TallBoys posts
🔑 Interaction system updates — WIP
Hey! Quick progress update. We’ve gathered a lot of feedback on interactions and started reworking the core pieces.
What’s new
More responsive and immersive interactions (as shown in the video).
Input remap: primary interactions are now on LMB — it feels more intuitive. 2025-10-13 20:42:05 +0000 UTC View Post
⚡Electricity System & VFX — WIP
Hey! We’re currently reworking the power system and making new VFX assets.
And the an overall scheme (of course, not representative of the final game):

Militsioner Demo — Latest Build
We’ve switched to a direct download of the build to make updates easier.
Download:
https://drive.google.com/drive/folders/1CUOwqVl2n1LTrJgw7yQzeNW9W3EnQPfU?usp=sharing
Keep your pr...
2025-09-27 22:12:40 +0000 UTC View PostAll 10-meter patrons will keep access to the playtest demo
Yo, Patreonboys!
We’ve been very busy over the past few months with the playtest, which is why there were no posts and responses may have been delayed. Now that we’re back to focusing fully on the development of Militsioner, we’ll continue sharing details of the process with you.
All 10-meter...
2025-09-19 18:40:59 +0000 UTC View Post🚲Bike: Concept & Asset WIP
Hey everyone!
It’s been a while—thanks for your patience. We’re slowly getting back to regular updates, starting with this new in-game bicycle prop.
More soon—stay tuned!
2025-05-12 10:52:58 +0000 UTC View PostDemo 3.0! - How to get access and Change List
Yo! New demo 3.0 is ready!
What does that mean? Well, over the past several months, we’ve been hard at work rethinking and gathering all the feedback you provided from the old demo. This iteration brings a bunch of new things we want to test and hear your thoughts on.
Let’s dive into the main changes. Here’s what we’ve got: 2025-04-19 14:03:59 +0000 UTC View Post
Urban Details: Street Stairs
😓 Oh... this ended up being one of the toughest assets to work on. Stairs might seem simple, but they went through endless iterations. We sifted through countless references, striving to balance beautiful design with technical precision. Every model was carefully optimized along the way.
The final result is not only perfect for creating...
2024-12-25 23:47:29 +0000 UTC View Post📚 Book Covers Designs
We’ve been working on in-game book covers—experimenting with typography and layout
2024-12-22 16:28:36 +0000 UTC View PostMilitsioner Demo 2.5
Update Summary
What’s New:
Two simultaneous escape scenarios (+1 secret escape for the true romantics).
Expanded location area with new places to explore.
Enhanced dialogue system
2024-12-12 15:50:27 +0000 UTC View Post
WIP: Environment Animations ✨🌿
Here’s a sneak peek at some WIP animations for props! These subtle movements are part of our effort to make the game world feel more dynamic and alive.
Using Vertex Animations, we’ve created a performance-friendly way to animate objects like air conditioners, fluttering flyers, swaying cloth, and even ...
2024-11-18 17:25:42 +0000 UTC View Post🛠️Militsioner Debugging Video Update
Hey everyone!
We know it’s been a bit quiet lately—most of our recent work has focused on refining core game systems and structure, which isn’t always the most visual part of development. However, we do have something cool to share: a behind-the-scenes look at the debugging process for Militsioner’s hand movements as he catches the...
2024-11-06 17:25:46 +0000 UTC View Post🪴New Concept Art | Interiors Update
Recently, we’ve been focusing on redesigning the interiors—how they should feel, function in gameplay, and fit the overall vibe of the game. Our goal is to create spaces that feel alive and lived-in, striking a balance between messy realism and avoiding a junkyard look. These are homes, not abandoned ghost towns (even though, in the last dem...
2024-09-25 09:00:09 +0000 UTC View PostCar Model WIP Update 🚗
Hey! There's a quick update on my current car model. You can see the blocking in our previous post. There’s still plenty of refining to do, but it’s shaping up well. We’ll keep you posted as more progress is made.
2024-09-16 10:31:25 +0000 UTC View PostInterior Props - Concept Art
Hey! In this update, we're showcasing some concept art along with a few design iterations—like this stove. Every object goes through multiple stages of refinement before becoming a 3D model.
We carefully consider factors such as the game's color palette, real-world prototypes for atmospheric accuracy, and how each item ties into the in-g...
2024-09-05 08:00:05 +0000 UTC View PostVHS Player 📼
Here’s a sneak peek at a new feature—the in-game VHS player.
It allows us to play 5-10 second videos, with the duration depending on the texture quality and framerate. We can even extend the playback for longer videos, as the CRT-screen emulation in the shader helps mask any loss in quality. This versatile feature not only adds a nostalgi...
Props Concept Art - Air conditioners
We’ve working on new concept art for the town props, including variations of small and large air conditioners. We’re also giving you a sneak peek with some WIP screenshots of the block-out phase for these future 3D assets.
2024-08-24 09:39:41 +0000 UTC View PostCar Interaction Prototype
Continuing our focus on interactivity, we've been diving deeper into car mechanics. We've finally begun reworking the car models and gameplay. In this video, you’ll get a first look at our progress. We’ve refined the shapes and proportions to create more comfortable and detailed interactions, aiming for an experience that’s even more detai...
2024-08-19 13:25:48 +0000 UTC View PostBreakable Windows and Doors - Interactions Update
Hey everyone! We're working on enhancing world interactivity, especially when it comes to adding a bit of controlled chaos. We're reworking windows to be more dynamic—not only can you break the glass, but you can also open them quietly using the latch from the inside. This feature allows you to navigate the environment more strategically, avoi...
2024-08-18 14:24:02 +0000 UTC View PostDemo 2.0 - 10 minutes of gameplay
Attention: If you're considering playing the demo, we recommend not watching this video to avoid spoilers.
2024-06-07 18:22:23 +0000 UTC View PostDemo 2.0 - How to get access and Change List
Yo! New demo 2.0 is ready!
What does that mean? Well, over the past several months, we’ve been hard at work rethinking and gathering all the feedback you provided from the old demo. This iteration brings a bunch of new things we want to test and hear your thoughts on.
Let’s dive into the main changes. Here’s what we’ve...
2024-06-07 18:22:16 +0000 UTC View Post👁💙 Art Direction Document
Yo, bandits! So, recently, we had to put together an art direction document – basically a mini artbook – to capture the essence of our game's vision. We thought, why not share it with you guys? IMO It came out pretty cool. We've packed it with all the main ideas and visual language we're aiming for in the game. Plus, we dive into some neat d...
2024-04-07 14:23:01 +0000 UTC View PostDemo Time ☕
Yo, new demo is up! Hope you haven't spoiled it with the latest video 🙉
Keep in mind—it's a work in progress and not the final vision for a game. We're counting on your feedback to help us shape it further. Take a moment to fill out the survey after you play the game. Also, please don't stream the demo.
We're al...
2023-12-07 21:25:13 +0000 UTC View Post🏛️ New Architecture Assets and Video of Location Dressing
Hi everyone,
We'd like to share a brief development update with you. Over the past few months, we've been focused on different aspects of our project, leading us to temporarily pause communication with you.
Our primary focus currently lies in conceptualizing the game loop and fine-tuning gameplay pacing. We're constantly iterating an...
2023-08-18 08:28:13 +0000 UTC View PostSource Res Arts and Media - Architecture
Yo! We've put together a pack that contains source res concepts, screenshots and other art related stuff. You're free to use this as you like for your personal purposes.
2023-05-07 15:33:19 +0000 UTC View PostConcept Art - Ticket Booth
Hey there, it's Vova! This is the concept-art of Ticket Booth for train station and researching process with various roof design. The goal was to create a ticket booth that looks both realistic and appealing, and that fits the context of a train station.
To achieve this, I started by researching various types of roof designs that would com...
2023-05-07 15:16:57 +0000 UTC View Post



























