SamuKata
roadtovostok
roadtovostok

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Shipyard Update

Hi!

Here's a little update related to new Shipyard layout that I mentioned in the last post.

I definitely think that this layout is an upgrade and much more interesting in terms of elevated geometry, factory complex and how the silos are now connected to the skybridges etc.

Here's also few stills:

   ps. the sign "Vertigo" on top of the factory building is just a placeholder that will be replaced with lore related company name.

-Antti (Developer)

Comments

Looking good! I can't wait to run around in there.

Patrick Blank

8-10 floors just on factory?! No wonder it’s such an extensive asset just by itself! That’s an insane amount of interior assets to have to create and then strategically place around. I would love to see that building created via a dev stream!

securityCase

In some areas the factory even has 8-10 floors and in total we are probably talking about +100 different rooms, so this one will probably be the most time consuming asset in general in the whole project + it will need massive amount of custom props. I like to consider this asset as a challenge though and it just need few rooms / props per week mentality etc. In the upcoming demo, there will be few enterable areas like the hangar area in the right, courtyard in the middle and generally the exterior surfaces.

Road to Vostok

The factory looks big enough to have 5 floors and a rooftop. Would be awesome to explore this place with locked rooms that need keys or power to open the locked doors.

red lledo

Understandable. Excited to see the finished product :)

Infinity

Unfortunately I don't have time to provide another dev build since I needed to put all the dev tools back in place in order to work with these maps (referring the topic I discussed few times earlier), but luckily the next demo is not far :)

Road to Vostok

Will we be testing this map in a dev build or will we see it first in demo 2v2? Looks amazing btw :)

Infinity


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