This week I got close to finishing the static renders for the intimate scenes, at least the ones I was able to do without finished animations. I expect about 60-100 more. These are the renders that will be inserted right before and after the respective animation.
That means I will start working on the animations next Monday. I have added t...
2025-06-20 08:15:17 +0000 UTC
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And again one day early.
This week I have officially completed the static renders which are purely story related, 3470 to be exact. Also all labels so far are already edited, so no more time investment needed for those.
I expect about 200-300 additional static renders in the context of the intimate scenes, either starting them of, en...
2025-06-12 09:25:33 +0000 UTC
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Disclaimer:
I included two weeks of buffer since the chapter will most likely exceed 40,000 words, which will require more time for proofreading. Also, I will create all of the animations custom and by myself this time, unlike chapter 2 where only 30-40% were created by me and the rest were made with custom ordered templates.
If the ...
2025-06-08 20:22:51 +0000 UTC
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A day early this week since I will be busy tomorrow.
With Label 13 complete and the 3200 render mark passed, we are now on the home stretch as far as the static renders are concerned. My initial estimate was 3200, but the current trajectory suggests a figure closer to 3600. Label 12 is proving to be both more straightforward and more chall...
2025-06-05 10:22:11 +0000 UTC
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A quick self-plug: Thanks to the increased support following the release of Chapter 2, annual memberships are now available on the channel.
Not many people know this, but monthly transactions incur fixed costs for currency conversion and general costs for payment providers and Patreon itself. By subscribing with an annual membership, these...
2025-06-02 13:20:13 +0000 UTC
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It's been a productive week, with an average of 50 renders per day (take that Pirate Man). Label 15 is finished, and Label 13 should be completed within the next two days. After that, I have two weeks of self-hatred with Label 12 ahead of me before the fun but challenging part of the animation process begins.
Tomorrow I will reach the 3,00...
2025-05-30 06:53:40 +0000 UTC
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This week I began the announced back-and-forth jumping between labels. Label 11 is close to done up until the beginning of the first animation. Since this scene will probably be the most complex, I'm going to save it for last.
I've also finished the end of the chapter and the extended ending based on an earlier decision in the game. Next a...
2025-05-23 06:51:12 +0000 UTC
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As you can probably see, some of the bars in the top section of the progress report have moved. When I started I quickly realised that this chapter was going to be bigger than all the previous ones, so I adjusted my production planning slightly. Since the friend who does the proofreading for me also does this in his spare time without pay, I spl...
2025-05-16 07:42:55 +0000 UTC
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This week has been rather unspectacular again. Two days ago I broke the 2000 render mark for this chapter. I think from the end of next week I will be jumping around a bit with the labels. Label 11 and Label 14 are the spicy labels of this chapter and will be finished at the very end of the production cycle. Posing for them is quite time consumi...
2025-05-08 21:38:44 +0000 UTC
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With this week's completion, Chapter 3 is officially larger than Chapter 1. In terms of the number of renders, it should be about halfway there now. However, the exact number is difficult to predict, particularly because of the intimate scenes. I don't write these scenes in advance, but rather start posing and see where I end up once I'm happy w...
2025-05-01 22:00:02 +0000 UTC
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As usual, Lisa was a bitch (on a technical level of course ;DD), and her hair was a constant battle. But that's over for a few weeks now that Label 6 is complete. It feels good to finally see a different set again. This week has been extremely productive, and the chapter is already over 1,500 renders big. By the end of next week, it will be bigg...
2025-04-24 19:45:05 +0000 UTC
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Label 5 has been completed and I have to say that this has given me the biggest headache so far. Changing eyes and hairstyles 3 times on the same model because there were constant technical problems. In addition, because the set is so big and detailed, I had to be careful not to have more than 3 people in the picture because otherwise my VRAM di...
2025-04-18 08:11:46 +0000 UTC
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With the completion of Label 4, a piece of the chapter is also completed which determines a certain narrative element for the rest of the entire game. I've left some internal branches open over the course to the end of the game, which I'll decide at the time in terms of whether I'm able to implement them or not. This time it's about certain type...
2025-04-11 10:00:37 +0000 UTC
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This week ended rather unspectacularly. Another few hundred renders have been completed and the first 4 labels are almost finished.
Next week I will start with the labels that take more than a week to complete. Personally, these are always the most annoying because you feel like you're not making any progress.
By chance I discovered ...
2025-04-04 08:28:29 +0000 UTC
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At the request of various people. Here is the invitation link to the game's Discord:
https://discord.gg/Y4cwRDP8eA
This is just experimental from my side for now and I'll see how the whole thing develops. No mod requests or anything like that for now, please. Thank...
2025-04-02 14:20:08 +0000 UTC
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The first few hundred renders are done and I have to say that I feel at home again. After the short break and then almost 2 weeks of continuous dialogue writing, I've been longing to start posing again.
I don't want to spoil anything, but I was a bit thrown back to the very first scenes I created. The beginning of chapter 3 is finished and...
2025-03-28 11:09:21 +0000 UTC
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I saw that the cool kids are naming their chapters these days, so I thought, why shouldn't I? I went back and named the old ones and the new one, too.
Look, it even has a fancy poster now. (Couldn't decide between color or black and white, so here's both)
2025-03-27 21:43:38 +0000 UTC
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An eventful week, at least for me, comes to an end after the public release. Compared to the prologue and chapter 1, chapter 2 has received quite a lot of attention. Many thanks from me for that.
It was funny to see that what has often been told to me by other developers has now also happened to me. The range from complete garbage to the b...
2025-03-19 08:18:01 +0000 UTC
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So. Chapter 3.
My short break was quite relaxing. I didn't completely drop the game as it would have been too boring otherwise, but taking things a bit more slow helped a lot. You may also have seen my posts in between the releases where I tried out some stuff in daz.
As many have noticed, there was little mention of the more recent ...
2025-03-14 11:26:54 +0000 UTC
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Key factors
Main Story
Main LI routes
First test renders in 4k, then downscale to 2k to improve image quality with the actual in-game models.
This is what good friends look like, right?
2025-03-12 19:53:23 +0000 UTC
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Today I learned how to stack geoshells and then copy the mats to the newly created surfaces of the other geoshells without it looking like shit. So that's in these specific images:
Geoshell on geoshell on geoshell on geoshell
Looks the most realistic wet I've been able to accomplish so far. As a side note, rendering rain in daz is ho...
2025-03-10 15:23:07 +0000 UTC
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Hey guys. Sorry for this but I found a little oopsie I did in chapter 2. For those of you who haven't played, I'll try not to spoil anything.
When you engage in the first intimate scene of the game at the end of chapter 2, I stored your decision for that in a wrong type of variable that will cause problems in the future. I changed the link...
2025-03-06 11:21:37 +0000 UTC
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I found the wind simulation button in Daz3d, did that manually up until this point. Look, wusssshhhh. Also playing around with some color adjustment settings.
I've now looked at some other recommendations for changes to my image creation/editing process, and there is one thing many of them have in common. They all suggest rendering at twic...
2025-03-04 12:20:28 +0000 UTC
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Tried out some new lighting techniques.
Edit: Added 2 more windy ones. Wind simulation is really a pain in the ass to work with. I'm already scared of animations with long hair =((
Edit 2: Learned how to permanently attach certain objects to the body and have it follow the movement correctly. I did something similar in chapter 2, but...
2025-03-03 15:36:47 +0000 UTC
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Key factors
Main Story
Main LI routes
The new release dates for Chapter 2 are as follows:
Despite the rather spontaneous decision to ask someone for help with the dialogue corrections...
2025-02-28 18:35:07 +0000 UTC
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Last update before the release.
The bad news first. I hit a roadblock while working on Music & Sound. Since I was dissatisfied with the selection of free music, I wanted to try a paid service for chapter 2. Two were recommended by other AVN developers. The one I chose and a second one that starts at 2500 Euro/Dollar fee per year (noped...
2025-02-25 08:45:57 +0000 UTC
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Early update this week as I'll be a bit busy this weekend.
This week I finished editing up to the dialogue corrections. This includes everything that needs to be in code form for the functionality, the image processing of all renders, the transitions between the individual renders and the timings for the autoplay.
The chapter is now ...
2025-02-20 07:15:34 +0000 UTC
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This week I officially finished the 3d posing & rendering phase. With 25665 words and just over 2400 renders, the chapter is quite a bit bigger than chapter 1 and much more than what I had originally planned for it.
Now the boring editing phase begins. With that in mind, I've found someone kind enough to proofread the dialogues after m...
2025-02-14 15:00:20 +0000 UTC
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