Introduction
In Goddess Maker’s “Lab of God” game section, Mental Impediments are an interactive means to permanently increase the player character’s intelligence alongside nutrients.
Gimmick Explanation
As the player character nakedly researches competencies, such as che...
2025-10-17 17:31:11 +0000 UTC
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Introduction
To preface, I wasn’t going to add additional support tiers until someone explicitly asked me to, since I was unsure it would be appropriate to give platform to higher payment options, when I don’t intend to offer anything extra.
Many of you who have played my game, “Goddess Maker”, have often c...
2025-09-30 23:12:05 +0000 UTC
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Date: September 14th, 2025
• The last of the A.2.X series of updates, until A.3’s development.
• Much parallels to A.2’s initial build development.
• Aside from the boatload of new experiments and story content, the 25 new character sprites, alone, is something that I feel the community will really...
2025-09-14 14:27:05 +0000 UTC
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Introduction
The corresponding illustration to this post features the community-commissioned characters “Brad” and “Celine”, whom are connected to a community-commissioned Goddess Maker mod in-development called “Workplace Tension”.
Mods in Goddess Maker
Granted Goddess Mak...
2025-08-11 22:33:22 +0000 UTC
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Introduction
Today is the Anniversary of the Release of the First Distribution Build, A.0, of this Official Multi-Year Goddess Maker Project.
As A.2.2 is coming near, today seems to be the ideal day to present a new volume of the pre-release Q&A.
On Chad and Stacy (Featured Illustrati...
2025-07-29 06:48:17 +0000 UTC
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Introduction
From out of left field, there’s a mechanic in Goddess Maker’s “Lab of God” game section where politics is involved, a distinct mode of operation away from the norm of conducting lewd science, but one whose importance to the game section is highly complementary to “Lab of God” whole human-centric t...
2025-06-26 14:21:06 +0000 UTC
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Introduction
As Goddess Maker is presenting itself as a roleplaying game set in a unique developer-crafted world, it is key to ensure that the characters are beholden to an in-game purpose.
Many in the Community Custom Character discussion have often asked about a guide to help them understand how their chara...
2025-06-04 09:15:36 +0000 UTC
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I express a strong vocal interest in seeing the actualization of a centralized Ascension Fetish Online Community, and if such a community were to exist it would need a foundation to lay itself on, in order to prosper and grow.
This proposed website, would be similar in its scope and aim to the late "omnipotent-girls(dot)net" website, but ...
2025-05-15 09:09:02 +0000 UTC
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Date: April 30th, 2025
• The first of the A.2.X series of smaller, more frequent updates.
• A.2.1’s main focus was the development of new art assets to replace many of the placeholder icons featured in A.2.
• As is the precedent set by the other development builds, distribution is limited to tho...
2025-05-01 04:56:45 +0000 UTC
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Prelude: Commentary on Attribute Color Choices
To those whom filled out the recently closed attribute color preference form, I thank you as it has help me settle on my definitive picks as seen by the above image.
To further explain my picks, here’s my thought process:
Height : Green<...
2025-04-14 12:29:43 +0000 UTC
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As Goddess Maker has multiple independent growth attributes such as height and intelligence speed, it is wise to categorize them by distinct colors for immediate reference.
Although I have my choice of color preferences for each of the attributes, there are some choices I am not completely sold by and am open to new suggestions for the be...
2025-03-29 07:40:00 +0000 UTC
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Introduction
A Talk Tree in Goddess Maker’s “Lab of God” game section is a quality of life feature that’s meant to be a type of ongoing conversation with a consequential character throughout the long timeframe of the section, engaged at the player’s own pace with opportunities unlocked along the way.
<...
2025-03-24 06:28:31 +0000 UTC
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Mechanic Introduction:
In Goddess Maker’s “Lab of God” game section, Prestige is a mechanic directly linked to Breast Growth for the Partner Character and Penis Growth for Player Character (or Pig Growth if playing with sexual content turned off).
Normally, even with applying the bonus values that nutrients g...
2025-02-25 08:32:31 +0000 UTC
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If you’ve finished playing with A.2, please take a few minutes to fill out this survey.
Survey has closed. Additional Feedback may be shared through private messages.
2025-02-22 00:51:26 +0000 UTC
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Date: February 14th, 2025
•The third major build of Project Binary Ascension, Goddess Maker A.2, has been released to the patrons whom have met the financial qualifications of the Game Access Membership Tier.
• Likewise, others who wish to play the newest Goddess Maker build, please meet the same qualific...
2025-02-15 13:08:18 +0000 UTC
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Introduction:
Like the Q&A prior to the release of A.1 and now that we’re near the end of the post-A.1 period, I’ve decided to write out a new Goddess Maker Q&A.
Like the first, this too takes inspiration from my many discussions throughout these months.
Goddess Maker (Post A.1) Que...
2025-01-08 08:40:14 +0000 UTC
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Introduction
In Goddess Maker, Sex can either be a scripted narrative event, or more commonly, an interactive sequence, the latter which will be explored in this mechanic summary.
Developer’s Mindset
Sex in a lot of fetish games is often reserved in limited regard for special m...
2024-12-19 21:53:22 +0000 UTC
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Introduction
In the full game of Goddess Maker, NPCs are the “living” population that make up the diverse coloration of the human species.
Unlike other games where the collective of humanity is an absent force that is dwarfed to irrelevance in the face of a few characters, NPCS in Goddess Maker are meant to be ...
2024-12-08 05:54:01 +0000 UTC
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This is a poll to get a feel of the community’s favorite fetish scenarios from the twenty game-applicable scenarios below and a nudge to which I should take a special consideration in developing.
Note that these scenarios are vague generalizations, rather than certain intended events.
POST POL...
2024-11-30 04:12:21 +0000 UTC
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The Character “Captain Disgust”
Captain Disgust is a world war survivor and ex-police chief of a previously prosperous urban city that had been ruthlessly demolished not too long ago.
His character is one of grumpiness and intolerance towards the selfish feats of human ambition and the collateral damage h...
2024-11-22 05:09:48 +0000 UTC
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Annual Membership Subscription
From this day forward, you can upgrade to an Annual Membership that guarantees your support and access to the newest game builds for a whole year, at a discounted rate compared to if you were to subscribe monthly.
If you believe in my mission and wish to support the development of “...
2024-11-18 18:02:57 +0000 UTC
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The Character “Freda”
Freda is a character mix between the short troublemaker archetype and a glorification of the negatives of organized crime.
Freda’s concept is of a cold hearted girl, who grew up part of a historical mafia family and is very self-conscious about her stunted height, that she views as...
2024-11-17 12:04:03 +0000 UTC
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Introduction
The “Lab of God” section has a continuity of canon events that progressively get crazier and crazier, the longer the procrastination on securing a path to godhood occurs.
This is the reasoning towards the inclusion of the day-to-day progression mechanic in “Lab of God” as, as humans we are boun...
2024-11-13 20:53:27 +0000 UTC
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The Mechanic “Grocery Store”
The local Grocery Store is an nearby institution to the lab that sells the Player and Partner Character nutrients at a generally lower cost as compared to the competition, as much of the nutrients sold are grown locally and aren’t shipped in with high fuel costs passed onto the consumer....
2024-11-09 06:41:16 +0000 UTC
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Introduction
The “Lab of God” section of Goddess Maker is the fundamental “human-based” section of Goddess Maker, and so is the most natural when concerning the occurrence of transformations.
These natural transformations take inspiration from real-life examples, such height growth being day-to-day wi...
2024-11-01 09:09:41 +0000 UTC
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Introduction
In Goddess Maker, the Omni-Hub is the game area that binds the route-based game structure together and serves as the method of recognizing 100% completion.
Purpose
As Goddess Maker is a route-based game, there is a pressing need to manage and incentivize global progress, th...
2024-10-17 07:25:05 +0000 UTC
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Introduction
Since people liked my Height Scale, here’s the Intelligence Scale that I’m using for Goddess Maker.
How is Intelligence Measured?
Intelligence Levels are a culmination of the following measurements: Height (Brain Size), Intelligence Speed (Hertz), and Soul (Sixth-Dimensi...
2024-10-08 17:10:48 +0000 UTC
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Premise:
Due to the open nature of Goddess Maker’s Gameplay, there will be a lot of minor characters that serve as benchmarks for attribute comparison, as well as making appearances in random events and social experiments.
Out of the twenty proposed NPC concepts below, using the multiple choice format, please sel...
2024-10-02 02:38:10 +0000 UTC
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Introduction:
One of the goals of Goddess Maker is to present the ascension of godhood, as a potentially positive act, rather than a certain negative transition of someone seeking power for the sole sake of it.
This positive attribution of ascension is through a mechanic of “Learned Benevolence”, where the etho...
2024-09-29 22:20:37 +0000 UTC
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Introduction:
Since there are those who are curious about to what degree the game sections within Goddess Maker's route-based gameplay differ from each other, I made a sample basic outline featuring Goddess Maker’s initial section “Lab of God” that should help better clarify my main considerations for how I develop ...
2024-09-22 01:25:13 +0000 UTC
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