Verion 0.186
Links:
Compressed (quality is slightly reduced)
Links:
Compressed. Quality is s...
2024-02-01 12:55:34 +0000 UTC View PostChangelog v 0.185
- continuation of David's story. Only the part when Tasha pretends to be his wife.
- 6 new scenes in total
There is no so much to add. I unfortunately removed short scenes which I planned to include into this update but without continuing the story of those events,...
2024-01-30 12:51:55 +0000 UTC View PostDear all,
I am slightly behind schedule due to other commitments. Nevertheless, I am still aiming to finish coding this week as initially planned. However, this delay implies that I'll need to dedicate some time next week for testing and polishing. Consequently, the update will most likely be released at the beginning of next month (...
2024-01-27 13:35:00 +0000 UTC View PostPlanning 100%
Scene making 98%
rendering 60%
writing 95%
coding 5%
Dear all,
I'm pleased to report that the most complicated and time-consuming part, scene creation, is complete, and I am now moving on to coding. Estimating the time required for rendering is challenging, as t...
2024-01-19 10:36:47 +0000 UTC View PostDear all,
Thank you for the warm reception of our last update. While it may not have brought as many new members to our community as I had hoped (including both paid and free members), I believe this will change over time, considering we've just started.
As you might recall, I mentioned that the technically complicated par...
2024-01-12 10:45:09 +0000 UTC View PostDear All,
if you want to unlock all scenes in the game, use this patch. Copy past in the game directory and replace the file. During the bath event one animation was not shown if you launch it from the gallery menu. This patch fixes this as well.
2024-01-10 14:39:25 +0000 UTC View PostHere we go.
Google Windows Original Size 2.01 GB
Google compressed C...
2024-01-08 19:19:17 +0000 UTC View PostDear all,
While I am uploading the new version, which will take a while, I would like to present you a changelog: Changelog v 0.180 David's path:
Dear all,
While we are just a couple of days from the release of the 0.18 version, I would like to invite you to a Discord channel for the game. If you join, you will find a warm corner and help our community to grow.
I've added a couple of new previews there...
Hello everybody,
Things took a little longer than anticipated, but the release is definitely set for next week, somewhere between Wednesday and Friday. I am not entirely satisfied with the progress for this update but if I to make everything what I wanted it will take way to long. It is better to do everything step by step.
Thi...
2024-01-05 22:17:24 +0000 UTC View PostDear all,
Merry Christmas and Happy New Year!
I don't have much to tell. Currently, I've started testing the game, but during the holidays, it's unlikely I'll finish this year. The game requires extensive testing, and once it's out of the alpha state, I will need the team to test it again and proofread the text. So, expect the update...
2023-12-30 19:33:31 +0000 UTC View PostDear followers,
First of all, I wish a Merry Christmas and happy holidays to everybody.
I am happy to announce that all text and scenes are now integrated into the game. What remains is to combine everything inside the game and complete the coding. Additionally, this will require testing and proofreading. So, how long might this take...
2023-12-26 13:42:48 +0000 UTC View PostThings are going well. I am currently doing coding and writing. The preparation for rendering, which is the most time-consuming part, is done. There are a few renders that need to be re-rendered, and a few more to be made. However, these will not cause any delays.
For this holiday period, I am free from personal affairs, so I will dedicate...
2023-12-16 17:28:52 +0000 UTC View PostDear followers,
While the preparation of renders is still keep going , it's time to start coding Alex's part in the actual game. I can't precisely estimate how long it will take. Even the slightest prediction could be entirely off, as coding depends on aspects that might be completed within a day or two, or could take up to a week or more....
2023-12-10 11:30:55 +0000 UTC View PostHello dear followers,
It's time for a progress update. In short, there is still some work to be done, but I'm excited to share the news that the most complicated coding part is complete, and a large batch of renders are ready.
However, I still need to create more scenes for this update as it's important to establish the story's direc...
2023-12-03 12:11:02 +0000 UTC View PostI think we are. Although I do not have a specific deadline in mind for the next update. As I mentioned before it is going to be Alex's turn to show the menu. Therefore, it requires some to set up some scenes new (i.e., old) locations and define the story directions.
The rendering and scenes creations is on and most complicated coding...
2023-11-26 14:13:56 +0000 UTC View PostSo, the next step is to show what Alex has prepared. The work continues. This time, I don't need to do as much coding from scratch, so things might move a bit faster. In the next update, I plan to add a substantial amount of content. As for animation, I can't say much at this stage. It's not a priority right now, and creating high-quality animat...
2023-11-21 18:03:26 +0000 UTC View PostAs I mentioned before this version includes different navigation system. Furthermore, after testing it over and over again, I decided not to implement dynamic feature (it appear only when you move cursor on it). The thing is that game requires to click on clock button many times, and if navigation screen is hidden, it makes strange perception th...
2023-11-18 13:11:38 +0000 UTC View PostYes, I have changed the navigation. Although I previously said that arrows brought more realistic movement around the house, they just got out of control. The issue is that when I started to add more images and a new location around the house, controlling those arrows became impossible. One way would be to adjust them manually for each image, wh...
2023-11-16 17:43:55 +0000 UTC View Post