SamuKata
Nukorio

Nukorio

patreon


Nukorio posts

Klonoa Game Engine compatible Rig

Klonoa Game Engine compatible Rig

Here comes Klonoa that is compatible with Game engine! I attached fbx for both unity and unreal engine!
Remade some areas and hand painted this model
Rig is also usable inside blender, but face rig is limited, didn't make complicated system.
Have fun using it for your own likings! (just don't forget to credit me please!)

View Post

Renamon Autumn Scene

Renamon Autumn Scene

Animated scene behind the scene.
For educational purposes, you can take a look how i animated Renamon and Terriermon, how i setup the scene etc.

View Post

Environment masking with Shader

Environment masking with Shader

I always wanted to make environment very limited kind of like old story telling books. So i shared One Piece's reference to my friend to help me recreate that effect inside blender. He said "That's easy" and made this shader.
So i thought maybe someone will need this type of tool in their scenes.
Move sliders around to get the result you...

View Post

D-Arc Model - Rig

D-Arc Model - Rig

D-Arc from digimon tamers model and rig that i made long ago

View Post

Digimon V-PET_V1 Model

Digimon V-PET_V1 Model

This is my very first model of the Digimon Virtual pet asset with 4 digimon pixels

View Post

Nyabootmon Rig

Nyabootmon Rig

Here is Nyabootmon's Rig! Finally managed to finish it, hope you'll have good time using it!
If you have technical issues let me know!
Have fun!

View Post

Nyabootmon Process - 15

I think i was overly confident about animating the dances. Making a research of the dance moves, combining them somehow, choosing song, finding a beat, animating to it damn it was a lot of work. These past few days i was busy with that. Here is a sneak peak to what is done for today. Hopefully i can finish this within 1-2 days.

View Post

Nyabootmon Process - 14

Hey everyone, i've been trying to make a short animation both testing the rig and for the YouTube.
Currently i chose the music, prepared shader etc. Now only left is to animate to it.
Here is a very very rough blocking of it. Poses will be remade, i just put something ugly there to understand the timings.

View Post

Nyabootmon Process - 13

After testing it back and forth, I finally got a good result! His lattice eye can now be exported to a game engine! But wow, it’s a lot of work. I’m still looking for a proper way to export shape keys though. To make it work inside the engine, I have to export everything together. I used to export the skeletal mesh first and then the animati...

View Post

Nyabootmon Process - 12

Yesterday forgot to upload my results, so today i'm uploading both days combined. Nyabootmon's rig is almost finished, all left to do is the clean up and renaming bones, making controller shapes, grouping control bones for easy access and finally test it in engine. Everything should be working fine except Lattice eyes. Those needs to be tested p...

View Post

Nyabootmon Process - 11

Hey everyone! Sharing my today's process! Body rig is done, added extra controllers for the boot flaps and hat for more control. Limiting myself with the deformation bones since this one will be exported to game engine. Next is the cape and facial rig!

View Post

Nyabootmon Process - 10

Today i worked on refining weights on the arm area, spine and boot. Some weights are still problematic, which will be fixed tomorrow. I added a mechanism that counters the "twisting" effect of the forarm, arm and thigh. Those should be exportable to the game engine. I'll test it out in game engine afterwards, maybe it'll be a good topic for the ...

View Post

Nyabootmon Process - 9

I’ll be posting the rigging process starting today.
Today, I placed the Auto-Rig around his body mesh and applied basic weight painting to the whole model. Most of my time went into working on the glove, where I adjusted vertex placement and bone joint positions to ensure good deformation without extra work. Good bone placement, combined wi...

View Post

Mini Tutorial - Lattice Setup for Extra Deformations (Step-by-Step)

Mini Tutorial - Lattice Setup for Extra Deformations (Step-by-Step)

Make your rig do more with less. In this step-by-step lattice setup, I’ll show you how to add extra deformation controls—perfect for cheeks, squish, smears, and subtle shape fixes—without bloating your rig. Follow along and plug this directly into your workflow.
You'll learn:
-Binding + driving the lattice with bones/constraints
-...

View Post

Nyabootmon Process - 8

Nyabootmon Process - 8

OK, today I spent the whole day finishing up textures for Nyabootmon! I’d say it’s done! I still want to add a few lines here and there to give it that classic Digimon art look, but other than that, the texture is finished! I’m hoping to wrap up this whole process and make a small video sharing what I learned.
I added how it looks insid...

View Post

Nyabootmon Process - 7

Nyabootmon Process - 7

I had a slight headache all day today, so I'm going to rest now. But before that, I want to share what I managed to complete. I fully cleaned up the models, grouped them, UV unwrapped every single detail, and packed them into one texture set. So now Nyabootmon will have two texture sets—one for the body, and another for the outfit and everythi...

View Post

Nyabootmon process - 6

Nyabootmon process - 6

UV! It's so damn annoying to do!
Today i added some tufts to tail to make it little more bushy. other than that renaming model parts, grouping them, uv unwrapping each one etc. Today finished grouping body mesh parts. Tomorrow hopefully i can finish outfit then start texture painting

View Post

Nyabootmon Process - 5

Nyabootmon Process - 5

Today i finished Nyabootmon's all small assets and cleaned up the model. Optimized it as much as i could reduced from 150224 tris to 25281. It should be pretty light for game engines, Next step is - texture painting!

View Post

Nyabootmon Process - 4

Nyabootmon Process - 4

Nyabootmon almost finished I'd say it's 90% currently. Shoulder medal, swords left. tail and head tuft fur needs to be added. Oh and need to optimize and clean the model for the next stage. I'd say tomorrow I'll be finishing this 100% 😁

View Post

Nyabootmon Process -3

Nyabootmon Process -3

Hey Everybody! Today wasn't really productive, all i could finish is his head gear stuff. Tomorrow i think i can finish his model fully. I really hope so! I'm planning to make this model game compatible so later on i'll need to optimize topology and uv unwrap, texture paint. Those process will come, for now this is the result!

View Post

Nyabootmon Process - 2

Nyabootmon Process - 2

Good day everybody! Today i couldn't do much, had to help my dad with some of his stuff. But i managed to blockout his gloves, boots, some belts. OH yeah did a little more tweaking to the face, still no good result, still searching....
Anyways here is the video of it

View Post

Nyabootmon Process - 1

Nyabootmon Process - 1

Goooood day everyone! Sharing my Nyabootmon process!

Today I spent most of my time searching for the right facial appeal. After a lot of tweaking, I finally arrived at this version—but when I hide the mask mesh, his eyes look terrified, lol. Next, I’ll be working on his assets like the hat, boots, gloves, etc. Once I get to the fine-tu...

View Post

NyaBootmon making process begins

NyaBootmon making process begins

Good day everyone! It's time to start my next model - Nyabootmon! I don't know many things about this digimon, but will do research along the way! I'll be posting updates in patreon like i did before and share things i learned too.

View Post

Video Update behind the scenes

Hey everyone! Sorry I couldn't update you on my work—I've been busy these last few days with some life stuff. I'm really hoping to finish the video tomorrow, or worst case, the day after 😅
Here's how I'm planning to transition between chapters. The video isn’t that long, to be honest, but I think this is a fun way to display them. The ...

View Post

Upcoming video behind the scenes

Upcoming video behind the scenes

Hey guys! I finished script, recorded voice and doing some 3D visuals. This is how i'm planning to make transitions to chapters. Just a fun idea to make it more entertaining

View Post

Cartoony rig Video making update

Cartoony rig Video making update

Hey everyone! I complicated things again with this set! I think OG Klonoa fans will recognize where this is from. It still needs some textures, but this is what it looks like so far. I kind of feel like I’m doing too much for an explanation video, lol. Oh yeah—script is finally finished! I’ll record the voiceover tomorrow and maybe publish...

View Post

Klonoa Resting Scene

Klonoa Resting Scene

For those of you who want to see what's happening in a scene, here is the blend file. Have fun exploring it! 😁

View Post

Rigging video update

Rigging video update

Hey everyone! I’ve been kind of quiet here the past few days. I took a short break and spent some time working on the video script. Right now, I think I’m overexplaining the technical parts — but overall, the script is almost done!

It’s really hard for me to focus and write scripts, so I took a little break and decided to create th...

View Post

Klonoa Making Process - Finale

Klonoa Making Process - Finale

Good day everyone! Since we finished modeling,rigging and animating Klonoa i think i can share this file with you. This is the main file where i do animations, render etc. You can take a look at my work and maybe learn something from it. This is a good finale for our little "Klonoa Making Process" project. On to a new project 😉

View Post

Klonoa Rig

Klonoa Rig

Hey everyone! Finished Klonoa Rig completely, it's time to upload it here! Hope you have fun time animating it! It is made with blender 4.4, so if something isn't working maybe it required latest blender. I'll attach rig-tools file with this since body was rigged with Autorig Pro.

Install "rig_tools_3.75.14" just like you install any othe...

View Post