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roadtovostok

roadtovostok

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Doctor Location

Doctor Location

Hi!

Today's main goal which was fully implementing the Doctor and its location is now done.

Location: Find it on Monday :)

-Antti (Developer)

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Public Demo 2 v2 (Timeline)

Hi!

Here's some details on demo release based on current progression.

Today:
- Doctor location and few medical props
- Radar Upgrades

Friday-Saturday:
- Radar Upgrades
- Area & container specific loot tables (as logical as possible with current items)
- New items related crafting

Sunday:
- Bug f...

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Minefield Upgrade

Minefield Upgrade

Hi!

The progression toward the demo release is really good, just finished the Minefield upgrade and fixed more than 20 bugs.

Here's some screenshots of the Minefield. I personally really like the trenches addition which has nice shooting spots and general cover until the new AI decides to join with you in that trench :)

-Antti ...

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Highway Upgrade

Highway Upgrade

Hi!

Highway upgrade is now finished, here's few screenshots attached.

I'm quite happy with the end result and I can already see how this will evolve to its final form in Phase 2 when I upgrade these maps even further.

-Antti (Developer)

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New Item: Doctor's Notes

New Item: Doctor's Notes

Hi!

Here's something a bit special.

Like mentioned few times, this game will not reveal the lore and what happened in the Border Zone directly. The background story is kind of a puzzle that will need multiple elements to piece everything together and one of those elements are in-game lore items.

There lore items are special ite...

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Dev Update (22/09/2024)

Hi!

Here's a quick dev update.

Firstly, the Highway upgrade is now mostly ready and will be completed tomorrow.

Here's few new elements of the map:

  • Highway cliffs

  • Highway tunnel fire escape

  • Highway tunnel pipe / ventilation chamber

  • Fish Market (Interior will be implemen...

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New Item: Melatonin

New Item: Melatonin

Hi!

Here's one of the new medical items: Melatonin.

The purpose of this item is linked to upcoming dynamic game time, where you can utilize sleeping for speeding up the game time, meaning time of day.

However if you try to sleep multiple times in a row, that will be blocked eventually so you will have to actually spend some ext...

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New Item: Lotion

New Item: Lotion

Hi!

Here's another of those new medical items: Lotion.

This lotion will cure the Burn medical condition and is one of the task items for Doctor.

Loot Challenge: 135/200

-Antti (Developer)

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New Item: IFAK

New Item: IFAK

Hi!

Here's one of those new medical items: IFAK (Individual First Aid Kit).

And here's also the updated count for the Loot Challenge when I add together all those new Savotta backpacks and Accordion that will be in the upcoming demo.

Loot Challenge: 134/200

-Antti (Developer)

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Dev Update (18/09/2024)

Hi!

Here's a quick dev update.

I'm now finished with the Shipyard upgrade and playtested the map multiple times with the new AI. The exterior part of the Shipyard Factory is now also complete and implemented in a way that I can open these interior areas in multiple phases.

I have also modelled and textured few new medical items...

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Shipyard (Update)

Shipyard (Update)

Hi!

Here's quick update related to the Shipyard map.

I'm now almost finished with the map upgrade and most importantly implementing the first iteration of this massive Factory building which be added to the game in different phases.

Generally speaking, I'm quite with happy how this upgrade turned out and I already see how there...

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Dev Update (13/09/2024)

Hi!

Here's a quick development update.

Today I implemented one of the most "scary" topics related to this upcoming demo which is multi-trader saving and loading.

This basically means that I divided the trader related save data to individual traders. This might seem a "no-brainer" but it actually required tweaking the entire sav...

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Public Demo 2 v2 Tutorial

Public Demo 2 v2 Tutorial

Hi!

While working on the rest of these map upgrades, I decided to update the tutorial area as well by making a modified version of that Warehouse building.

This tutorial will also include additional information related to the new features like armor system and crafting that hasn't yet been publicly available.

-Antti (Developer)...

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Road to Vostok x Savotta

Road to Vostok x Savotta

Hi!

Since the devlog is now out, here's few details about this Savotta collaboration.

Savotta is one of those legendary Finnish companies that fit to this game idea really well. This collaboration gives me the access to their equipment arsenal and this is really helpful since my style of making assets is based on those photo textures...

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Map Upgrades | Devlog #13 | Road to Vostok

Map Upgrades | Devlog #13 | Road to Vostok

Hi!

Here's the new devlog episode that covers map upgrades for the upcoming Public Demo 2 v2 and includes that special collaboration.

-Antti (Developer)

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Trenches (Minefield)

Trenches (Minefield)

Hi!

Since the devlog is now ready for the Monday, I spent today working on Minefield upgrade.

I basically made a modular trench kit (can be used in multiple crossing points) and added few key rock "formation" elements that are major part of that IRL salpaline.

Here's a quick screenshot from those trenches.

I will be t...

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Map Upgrades | Devlog #13 (Teaser)

Map Upgrades | Devlog #13
Sept. 9, 2024 | 8PM (EEST)

-Antti (Developer)

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Dev Update (05/09/2024)

Hi!

Here's a quick dev update.

I'm almost done editing the new devlog but there's few things with this collaboration (will be revealed in the devlog) which makes it more suitable to release it on upcoming Monday.

I have been also working with the Minefield map upgrade and you will be seeing some those new elements in that devlo...

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Patches

Patches

Hi!

Here's something that is going to be showcased in the upcoming devlog.

Once the project transitions to Phase 2 (Early access production), I will start adding some of the unique elements that I designed almost 10 years ago for this game.

One of these is going to be Patches which are in-game achievements and item trophies for...

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Upcoming Events

Hi!

Here's a little update and rough timeline on what's coming later this year.

1. Devlog (Map Upgrades)

  • The process and showcase of upgrading the current maps

  • Collaboration reveal related to in-game equipment and gear

  • 2 new "surprise" features which I haven't yet ta...

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Warehouse (Shipyard Factory)

Warehouse (Shipyard Factory)

Hi!

Here's a screenshot of the new warehouse located in the Shipyard map factory.

This specific part of the factory will be enterable in the upcoming demo.

-Antti (Developer)

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Dev Update (29/08/2024)

Hi!

Here's a quick dev update.

I'm still working on the Shipyard upgrade and modelled probably +20 new modular assets for this map in order to make it look a bit more interesting and visually appealing.

I think that I also have a nice floor plan for that factory building, so I can implement it in multiple phases and approach it...

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Pixel Fabula (Podcast): Round 2 Interview

Pixel Fabula (Podcast): Round 2 Interview

Hi!

Here's a new podcast from Pixel Fabula about the development of Road to Vostok.

This episode covers topics like Public Demo 2 v2, running an indie game studio, lore elements and much more :)

Here's also URL link to the episode:
https://...

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Shipyard Update

Hi!

Here's a little update related to new Shipyard layout that I mentioned in the last post.

I definitely think that this layout is an upgrade and much more interesting in terms of elevated geometry, factory complex and how the silos are now connected to the skybridges etc.

Here's also few stills:

2024-08-25 02:10:59 +0000 UTC View Post

Shipyard 2.0 Layout + Map Workflows

Shipyard 2.0 Layout + Map Workflows

Hi!

Here's some behind the scenes stuff when it comes to my workflows with these map upgrades.

Like mentioned in the last dev update, I'm currently figuring out how to fit that massive factory building to the Shipyard map.

Whenever I'm doing some of these map changes, I always utilize 2D approach first which provides a nice gri...

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Dev Update (23/08/2024)

Hi!

Here's a little dev update.

I'm pretty confident now that these map upgrades with active overhauled AI will not cause any major issues in the upcoming demo.

Now that this is tested, I will only focus on upgrading / expanding those other maps, meaning I don't spent any development time to other tools, optimization, features ...

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Dev Build - Performance 2 (AI)

Download link

https://drive.google.com/file/d/1klU7vkNum0Y7ZqE2tYRSgrNitFA1zYi4/view?usp=sharing

How to play?

  • Download the entire .zip folder, not individual files...

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The Missing Building (Village)

The Missing Building (Village)

Hi!

Here's the building that was missing in that last dev build.

This specific building was technically quite complex since it has two levels which are both enterable through terrain height, it uses stairs and on top of this goes also beneath the terrain (boiler room, showers etc).

Now the Village upgrade should be 100% done fo...

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Dev Build Update 2 (Performance with AI)

Hi!

Here's a little update.

I have now played multiple rounds with the AI and I think the Village map is finally pretty much "production ready" for this upcoming demo.

I needed to spent a bit time fine tuning the size vs. AI performance and that should be now pretty spot on.

I have also added / fixed the following things:...

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Accordion Animations (Ready)

Hi!

Here's a finished look at accordion animations and handling.

Animation by Barry Bogs.

-Antti (Developer)

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