FINALLY I managed to start working on this one π
I spent more than I thought it would take getting used to daz (and also πΈπΈπΈ because quite literally everything is a paid asset, so I'll definitely start modeling minor stuff). Mind that I'll probably change some material, I'm not particularly in love with the look of a few of...
2024-02-18 14:44:26 +0000 UTC
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Hi all, I'm currently exporting the models for the next animation πππ (it will be out by the end of Feb or so, as always the access is granted to whoever supported during the month, in case it takes longer).
Its production will start pretty soon and there should also be a visual improvement (new character cr...
2024-02-11 22:53:50 +0000 UTC
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Lol the site's bugged out, I cannot paste anything in the body of the post ahah
Okkk it took a bit, once again it's the refining work that screws the schedule ahah
Right now I uploaded the original video: the other versions are rendering, I'll put them on drive throughout the next 1-2 days as soon as they finish (so watch out f...
2024-01-31 19:59:22 +0000 UTC
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The new animation will be out later today (31th Jan) βΊοΈ
I'll upload the files as soon as they render, again remember to save the link or write me if you have troubles π€
2024-01-31 01:56:31 +0000 UTC
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So, most of the animation process is complete (face, physics, audio, 2nd camera and POV remaining)
It's 2 minutes fyi :)
As usual, "cosplays" are basically a color pattern change and some items added, when possible
REMEMBER to save the general link if I don't make it for the month, or just write me πΌβ
...
2024-01-26 15:13:15 +0000 UTC
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Ok people, we're approaching the end of the scene :) Below I'll post 2 pics (one is the scenario's reference, the 2nd is a bonus)
SCENARIO:
Whatever you tried to break free hasn't worked out: to add over that, it's hard to be lucid when you're in danger. She's started...
2024-01-20 15:17:20 +0000 UTC
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1 minute in :)
SCENARIO:
You were cought off guard: now you're trapped in an unexpected situation. Is she serious? She probably is. But what to do?
1- Try to break free, evading her hold
2- Try to convince her ...
2024-01-17 12:07:26 +0000 UTC
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Ok, we're 15 secs in already :)
I will try to implement more structured dialogs as a rehearsal for the next month. Different solutions will probably be tested, right now I'll go for an ibrid (ripped sentences from games' files and written dialogs).
Scenario (STE= Slow Time Event, since polls will be up for 1 ...
2024-01-14 15:30:50 +0000 UTC
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Hi all again, tomorrow I'll begin working on the initial scene.
As I mentioned, this one will be a little different from the others: you'll control Robin (via polls), and Batgirl will reply following an algorithm. Both have characterizing values assigned (that will determine the possible outcomes) to make the things more spicyyy. Choices i...
2024-01-13 19:43:50 +0000 UTC
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EDIT: Pov added (it wasn't meant to be a Pov vid so some hand movement might look off, nothing terrible tho)
Here it is :)
I made this one mostly to test the cloth modifier as π
. It's the first time I use this kind of simulation, it will improve as soon as I get what are the right parameters :)
While working on the audio...
2024-01-10 20:13:18 +0000 UTC
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Little update, I'm currently rendering. It's about to take 10 straight hours per version π³β
Next week I'll rig Robin and I'll prepare the scenario for the "interactive" stuff vs Batgirl
2024-01-05 16:07:56 +0000 UTC
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Hi all, I tried rushing it but couldn't make it π©β
Everything is done but the new physics' simulation, which requires a bunch of adjustments. As soon as I get a fine result I'll render. It won't take long.
Next animation should be Batgirl vs Robin
So Palutena's pattern won, while the 2nd outfit ended in a tie ah...
2024-01-02 11:36:26 +0000 UTC
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Okeh, basically it's mostly done but for a few things and a new stuff I wanna implement (hoping everything works out, simulations are always a pain βπ€§β)
I'm not sure I can do a naked version for this one, so in that case the 2 options with more votes will both get rendered, rather than just the winner
I had as well worke...
2023-12-26 19:24:49 +0000 UTC
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30 secs in, it's not easy to work with these 2 rigs π₯΅
I'll solve the clothes' spots problem in the final stage of the work, with a mask modifier or some shape keys
I got struck by some kind of (un)holy vision so I'll try a particular move in that one, that I hope to combine with a new phyisics simulation (πβπβπβ)
2023-12-22 18:45:32 +0000 UTC
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Well it's not been easy finding models that wouldn't have looked out of place πβ It came up such an unusual deck.
RULES: most voted=direct win
Here's Peach

-Link, Desert Voe
2023-12-19 19:21:49 +0000 UTC
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Here we are, new vid :)
I also adopted new techs, since I'd like to bring the whole project to a "professional" (iper mega lol, but I mean, videogame companies ain't that far off, π½β-wise. Just to say, this Skye model is the official mesh) level. That's gonna be a long way.
Nooow, I tested Peach's models, and wh...
2023-12-16 20:39:37 +0000 UTC
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Hi all, two-three days to go for the next anim π
Peach won π€·β Now I'm downloading the models, but I do think the "nintendo-ish" version will give some troubles rendering in Eevee. Anyway, I'll poll if possible
2023-12-13 13:15:47 +0000 UTC
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First camera done, most probably it will come out next week :)
It's about 1.10 min, lots of cool moves. I really enjoyed animating that one (also, I started using a new tech, I do believe characters' feeling is looking better)
2023-12-08 17:43:56 +0000 UTC
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50 secs in, it will be 1.20 or more.
It's still the first phase, so yeah, bery rough material still
I'm gathering all the requests and ideas, so tomorrow I'll start the poll :)
Oh I forgot, days ago I uploaded Chun-Li's pov. Same folder
2023-12-03 17:06:04 +0000 UTC
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New month, new project π₯±βπ₯±βπ₯±β
As aforesaid, it's a commissioned job, but I also pretty much enjoy the ehm...context.
Gonna be cooool I guess (I hope)
Tomorrow or the day next is Poll day :)
2023-12-01 21:21:57 +0000 UTC
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Here's to you :)
I think this is my best work yet, technically speaking . I guess animation-wise there have been visible improvements, mostly aimed to make the characters more alive (well, ehm, ironic).
Pov will be released soon: I was about to render it today, but something's happened, I'm a little proved right now. You'll find ever...
2023-11-28 20:10:24 +0000 UTC
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It took more than expected to find a not-memory-devouring Fortnite map ahah
Anyway, only smaller physics simulations, blush and 2 cameras remaining, it will be out in a very few days
2023-11-25 14:18:51 +0000 UTC
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Only minor things and audio remaining, so it's POLL TIME (oh, before I forgot: first week of the next month the community vid POLL will come back β¨β¨ββ¨ββ)
For the black and gold, I don't really have the mesh of that other outfit, so I'll adjust what I got as usual. Won't be a perfect copy of the...
2023-11-24 16:58:36 +0000 UTC
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Yeah I've already finished making the base layer of the animation. It's 1.20 mins more or less.
I'm in love with these models πΌβ the rig is perfect and materials are sooo cute
Ya so I was thinking about giving Daz a try (as a character creator). Not urgent, but I'm curious. Gen 9 has a quite impressive model quality
2023-11-21 16:12:50 +0000 UTC
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Soooo here's a shorter animation I wish to finish in 2 weeks or so. It will be fortnite style, mega lol.
Scene is a placeholder, it should take place somewhere in the Fortnite map π«
Models by RedEyes, so so so so so sooooo well rigged π»
It looks like Robin won the POLL: I'll rig him then π₯±
2023-11-20 22:37:27 +0000 UTC
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Sooo here we go again
NOTES: I couldn't make an alt camera because ALL THE LIGHTS happened to glitch if I changed positions (due some parenting issue), so I made 2 alternative version insted of one: Nina and Irie's original alternative costume. I hope it won't be too much redundant, these are things I cannot foresee*. Videos are 3 (2k them...
2023-11-17 21:58:25 +0000 UTC
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Hi all, my pc got stuck during a win update (LOL) and couldn't recover until now, so I'm a little late. I managed to finish working on the last animation, 5000 frames, it's 40 gb of pngs. It will take quite a few hours to render.
In 2 days, if my pc doesn't die again, I'll release the vids :) sorry for making you wait and thank you for y...
2023-11-15 17:08:26 +0000 UTC
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Ahw man nearly done but these fights takes soooo much longer π€βπ€β
Basically remaining are some details (hands to add variety, floor constraint for his shoes), facial animation, alt camera and depth of field, other than physics. I'm now rendering an early version to find out whether I missed any major problem or not
Sooo she...
2023-11-12 17:58:53 +0000 UTC
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-Sooo I'm about to finish I v H, only one pose remaining. Still some work to do, mostly polishing. Then camera, physics and audio. It's over 3 min, most compelx piece I've ever done. Ohu, 2 things: 1-POVs aren't possible in fights. One because you'll get some severe headache due the camera movement (really it's on a seasick leve...
2023-11-09 21:07:54 +0000 UTC
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Nearly finished the first animation shot. Right now it's 2.30 min, whole fight will probably count over 3 min. As usual, all the little, secondary animations/adjustments are still to do.
Lots of new things in this vid :)
2023-11-08 00:20:59 +0000 UTC
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