SamuKata
Daent

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TBOE Tuesday Upd8

Good afternoon. Today I have for you an update with a bit of a smorgasbord of stuff.
As lightly mentioned last time, some reconfiguring had broken the behaviour of vantawhite, maid and robo items. That's been fixed.

Grabby enemies
A lot of enemies grab you to apply bondage. That interaction has been changed somewhat...

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TBOE Tuesday Upd8: Spooky enemies

TBOE Tuesday Upd8: Spooky enemies

Today I have for you an update which adds two notable things: curses and costumed enemies
Each floor has a chance to be inflicted with a Binding of Isaac-style curse, which could hide the map or your stamina; and last week's spectres have also been made into a floor curse.
What's more, most enemies will wear costumes during the halloween m...

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TBOE Tuesday Upd8: G-G-G-Ghosts!

Good morrow, today I have for you a spooky feature, Spectres. During the months of October and November, each floor will have a chance to spawn one spectre, an enemy which is invisible until it gets close and which can pass through walls. The ghostly spectral restraints they apply are immediately deadlocked, but have a good chance to be unlocked...

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TBOE Tuesday Devlog

TBOE Tuesday Devlog

Good midday everyone. Today have for you a preview image of some ponygirl stuff. I am still mulling over the exact functionality of these items and the role of the pony.
I would like a task that is particular to the ponygirl role, and which is helped along by every pony item worn, much like the maid gear. The task would probably be one of log...

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TBOE Tuesday Devlog: Further Editor Stuff

TBOE Tuesday Devlog: Further Editor Stuff

Good tuesday to you. Today I have for you more talk of the "secret editor".

I have been doing further work in making the item-making part of this tool usable by people who don't have the knowledge bestowed unto them by having made the damn thing. As well as adding blocks to e.g. trip the wearer up, force them to move, give them new items,...

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TBOE Tuesday devlog: Scope of the game

One of the things that I often think about is how this kind of subscription-funded game development incentivises a kind of endless development process that involves adding a bunch of meaningless tat. I think that rather dooms games like Yandere Simulator, which are meant to have limited content and a defined end point. But for a roguelike such a...

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TBOE Tuesday Upd8: Tentacle moving and lootboxes

Good tuesday to you. Today I have for you an update that includes a couple previously mentioned features: Tentacles, when you remove them, have a good chance to move to a different part of the body instead of actually being removed. Lootboxes, also, will now also drop a platter of comsumables.
A lot of backend aspects are in the process of be...

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TBOE Tuesday devlog: Lootbox improvements

TBOE Tuesday devlog: Lootbox improvements

Good evening. Recently I have addressed the long standing problem of lootboxes being rather shitty in TBOE. Previously they would free you of an item if you were wearing one, or put a usually beneficial item on you otherwise.
Now they have a chance to give you an item even if it could remove one, and they shall always drop consumables. Those ...

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TBOE Tuesday Devlog: Editor stuff

TBOE Tuesday Devlog: Editor stuff

Good afternoon. today I have for you an update to the "secret editor". Which if you hadn't noticed is a tool in-game with which you can make your own items and rooms.

For a while in the past, it has been secret because it has been a bit too shitty and unexplained for public use, and so too will that be the case for a bit of the future. I'm...

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Choose your loadout!

Choose your loadout!

You awaken trapped in a small room, door locked.
By the door is a screen announcing: In order to leave, you must choose and wear three of the listed items.
Given that, which three of the nine do you take?

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TBOE Tuesday Upd8: Tentacles

TBOE Tuesday Upd8: Tentacles

Good morning. Today I have for you a new hazard: Occasional tentacle monsters will appear throughout the dungeon and cling if possible to Eliza as she passes by.
Partly I have made this in order to test out the new feature of animated items. Behold, as the tentacle creatures continue to writhe and squirm as long as they are worn! Perhaps ther...

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TBOE Tuesday Upd8: Tape 'n' money

TBOE Tuesday Upd8: Tape 'n' money

Good afternoon. two main changes today:
- The Robozone now intermittently features tape guys. As you might expect, they use tape to bind you, which has this new removal minigame that you see before you.
- You can now gather Money much like other consumables. It is found dropped on the floor like any other, but also drops from defeated enem...

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Tape?

Tape?

Tape.

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TBOE Tuesday Upd8: More art rework

TBOE Tuesday Upd8: More art rework

Good evening. I have further updates for you today.

  • Item buttons and tooltips (as shown in the screenshot above) have some explanatory text

  • More UI elements are controllable with keyboard, so you no longer have to use the mouse to change options or take off items

  • Main menu has some music now, and littl...

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TBOE Tuesday Upd8: Art rework

TBOE Tuesday Upd8: Art rework

I've spoken much of this ongoing rework of the character and item art. Here you will find a delivery of... most of it. Some of the wardrobe items are not yet redrawn, neither are the ending slates.

The Janitor items have also been changed into Maid items.

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TBOE Tuesday Devlog: Redrawing progress

TBOE Tuesday Devlog: Redrawing progress

As you know, I am currently in the process of redrawing the big Eliza portrait, and all the items in the game to match. For whatever reason I have decided that the new item sprites will be more refined and detailed than the previous ones. This will take more time than expected which is a con, but results in higher quality which is a pro. I am al...

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TBOE Tuesday Devlog: Art rework sketch

TBOE Tuesday Devlog: Art rework sketch

As part of the art update I have been making a fair number of sketches of Eliza, working out the details of her visual design. here's one o them with some of the changes annotated. lemme know what you think through any medium, if there are additional changes you would like or if some of this you would want reverted. my ears are as open as they'v...

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TBOE Tuesday Upd8

Today I have for you some improvements to presentation. More little animations here and there , and sound effects. For instance, the Recruiter now has a global ominous sound effect. What's more, the game has more of that immersive sketchbook theming to make it look ever more like something I drew quickly with a pen.
Updated character portrait...

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TBOE Tuesday devlog: Presentation

TBOE Tuesday devlog: Presentation

Over the next month or so I intend to improve the visual presentation of TBOE. Primarily that involves replacing the character portrait with a better drawing, and therefore probably also redoing the drawings for every item since the old sprites are unlikely to fit the new model. The above sketch is part of the process to nail down Eliza's design...

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The Running Gag

The Running Gag

Behold, for the solution to all issues of laziness is here! As long as they are specifically issues relating to not running for long enough. The Running Gag will, once configured and worn, force its wearer to run at the speed they've agreed to, for the duration they've agreed to, or be starved of oxygen until they pass out. There are many option...

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TBOE Tuesday Upd8

Hello again. Today's upd8 includes a couple minor points as usual.

Dead key pieces used to be handed to you for free when you win a run. That's basically still the case, but you have to do the terrible task of talking to Jean in the living room and asking for help in order to get them.

If you find yourself wearing the entire janitor ...

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ICBM: Intercontinental Bondage Missile

ICBM: Intercontinental Bondage Missile

Game's here: https://daent.itch.io/icbm 

I made a game in this recent DID Games jam! Check it out!

You have one simple goal: To build and launch a missile whose technology will force all people on earth to submit to bondage via explosion!
Unfortunately this n...

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TBOE tuesday upd8

Today I have for you some more stuff for the janitor archetype. Most notably, an associated ending. Once all five articles of janitor gear have been equipped, then Permalockers throughout the dungeon can be activated to forever seal poor Eliza into this gear. The splash screen has placeholder art for now, since I'll be re-doing a lot of the char...

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TBOE Tuesday Upd8

TBOE Tuesday Upd8

Hello, today I have for you some opportunities to slave away for the cult's benefit! Here's how it works:

If you linger too long on one floor, a Recruiter (shown above) will arrive. This enemy will chase you wherever you are and pass between rooms to get you. If it catches you, it will place upon you a piece of Janitor gear, with the same&...

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TBOE Tuesday devlog

This week I have been working on your subservience! The dungeon will have occasional detritus building up within it. Dirt and grime. If you are placed into the gear of the Janitor, then you will be able and 'encouraged' to go and clean it up. The idea is that rewards are available to those who do this cleaning and win the associated minigame, in...

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TBOE Tuesday Upd8

TBOE Tuesday Upd8

Today I bring you an upd8. The major changes are:

You can win! There's an NPC at home from whomst you can claim victory if you become fully freed. The endings you have achieved (currently only the one) are visible on the save select screen.

The UI has been improved! As mentioned in another ...

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TBOE devlog: shuffled UI

TBOE devlog: shuffled UI

All those buttons and indicators were getting a bit cramped and irritating. Whenever the next upd8 arrives it'll have the things shuffled around in this more appealing manner.

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Teleport suit

Teleport suit

Hey, do folks keep escaping your territory? Or disguising themselves? Simply slap a Teleport Suit on them and you'll be able to instantly recall them whenever you please! Bring back naughty runaways! Summon people to do tasks for you! Teleport them to troll them! The possibilities are endless, as long as they involve teleporting. The garish shin...

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Choose your bondage!

Choose your bondage!

You now have the opportunity to influence the fate of this fresh new slave! In this first stage you can describe the appearance and functionality of any collar that you want to force her to wear, or pick one of the examples in the image. At some point I'll pick a particularly entertaining suggestion or the most popular example, and we'll see how...

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Supermarket trip

Supermarket trip

In reference to: https://www.patreon.com/posts/getting-ready-to-100047084

If you bring a submissive shopping, it is important to equip them with the proper restraints so that they behave properly before the public's scrutinous eye. And it's a g...

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