Winter Solstice is already behind us, in the next weeks most of the world will celebrate the start of a new year. I'll hang up my kurzgesagt calendar of the year 12024.
So many things happened over the last 12 months.
Realizing I was not only ADHD but also autistic. Going into a rabbit hole for that thing. Finally got th ADHD d...
2023-12-23 13:38:32 +0000 UTC
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First things first:
Patreon Payments are still paused. And I'll do that as long as I don't have a clear plan on how to turn this into something better for my patreons.
I'm also working again on updating the app. This is mostly an stability update, making sure things are still working fine, especial...
2023-08-29 05:46:17 +0000 UTC
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Just a quick update to let you know that you're not getting billed for this page. I'll keep pausing till I had time to actually overhaul things. (You might be billed if you do join as a patron though to to how that works. Therefore consider "following" instead of becoming a patron for now.)
2023-07-29 08:33:45 +0000 UTC
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There I was, trying to change the patreon to "per creation" billing, with the plan to change it into a session creation patreon (instead of software development, which will continue independent of patreon support)... but patreon won't have it. I'll pause billing again and think about what to do now.
I mean, I appreciate every bit of ...
2023-06-25 07:10:20 +0000 UTC
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Hey everyone. I’m alive and well. Well, not really "well". I’m in a burnout since 2021 and no matter how much I tried to relax, it didn’t get any better. But I believe I found out why I couldn’t get back on my feet. I wasn’t simply overworked, I went into an autistic burnout. And since I didn’t know I was autistic, I didn’t underst...
2023-01-31 15:27:22 +0000 UTC
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Still here, actually. Look, I won't make any promises about more regular posts. I tried that before and look where we are now. So yeah, I'm still trying to get my shit together, I'm struggling a lot with my ADHD lately and the world keeps getting worse, and let's just not talk about money.
Status: I'm working on getting th...
2022-06-05 09:07:03 +0000 UTC
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I spent the better part of the last two weeks to get a version running on all platforms. I have the binaries built and ready. But they are full of bugs. I could spend my weekend to get everything ready, but what would that give you except a version of MMM that is 99% what you already got. Sure, I got the new hypnosis files in there and a few imp...
2022-03-18 10:56:26 +0000 UTC
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Hey, just a quick one today.
I spent a good week on trying (and finally succeeding) to get MMM working again on Cardboard. Things that happened in the world on a global as well as personal level didn’t really help me focus on the frustrating world of Cardboard, that is riddled with crashes and errors if you don’t do things perfectly an...
2022-03-04 08:13:27 +0000 UTC
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Hey everyone! Things are going, uhm, good. Not really smooth sailing and I had a few problems that gave me headaches and there's still a bunch of things to do, but I can show you a short video of MMM running with the new VR management system. Yeah, I know it looks 99% like it always has and I haven't even updated the version number, but it's so ...
2022-02-16 13:39:39 +0000 UTC
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Not much new things to report. Here's what's going on:
The next version of MMM will not be a big bang type of update, with all the new features I (and you) want, new looks and all. I tried that in 2021 and I got nothing to show. Instead it will look pretty much the same. Just a lot of code has to be redone, working with the new VR system u...
2022-02-09 17:05:51 +0000 UTC
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Now that MMM is no longer a "hobby project" for me, I'm spending a lot of time thinking about what its status is and not only where to go from here but also what's the best path. And yes, this is more than a matter of what is best for *me* from a programmer's point-of-view, after all the last version update happened quite some time ago and it wa...
2022-01-31 10:35:55 +0000 UTC
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Hello my dear patrons & followers!
First things first: HAPPY NEW YEAR!
Now, to the topic at hand, the old and the new year. 2021 was a big disappointment, in many way. But, to stay positive, it somehow managed to provide me with a client project that was so incredible boring but also paid well enough, that I can start 2022 in a m...
2022-01-04 13:53:21 +0000 UTC
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Remember how I thought and said I was slowly coming back out of my pandemic-cave-mode? I went back in. I'm pausing the patreon billing again. I haven't done much in November, so it's only fair.
Little update on my life though: Since August I'm in a client project and while money is good, I had an extremely bad time with it. My ADHD turns t...
2021-11-30 08:53:39 +0000 UTC
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Hey all!
So, just a short post. I'm still really busy and I struggle to find the free time to develop MMM. I'm still deep in the rewrite/overhaul.
I removed the $5 and $10 support tiers for now, as I don't see preview releases too soon, meaning I you won't get the benefits of those tiers! So, please consider editing your pledge...
2021-09-30 21:05:47 +0000 UTC
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Hey all!
I just want to let you know that you I paused July 1 billing cycle since I wasn't able to do anything in June.
But don't fret, my main client that sapped way more energy than it should have for the boring stuff I made for them. But although I'm still busy with them until Wednesday, I already feel some of the creative juices ...
2021-06-28 06:08:58 +0000 UTC
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Yes I'm alive and kicking. I'm slowly reducing stress and coping with things. While productivity is good, social interaction is still something I shun away from. I'm not a very socially active person anyway, but I'm working to get back to a level where people don't start wondering if I still exist. 😬
What I'm working on:
2021-06-04 11:31:26 +0000 UTC
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So, I managed to not post for way too long. Things got too much and when stress reaching a certain level I tend to remove all kinds of social contact and human interaction and writing these status posts weirdly cost me sppons as well, writing / communicating to you. I'm really sorry. :(
What I recently (or not so recently) did:
2021-04-23 09:42:56 +0000 UTC
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Well, Unity's Buildserver sabotaged me yesterday and my ADHD does it today. Anyway, here's a new version for you to test. Pleast report any problems and send my your feedback.
What's new?
- new water, should work fine in VR and in 2D (though it really doesn't as it seems.)
- transition into hub scene (seem...
2021-02-18 14:19:39 +0000 UTC
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What I recently did:
VR problems on Android and iOS (update)
I keep pondering about this and decided (for now) to wait a few weeks before tackling the problem again. This means that 1. Yes, I want to keep supporting VR on Android and iOS. But also 2. That problems on iOS and VR won't be fixed as soon...
2021-02-17 11:46:38 +0000 UTC
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What I recently did:
Released 1.3.2.1 on Android
A critical bug was discovered, I managed to put in a last minute problem in 1.3.2, that caused the app to crash if you haven't already given the file access permission and also started the app in VR mode.
Releasing 1.3.3 (today)<...
2021-02-09 12:30:21 +0000 UTC
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What I recently did:
Planning next release
So, first (real) release for 2021 will mainly contain bugfixes. Also an overhaul of VR input, see below.
What I hope to accomplish next (this week):
VR input overhaul
For years I used the Unity i...
2021-01-11 16:40:33 +0000 UTC
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What I recently did:
Released 1.3.2
Holiday stress delayed the release of this. But now it's out there and I can conentrate on the next release.
Last Minute fix for SessionMaker
I updated the SessionMaker with a preview for BinauralBeats / IsochronicTones since this is a ...
2021-01-07 14:40:00 +0000 UTC
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Hello my dear patrons & followers!
So, it's January and a brand new year. So, of course, I made a few resolutions for 2021. Sure, I could look back at 2020, but let's not. I'm really not to happy about it.
What I have in mind for 2021 is:
Shorter release cycles
I'd love to do more focused work, alth...
2021-01-04 14:19:29 +0000 UTC
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Here's the promised release candidate of v1.3.2!
v1.3.2 Patreon Test
Important Features
- Remember preferred spirals for each session
- new Spatializer (can be tested in bundled hypnosis sessions)
Important Fixes
- Fixed: Session audiofiles not ...
2020-12-22 23:30:11 +0000 UTC
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Recent two weeks were very busy with all the hotfix versions and more. And also the world approaches the holiday season, which also takes a little toll on all of us.
What I recently did:
New Audio Library - Finalizing
New library is used everywhere and testing went great.
New Audi...
2020-12-22 13:42:15 +0000 UTC
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Hey! I'm wondering, should I stream when I work on MMM? Would you be interested in watching?
2020-12-12 10:18:54 +0000 UTC
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Recent two weeks were very busy with all the hotfix versions and more. And also the world approaches the holiday season, which also takes a little toll on all of us.
What I recently did:
created and uploaded final update for Oculus Go / GearVR store
2020-12-09 16:12:14 +0000 UTC
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What I recently did:
New audio library - testing
Testing was successful, I used files and very unusual sampling rate that the previous versions of MMM couldn't play. Worked smoothly without problems.
New trello board
I made a new trello board to give a better insight abou...
2020-11-23 14:20:42 +0000 UTC
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What I recently did:
New audio library
As you know, MM can handle *most* file formats on *most* platforms. I fixed and re-fixed problems, but there's always some problem on one of the platforms. So I got a different asset from a small but well-established developer of Unity plugins and so far things ...
2020-11-16 14:44:06 +0000 UTC
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Oh well, right now I'm thinking about what I should do to better give you patrons what you deserve. I am angry at myself for not putting more work into development, for being so silent on this site, giving so few updates. I want to give alphas and betas more versions to test, but I'm a bit swamped with projects and right now patrons mostly get s...
2020-10-26 09:31:00 +0000 UTC
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