adeptussteve posts
Development Update 13.02.2026
Hello everyone, welcome to this week's progress report.
Level:
After completing our work on the last major location last week, the Environment team moved on to working on quest areas to improve playability and fix issues for the upcoming March build. At the same time, our 3D artists continued their efforts o...
Development Update 06.02.2026
Hello everyone, welcome to this week's progress report.
Level:
Our work on blocking out the major locations is concluded, and the meshes have moved on to full production. We are now preparing for the March build by reviewing and polishing quest locations. This week, we started fixing several cave entrances o...
Development Update 30.01.2026
Hello everyone, welcome to this week's progress report.
Level:
This week, we continued working on the implementation of the Yterra blockout and added further details. Simultaneously, the production for the final assets for Yterra and Adún based on these blockout models has been started. We are also work...
Development Update 23.01.2026
Hello everyone, welcome to this week's progress report.
Level:
We have started modeling some additional personal space ships for some of the entourage characters that landed on Kerpal in pursuit of personal goals.
Work on Yterra continues, as well, we are now placing the tilesets and dressing the area up ...
Development Update 16.01.2026
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With our return to the office last week, the Environment team focused on the Secret Area and Yterra, finalizing the tileset blockout for the production of finished assets. On the tribal side, we added patterns to the buildings of the Sky Village to introduce a touch of color.
Development Update 09.01.2026
Happy new year Wild Lifers!
Welcome back, we hope you had a restful and merry time at the end of 2025. Our team is back at it and we are pumped to tackle this year. Our goal is set - finish Wild Life and get to a smooth release for Q3/4.
This week was a lot of organizational tasks, meetings and planning on all departments and we are now...
2026-01-09 15:27:48 +0000 UTC View PostWild Life Combat Arena Community Event
Human Combat Arena Highscore Challenge
The arena is open, the gloves are off, and it’s time to see how far you can push your skills.
This is a full-on highscore chase in the Human Combat Arena, where you fight against weapon wielding enemies and try to squ...
2025-12-19 16:07:56 +0000 UTC View PostBuild Release 10$ December 2025
Welcome all!
Here is the release of the 10$ build for December. Enjoy :)
We invite you to read the changelogs here if you haven't already to find out what's new.
Public Build Release December 2025
Welcome all!
Here is the release of the public build for December. Enjoy :)
We invite you to read the changelogs here if you haven't already to find out what's new.
Build Release 17.12.2025 Announcement and Changelog
Welcome to the December build release!
Where do we begin.. The landscape is making good progress with the visual upgrade, we now have implemented the new landscape material with the new textures, terrain color blending with cliff and rock models, new rock materials and textures, new water body meshes and river-beds, and an updated, more de...
2025-12-17 15:06:00 +0000 UTC View PostWild Life × Kiiroo – Official Partnership Announcement
Hey everyone,
today we finally get to share something we’ve been building behind the scenes:
Kiiroo is now the official interactive toy partner for Wild Life.
Wild Life has always been about immersion – from roaming Kerpal’s jungles and deserts to building real relationships with the characters you care abou...
2025-12-14 16:56:26 +0000 UTC View PostBuild Release 05.12.2025 Announcement and Changelog
Welcome to the December test build!
Where do we begin.. The landscape is making good progress with the visual upgrade and we are in the midst of integrating the changes, we expect them to be fully integrated in the $10 build, but you can see an in-between step in this test build already :) More landscape details, better river meshes, updat...
2025-12-05 11:46:23 +0000 UTC View PostDevelopment Update 28.11.2025
Hello everyone, welcome to this week's progress report.
Level:
This week, we started preparing the tileset used for the Shipwreck location Yterra for final asset production, and during that process we identified areas where the tileset could be improved. In parallel, we continued our efforts in the Sky Villa...
Development Update 21.11.2025
Hello everyone, welcome to this week's progress report.
Level:
In the level department, we are currently implementing the Sky Village props into the game, setting up collision, material settings and other things to get them up to par with the other assets. We have also been working on UV unwrapping and textu...
Development Update 14.11.2025
Hello everyone, welcome to this week's progress report.
Level:
The Environment Team has made steady progress on the large task of the landscape rework, with a focus on integrating larger rocks and cliffs more smoothly into the terrain. While part of the team worked on implementing the first batch of assets f...
Development Update 07.11.2025
Hello everyone, welcome to this week's progress report.
Level:
This week, we have been working on improving the landscape look by adding little erosion details and other smaller features to make it look more detailed when you look at it from afar. We have also been continuing our work on the interior design ...
Development Update 31.10.2025
Hello everyone, welcome to this week's progress report.
Level:
This week, we continued work on the A-quality blockout for Umbar and on detail meshes for Apoc. In parallel to that, we finished updating our landscape textures, which are now waiting to be implemented on the story mode world map. The world map t...
Development Update 24.10.2025
Hello everyone, welcome to this week's progress report.
Level:
We have continued working on the detail meshes for Apoc and have started the next phase for Umbar, creating a tile set for all buildings. In parallel, we’ve been testing our foliage production tools, focusing on mesh creation and wind an...
Patreon 10$ Build Release October 2025
Welcome all!
Here is the release of the 10$ build for October. Enjoy :)
We invite you to read the changelogs here if you haven't already to find out what's new.
Patreon Public Build Release October 2025
Welcome all!
Here is the release of the public build for October. Enjoy :)
We invite you to read the changelogs here if you haven't already to find out what's new.
Build Release 17.10.2025 Announcement and Changelog
Welcome to the October build release!
Big changes that the environment team is working on aren't quite ready yet, but we finished the A-quality blockout for Sky Village buildings and large structures. The canyon region also has a nice first pass for the foliage blockout done and it's looking nice already. Additionally, we have created a ve...
2025-10-17 11:31:25 +0000 UTC View PostMember Testing Build Release October 2025
Welcome all!
Here is the release of the Member Testing build for October. Enjoy :)
We invite you to read the changelogs here if you haven't already to find out what's new.
Build Release 10.10.2025 Announcement and Changelog
Welcome to the October test build!
Big changes that the environment team is working on aren't quite ready yet, but we finished the A-quality blockout for Sky Village buildings and large structures. The canyon region also has a nice first pass for the foliage blockout done and it's looking nice already. Additionally, we have created a very ...
2025-10-10 09:57:25 +0000 UTC View PostDevelopment Update 26.09.2025
Hello everyone, welcome to this week's progress report.
Level:
We continued working on the Sky Village A blockout, we adjusted some materials to get a better feel of the final color scheme and continued working on the interiors.
On the landscape side of things, we have continued to improve textures for gr...
















