I recently found myself working on a new character. This time around, ass is on the menu.
I've been tinkering with Slay the Spire modding a bit. Maze of Ambition and Slay the Spire are similar enough to port characters with a couple adjustments.
While it needs polish and adjusted art style, a modded version of Beryl is basically playable for instance.
The Witch hunt update is online. This update adds more content for Patreon elite subscribers. It mainly includes:
Changes also include bug fixes, Beryl cardpool balancing, relic variation...
2025-09-10 03:28:03 +0000 UTC
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Hi, development for the update has ended, but I can't publish it yet because of bugs I need to fix before that. They're mostly related to handling save files and public vs supporter build with varying character level access, nothing that should happen again in the following drops. Publishing it as soon as issues have been dealt with, so probably...
2025-09-08 15:52:31 +0000 UTC
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Hi,
In the following weeks, I'm going to roll out small updates, each giving a specific girl access to the next growth stages (up to level 10) alongside a storyline. The first one will be Beryl later this week, as per a previous poll. While I'm not showing what it looks like just yet, this also means you need a way to gain enough experienc...
2025-09-01 09:27:05 +0000 UTC
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The first part of Update 4, Entropy, is online.
From now on, updates are going to be smaller, incremental, and more frequent. The content initially intended for Update 4 will be split into separate updates, that are going to roll out over the coming month.
This update includes:


Some more cards, relics and potions are being added. Character-specific cards and items will c...
2025-08-25 05:26:38 +0000 UTC
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Hi,
I was a bit hesitant about making this post, because I am of the philosophy of not finding excuses and rather doing instead of saying in times like this, especially when the late update is my fault. Nothing exceptional happened, I was just stuck in a cycle of burning out and taking a break, and overworking because I was late, plus I ha...
2025-08-24 05:21:05 +0000 UTC
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As it stands, if you have beaten the main story, the maze is not a challenge anymore. But as y...
2025-08-08 15:27:05 +0000 UTC
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The way the deck management worked changed with Update 3 to allow a more dynamic deck size. You would now manage your deck size by adding and removing cards, instead of swapping every time with a fixed deck size.
The change had upsides and downsides. It did feel a bit clunky at times, and I knew it was something I wanted to improve on, I j...
2025-08-02 09:51:29 +0000 UTC
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You may encounter some friends along the way, with various abilities. Some are cute fur...
2025-07-31 14:07:56 +0000 UTC
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Hello everyone,
Sad news. Progress was a bit slow, the update won't come out in time, and I unfortunately can't say I gave it my all.
I wanted to apologize, especially given that the previous update took a lot of time as well. To compensate, I froze subscriptions for 1 months, so you shouldn't get charged (July 3rd - August 3rd). I k...
2025-07-06 03:24:39 +0000 UTC
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Hey,
After Update 3 released, I spent some time polishing it in patches, fixing some issues, and experimenting with gameplay a bit. I then started working on the next update, which focuses on adding growth stages and some more scenes.
I am a bit under half-way done. I intend to release the update in the second week of July, but this is an ...
2025-06-19 07:00:31 +0000 UTC
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I have started development for Update 4. This update focuses on new growth stages as well as challenges awarding more experience to reach them easier, and possibly sexy elements on the side, depending on how much I can stuff in.
That said, I am aware Update 3 brought some controversial changes to the gameplay. While I think it's mostly in ...
2025-05-14 12:37:17 +0000 UTC
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Quick info:
I'm deploying a small patch tomorrow addressing a few bugs, increasing shard gain, lowering exp requirement, and minor gameplay changes. Runes will also be removed, in order to remove management on individual card upgrades with faster pacing, and not requiring you to gather them in the maze. You'll be able to upgrade all cards ...
2025-05-09 18:00:07 +0000 UTC
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Update 3 dropped a bit over 24 hours ago, and brought its lot of core changes. I received a bunch of critical comment ranging from good to less good, and have been collecting my thoughts.
Before I start to work on the next update, I am going to spend a few days to polish the current system, tweaking a few numbers and mechanics in order to ...
2025-05-04 20:19:09 +0000 UTC
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Last question for now, guys.
Previously, Update 2 had a fixed 15 cards deck size, and on every new card you would be replacing an older one. A quick rotation was needed to push off lower level cards from earlier in the run.
With card levels gone and the addition of vanish cards and the such, it didn't fit as well and I tried to switc...
2025-05-04 12:25:03 +0000 UTC
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Hi, second survey about the new gameplay is about the new level system.
Previous levels are now split into more parts, and you can keep exp between runs for meta-progression.
The objective is to feel your character grow in the long run rather than in the short term, and you can come back in the maze and demolish monsters that gave you trou...
2025-05-04 10:29:02 +0000 UTC
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There has been a number of controversies in the discord regarding some of the changes made in Update 3. Regarding difficulty, progression, deck management... I know I can't please everyone, but what I can do, is get your feedback.
I'm gonna make a series of surveys in the following days, so I can see what are your preferences.
These are...
2025-05-04 08:29:14 +0000 UTC
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Update 3 is now online. This update is split between a public version and a preview version for subscribers.
The public version includes:
You can find the public version on
2025-05-03 18:48:25 +0000 UTC
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