months now, I found myself in a really shitty Work/Life balance.

I pretty m...

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Chapter 3.5 - Dev log #2

Chapter 3.5 - Dev log #2

Hello,


Welcome to the second Dev log of Chapter 3.5.


The last two weeks were a little bit more stressful due to me moving across the country but besides that, the development is going great. I am reaching my daily goals almost every day. 

In the last two weeks, I found myself experimenting a lot again and I notic...

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Chapter 3.5 - Dev log #1 & poll results

Chapter 3.5 - Dev log #1 & poll results

Hello.


With this short Dev Log, Chapter 3.5 officially enters development. (It has been in development for two weeks now.)

Today you are going to see the first previews of the upcoming update and I am also going to talk a little about this half-chapter and what you can expect out of it.

This is also the last time I wil...

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Chapter 3 - Final version

Hello,

1. General

2. Gallery

3. New small route.

4. Links and changelog


1. General


The full version of Chapter 3 is here and it is almost sad that I feel like this, but I am so glad this Chapter is now beh...

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Update on the GPU situation.

Ladies and Gentleman,  

We got him.



I managed to find one in stock a week ago and today, it finally arrived.  
I didn't want to jinx it- but well, it's here.

I tested it and till now it works great.  ...

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Dev log #8 November

Hello,


So, I know that I said the game will release this month even without the 2nd PC but I didn't' take Daz's unbelievably long "opening" times into account.

For example, I have scenes that have 7 characters in them and it takes 28 minutes (Yes, I timed it) to open it up. 

28 minutes to open...

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