
New Barracks Tower: Templar
Lore:
"The screams rung miles afar, the innocent women and defenseless children snuffed out in senseless bloodlust. The meagre holdings of the site plundered and pillaged, naught but debris and corpses strewn remai...
2022-09-04 23:06:16 +0000 UTC
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This really feels like an officiation of Realm Rush: Tower Defense. There's nothing like saucy screenshots from the beautiful game you know & love popping up in high quality fullscreen!
Those who take screenshots (and I use them) will get credited on the bottom of the screen for each of your individual screenshots!
Furthermore ...
2022-07-31 05:03:09 +0000 UTC
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After reaching 'max level' with your towers. You can now 'Supercharge' them! Supercharging lets you infinitely increase your towers level and power. Many towers have unique supercharging, though most stick to an increase in Haste and Lethality.
Currently, Supercharging costs as much as the max level upgrade cost. Supercharge costs do not ...
2022-07-21 21:24:56 +0000 UTC
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Tooltips are little panels of critical information. This feature is aimed at making the game more user-friendly, especially for noobies. The panel scales with the amount of text to display, and is hardcoded not to leave your screen boundaries. (Lots of games surprisingly don't do this)
This can be toggled on and off and is saved to your d...
2022-07-21 21:15:27 +0000 UTC
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I've rewritten the dated tower highlight system, which will save a surprising amount on performance.
Additionally, there's new tower selection UI when you hover or click on a tower. I personally believe it looks 300% better and is easier to read as a player. It's also a smaller part of a bigger upcoming change to the game which will be re...
2022-07-19 07:54:26 +0000 UTC
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The first to benefit from this are Golems! As a buff, Golems now spawn 'Golem Rubble', the first of more-to-come Path Obstructors. Golem Rubble spawn at the death position of the unit with a % of the units max health. The Obstructor lasts forever (or until destroyed), and all enemies except Ethereal/Spectral are aggroed and attack it all at once...
2022-07-18 23:13:29 +0000 UTC
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(Before you ask, no, it will not be as graphic. In fact it's near 10% of what those pictures show. This was just for fun during testing.)
New optional blood system!
Blood spawns when units or enemies are killed, and when enemies damage other units. Originally, blood spawned when any entity was damaged, but rescinded that as foresi...
2022-07-18 22:58:52 +0000 UTC
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What have we done...
Countdown to doom...
2022-07-12 10:44:39 +0000 UTC
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"The great and pious Azirians are a peoples near-unparalleled in their devotion to the almighty Sun God, Umaani. Ancient eons ago for reasons sequestered to common lore, they earned the favor of the supreme deity. In which they availed and requested only one thing; the help of Umaani's prodigal servant, Augur Solis. With Its help, constructed th...
2022-07-11 06:51:34 +0000 UTC
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" -the sky erupted like a lake of lava. It roared and was torn asunder. Crying apocalyptic tears of fiery destruction. Heaving through dimensions was a planet of slag and lava; Ragnos, The Sunderer has wrought doom upon this flammable world..." - Survivor of the first invasion portal event near the far south city of Azir
Under heavy devel...
2022-07-09 09:53:15 +0000 UTC
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These new paths; Pizza, Snake, 5, LSD, Watermelon, and others I've secretly named will be added to compilation of path presets used in Randomized maps.
I intend to add tons more as I've coded a new auto-path generator which cuts the time and tediousness of designing paths in half!
2022-07-09 01:06:32 +0000 UTC
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"Mountainous, harsh, parched, and war-torn. What was once a flourishing lush jungle home to all Dragonkin, now nothing more than an uninhabitable wasteland. Only the toughest creatures manage to survive here. Specifically orcs, goblins, wyverns, and trolls."
A new map addition! It will have randomized path presets like the other...
2022-07-08 06:41:47 +0000 UTC
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Currently a new map is under development, hopefully more. Themed around wasteland-ish aesthetics. Additionally, I'm looking into adding more enemies and a boss in the near future. Along with eldritch (magical) barracks. Lastly I'm going to be balancing a bunch of towers within this week.
Any suggestions? What would you like to see as an a...
2022-07-08 03:54:50 +0000 UTC
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Currently under heavy construction; the lobby is undergoing a huge change... a new player hub!
Everything will be the same; all major functions are performed via menu & UI. But the lobby gives a more personal immersive feeling. Being able to walk around a beautiful hub and enjoy physical company with your virtual friends + some NPCs!<...
2022-03-12 03:58:16 +0000 UTC
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Muahahaha!
2022-03-07 11:26:11 +0000 UTC
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Tower Defenders will be receiving a large update. This update will feature many changes including;
General
- 2 new towers, (Siphoner, Timebender)
- 3 new skins, (Festive Enchantress, Festive Stardaughter, Blacksteel Juggernaut)
- Xavier now revamped and replaced with Lysander advisor,
- New important tutorials provided by Lys...
2022-01-31 00:53:49 +0000 UTC
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The upcoming Timebender tower is underway, courtesy of gtnz007 "Sir Jason" for his animations and Otokotowa/ElMustachio for the model.
No details on the tower yet. Stay tuned!
2021-11-25 04:28:19 +0000 UTC
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I am currently at a development crossroads, which should I work on first?
Both will be done eventually, both are important. Challenges will probably take longer, Chronoss will probably be a lot more epic. Only one will be included in the next update.
Chronoss has been a long awaited boss, who was intended to be released with Augur ...
2021-11-01 18:18:14 +0000 UTC
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Word.
Followed soon after with a featured John Roblox video by him as well. Thanks John!
John Roblox will be a commander support tower, featuring important tower buffing abilities. Damage is not his adept forte, but with his trusty primitive flintlocks he can sure pack a punch when angered!
2021-10-27 05:26:44 +0000 UTC
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We've been silent about the upcoming update as we worked on the barebones of the project. But no longer! Along with minor lobby improvements, the Shard Shop screen has had some additions!
Boosts can be bought with Dreamshards, their costs DO compound by X amount of current duplicate boosts (of that same boost type). I.e. if you buy 10 Sha...
2021-10-26 19:01:28 +0000 UTC
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This name will be attributed to an upcoming boss, Baron Rivendair or Drakkenhauf. He is an immortal vampire lord of great and terrible power.
2021-10-14 20:55:08 +0000 UTC
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The game is soon going to feature daily rewards as a free gift to players who return to the game consecutively!
The game is going to be rebalanced a bit;
Max game rounds will now be 30 (including boss round)
Max tower placement cap reduced to 10 during matches, scaling down based on amount of players.
The lighting changes ...
2021-10-08 21:16:55 +0000 UTC
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After releasing the Tower Skin Creation Kit to the Dreamers discord community. I am proud to announce the community pulled through with an astounding number of impressive and/or amusing skins for some of our favorite towers!
And though we receive submissions daily, for now, I have to close the floodgates. 22 Skins is the official number, ...
2021-10-06 00:24:05 +0000 UTC
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Stardaughter current stats are:
Description: Mid-Late game magical anti-air damager
Strengths: Very Far Range, Anti-Armor, True Damage, Anti-Air
Weaknesses: Magic Resistance, Deadzone
Note: She will also have female voicelines!
Stardaughter will release with 3 common skin chromas:
Stardaughter Tower Lore - The C...
2021-10-03 17:24:38 +0000 UTC
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Stardaughter will be the newest addition to the pool. She will be similar to the Archer tower in functionality, but will pack a much greater punch, as she will be intended for mid-late game.
She will be fast attacking dealing magical/true damage hybridization.
She will also be added in with several skin chromas! (recolors)
More ...
2021-10-03 14:18:38 +0000 UTC
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Within the next day or so you will get to enjoy new skins arriving to the game. Including an incoming Grove Warden, Golem, and another Archer skin!
Full functionality and framework has been created. Though I have vision for some additional features for skin functionality. Such as being able to equip different skins while in-game, or brows...
2021-09-30 15:44:59 +0000 UTC
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The first ever skin added to Tower Defenders will be the 'Sherwood Archer' Archer skin! It is a cheap basic skin, for a cheap basic tower.
As a first prototype of skins, keeping it simple is important while we navigate new scalability code to make room for skins for all towers.
This is just the beginning!
2021-09-26 16:41:08 +0000 UTC
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At last. The long awaited tower version of Helloc is going to be released in the coming weeks. His appearance may be slightly altered due to abiding to lore I've had in my head.
" Moments after defeating Helloc the triumphant heroes subdued the gatekeeper with a powerful incantation spell learned from the highest of the holy Paladin order...
2021-09-09 18:58:19 +0000 UTC
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Arcantech Commando getting a lil' crazy with this update. Blargh!
Update will be dropping later tonight. Get your miniguns ready!
2021-07-27 00:50:45 +0000 UTC
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Next update you'll be seeing 3 awesome new abilities hitting the battlefield.
Metors - Showers enemies with meteors dealing heavy physical damage and setting them aflame
Lightning Strike - Blasts an area dealing a ton of magic damage and stunning for a long time
Glacier Spike - Hurls a glacier spike forward, impaling the fir...
2021-07-22 20:35:08 +0000 UTC
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