With the way things are happening in my life and online, I decided that I'm freezing BBS mod's development for an indefinite amount of time. I know I've said I'll be just taking a break, but after contemplating about it, I just can't keep working on BBS mod for the community.
I'll be releasing one more upd...
2025-04-15 08:47:12 +0000 UTC
View Post
Hello there! 👋
BBS mod 1.0.3 (with mob forms) is now available on BBS mod's Discord server, in #sp-dev-builds channel. The full list of changes is here: https://github.com/mchorse/bbs-mod-wiki/wiki/Change-log
The invite link: 2024-09-21 14:03:05 +0000 UTC
View Post
Hello there!
Build 6 is here! This is a small update mostly fixing bugs from Build 5. A big update is in the progress though. The only cool feature in this update is the ability to edit action configuration as a keyframe.
You can see full 2024-06-03 15:13:27 +0000 UTC
View Post
Hello there!
Build 5 is finally here! Highlights of this update are: compatibility with specular and normal maps with Iris mod, Bedrock model format support (.geo.json), in-world player recording, ffmpeg motion blur, and entity selectors. You can see full 2024-05-21 15:21:15 +0000 UTC
View Post
Hello there! 👋
Due to popular demands, I decided to publish occasional 1.20.1 builds. Just because there is 1.20.1 build, doesn't mean there would be BBS mod builds for other versions like 1.16.5, 1.18.2, 1.19.4, etc.
Also, a message to newer Patrons: thank you very much...
2024-05-02 20:38:14 +0000 UTC
View Post
Hello there!
I have another bug fix build for you! There are some important fixes for people who experience black model rendering with shaders, depth issues (models are visible through terrain, etc.).
You can read the full list of changes 2024-04-30 20:13:17 +0000 UTC
View Post
Hello!
Here is a quick patch with fixes that community members found since the launch. Full change log is here.
Thank you very much for support! 😊
2024-04-27 18:21:38 +0000 UTC
View Post
After two months of work, BBS mod's first early access is finally out! 🥳
There is still a ton of work before full release, but you can try out the first working version. Here are resources that are helpful:
Hello there! It's been a month since I've started BBS mod's development, and to celebrate 1st month of the development, I've decided to recap what did I do in this month. Before I do that, I would like to thank you for your financial support! 😊
Without you, I doubt I would be able to work on BBS mod. During the development, I've experie...
2024-03-24 11:13:53 +0000 UTC
View Post
After a long time, I've finally decided to return to Minecraft modding with one goal in mind, to bring video production tools to newest Minecraft version, but for that, I need financial support.
BBS mod will be a new version of my mods on newest version of Minecraft on Fabric. Over the last 2.5 years I've made BBS Studio app, which ...
2024-02-23 19:07:28 +0000 UTC
View Post
This is an update that features new tweaks and features to improve the editing process. These features were added during making my new Teletubbies series. Hopefully, someone will find it helpful.
- Added film duplication from the current tick, this feature allows to copy a scene from specific point helping you continue working on a sce...
2024-01-31 10:45:56 +0000 UTC
View Post
IMPORTANT: at the moment, I don't really have any plans for BBS Studio. I'm really lacking motivation and I lost the vision again since I've stopped making YT Shorts. You can unsubscribe, because I don't want to waste your money on something I'm not actively working on. I'll still be on bugs fixing duty if there...
2023-11-16 10:57:48 +0000 UTC
View Post
This update features bug fixes and QoL features to film editor. Check out this change log video.
- Added context menu to film editor viewport which allows to: add a new replay at the position of the cursor, and move (insert keyframes at current tick) th...
2023-09-26 14:26:52 +0000 UTC
View Post
I'd like to point it out transparently.
BBS Studio's downloads are basically behind the paywall, and are only available for those who subscribe to one of the $5+ tiers (BBS beta-tester or Super Supporter). Important thing to keep in mind is that the files you download from Patreon do not contain DRM, so you could tec...
2023-09-20 10:58:10 +0000 UTC
View Post
Another patch update that mostly fixes film editor crashes (shout out to FunkyFight for finding most of those bugs).
- Added display of native keyboard character names in keybinds (F9) and key combo input fields.
- Added engine setting "Force QWERTY" under Appearance category (disabled by default, it allows to force QWERTY key n...
2023-09-20 10:42:54 +0000 UTC
View Post
This is first release of BBS Studio. It contains most of the features that BBS engine had, but gameplay features were removed (dialogues, scripting, game controllers, items, UI, quests, etc.).
However, in place of those features, BBS Studio offers new features:
- Film editor, that combines all of the machinima fe...
2023-09-09 19:33:27 +0000 UTC
View Post
Hello there!
I realized that there is no way I can make BBS both as a game engine and a machinima studio at the same time, or it will turn out into Jack of all trades, master of none. I decided to drop the idea of trying to make a game engine, and fully focus on making BBS a machinima studio.
I have ...
2023-08-13 09:15:18 +0000 UTC
View Post
So last Saturday, I released the first BBS' version. It's not complete, it's sort of like an alpha version. If you'd like to try it out, feel free to join BBS' Discord server, and follow instructions in #engine-install channel.
I also removed the Engine ...
2023-01-10 10:27:44 +0000 UTC
View Post
I'm not going to lie, but I was neglecting posting progress on Patreon, so I'll say right off the bat, that if I forget to post here again, check out engine's official Discord server, my Twitter or my YouT...
2022-11-21 14:43:34 +0000 UTC
View Post
As you can see, there are some posts below. Those are pretty old, and I'm not really sure if those should be removed, but anyway, I'm working on a game engine, and there won't be any updates regarding my mods.
If you would like to see some progress on the game engine, you can either view this 2022-02-25 10:31:38 +0000 UTC
View Post
So apparently I was completely neglecting Patreon for almost a whole year, damn, nice... Although I most certain that you guys were keeping up with my updates on other social medias like YouTube and Discord, here is a quick overview what have I achieved in that time (almost a year):
That was a long time since I've been posting anything. Not gonna lie, I should post here more. So let me recap what I've done ~~for hip-hop~~ in the meanwhile since October 4th (the last post).
So, since then, I developed and released a couple of updates for Blockbuster and Aperture.
Blockbuster updates
Blockbuste...
2020-02-10 09:47:34 +0000 UTC
View Post
Hello there!
I'm yet again a bit late with this update post. I have been busy a bit with work, but here we are.
Blockbuster 1.6.1 is a medium sized update that fixes a lot of bugs, adds a couple of nice Quality of Life tweaks and adds a ground breaking feature called Animated Poses. With Animated Poses you can create smooth tra...
2019-10-04 14:44:32 +0000 UTC
View Post
It's actually have been almost a month since I created my second channel, but as usually I always forget to update Patreon... 😩
So, my second channel is called McHorse's mods. It was created to avoid cluttering my main channel with update vi...
2019-08-16 17:12:34 +0000 UTC
View Post
I forgot to write a post a bit earlier, but basically, on 21th of May, I released Blockbuster 1.6 on its 3rd birthday! 🎉🎂
Blockbuster 1.6 took 5 months to make, and it features lot of awesome new features! Beside new features there are convenience tweaks and lots and lots of bug fixes! It should be the most stable update so far! (unl...
2019-05-27 07:54:35 +0000 UTC
View Post
Finally, after quite a while (last update was on Dec. 25th, 2018) I made another update to Aperture mod. If you don't know what Aperture mod is, it's basically a camera mod on steroids. In comparison to mods like CMDCam or BauerCam, Aperture lets you create much sophisticated camera movement without using any command (camera editing is done via ...
2019-05-13 12:18:38 +0000 UTC
View Post
Hello there!
Few days ago, I finally published a big update of my mods. Aperture, Blockbuster and Metamorph have been updated, and, oh boy, there are so many new features which will make lives of machinima creators so much easier!
Aperture 1.2 offers a new camera fixture type called Keyframe fixture. It does exactly what it's c...
2018-12-30 16:13:01 +0000 UTC
View Post
Sometimes, I get too wind up in development process, and other stuff happen, so basically, I finally I recalled that I forgot to post here about my latest mod (well, it's already out for a month...).
Basically, Emoticons mod adds player animations to the game and emote system (with lots of different emotes bundled). There are a lot of dances and ...
2018-11-23 08:17:45 +0000 UTC
View Post
After long long time, I finally made an updated tutorial for Blockbuster mod. The old one was published back in Dec. 24, 2016, and has a lot of outdated information about the mod. During this time span, Blockbuster evolved very much this required to create an updated tutorial.
This tutorial covers most recent version of Blockbuster mod, while als...
2018-08-10 07:50:08 +0000 UTC
View Post
After 3 months of work, I proudly present to you Blockbuster 1.5!
This massive update includes a lot of new features such as improved custom model system (faster reloading, better OBJ support, new model properties, etc.), green screen tools, model block (in 1.12.2, the morph is getting rendered), rewritten GUIs, better damage control and so much ...
2018-07-27 06:40:07 +0000 UTC
View Post