Have you wondered if it would be possible to create an animated version of your MidJourney (or any other ai art-gen site) character?
This android phone application can do that for you. The UI is chaos, but it is wel...
2022-09-23 15:34:19 +0000 UTC
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I am not the only one thinking this has a solid future.
-Cheers
2022-09-12 01:19:22 +0000 UTC
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Hi! If you're new to my Patreon, please know that I usually upload rewards between the 18th - 26th of the Month. This Patreon page charges per creation whenever you see the ✅ icon in the title of the post. Thank you for your support to continue to create exclusive content regarding anime creation in Blender.
I've bee...
2022-09-10 22:29:27 +0000 UTC
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Hello, awesome Patreon. The modeling videos for creating the "Ghost" character head have been uploaded. These series of videos are going to show the full process for the creation of the anime character in Blender.
2022-08-29 19:14:44 +0000 UTC
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Hi, marvelous Patreon! Here's the video I mentioned earlier in the month, if you're interested to know how to edit the Normals from the Guilty Gear model Ramlethal.
Of course, you can watch this video as a reference, and modify the normals on Ghost's model head, given out this month as reward (phase 1). Next month (Phase 2), I'll be editing G...
2022-08-27 22:54:04 +0000 UTC
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Hello! This is the first phase for the Ghost face, before doing all normal tweaks and maps. The next month Ghost will be completed and you can see the final stage of the stylized shader on his face, head and hair.
****UPDATE 2022/08/28****
Here's Ghost's face (Phase 1) with basic normal tweaking, data transfer modifer and outline: <...
2022-08-27 22:48:40 +0000 UTC
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Hello, since today's the 26th, I'll be uploading the GHOST head (primal phase) blender file (+ a video will be uploaded soon for Patreons only); and the second reward, in just a few more hours. I've been delivering previous client and commission work all this week, but I'm ready to upload now.
2022-08-26 22:51:40 +0000 UTC
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Hello, marvelous Patreon. At the beginning of August, I posted about the development for a hardware device able to control Blender directly. Unlike different hardware decks like "El Gato" and other high budget macro devices, the "Deck Pilot for Blender" was thought specifically to control Blender's 3D space and other editors like the Grease Penc...
2022-08-25 21:29:12 +0000 UTC
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Hello, awesome Patreon. If you're new in this community, please know that I generally upload rewards in the week of the 18th-26th of every month. This Patreon page charges "per creation". You can identify the rewards charged when you see this icon on the title post ✅. Starting on November, I will send all rewards of the month individually when...
2022-08-24 12:14:29 +0000 UTC
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Hello! Animation in 2D helps us a lot when we are working with a 3D character. I found this video explains how to break down a pose, create arcs and control timing in the best way possible. This is the key ingredient to make 3D animation look like "2D": Stepping curves, notice there is no "automatic interpolation" between drawings, and that's wh...
2022-08-20 08:41:44 +0000 UTC
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Hello, amazing Patreon! In case you're new to my page, there are two characters that will be released solely for Patreons in the coming months:
Ghost(M) and Viper Sting (F).
These two cyber soldiers are part of the C77-C79 (Fixy Universe).
So, here's a screenshot.
A full 6 hour modeling video has been recorded for the final head...
2022-08-16 15:11:03 +0000 UTC
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Have you ever wanted to have more than the mouse to create things in Blender?
What about the complicated shortcuts on the sculpt mode? Or the interactions between keyboard + mouse + screen position....? ugh.. let's face it, there can be many different ways to make Blender workflow better.
I am currently working with a custom har...
2022-08-16 06:12:36 +0000 UTC
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We're not out of the woods yet, but now that the implementation has been done, it basically means we'll get future Blender releases supporting our NPR shading method.
In addition, faster, better, viewport realtime and realtime compositing will be supported on Eevee Next regarding shader to RGBA.
2022-08-13 18:35:54 +0000 UTC
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Hello, awesome Patreon! I'd like to share with you these format size pages since I know there are a lot of variances when it comes to publishing your own comicbook content.
I recently got to know that .ZIP files containing a .PDF (comic book) in Gumroad, can be read with their own browser "reader". Which is (of course) a parsing of the .pdf f...
2022-08-10 01:41:20 +0000 UTC
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Hi. I just found this reference by this artist. He's a Zbrush modeler, but the graphic clearly explains the relationship between viewing angle/lights. We can apply this physical comparison in our 3D environment by "bending" (editing) normals. (Pinterest ref).
2022-08-07 23:05:55 +0000 UTC
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Hello, wonderful Patreon! This is a sneak preview of how the Fixy model is turning out using the retro look (90's grain VHS). This completed model will be available for all WingFox students only.
But for all PATREONS, we're going to do the same techniques (uv squares, retro VHS shaders, vertex paint, ILM map, etc..) with the character GHO...
2022-08-05 08:56:39 +0000 UTC
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Hello, wonderful Patreon. If you're new to my page, I generally post rewards after the 18th of each month until the 26th. In that period, I will post rewards with this ✅ icon. This page works "per creation", and I generally post up to 2 or 3 rewards a month.
Also, don't forget there has been many rewards publicly poste...
2022-08-04 23:02:27 +0000 UTC
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Hello, amazing Patreon! Thanks to your support I can dedicate more time to explore, record, edit and bring you videos and files about the way different Toon shaded game models work, specially the ones from Guilty Gear.
You can check out this .BLEND file to STUDY 2022-07-25 13:05:48 +0000 UTC
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Ok, it's finally happening. After 4 years that I have received and immense amount of questions about Unreal Engine , I'm finally going to "grab the bull by the horns" (which is to say I started to learn Unreal engine).
This is going to be a long thread, revealing the possible plans for the upcoming rewards in Q1 ...
2022-07-25 12:44:55 +0000 UTC
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Hello, amazing Patreon. This month's (1 of 3) rewards, will be the Dragon Knight animated model. Please remember this file is for STUDYING PURPOSES ONLY >>
I don't claim this file as mine. I only did ...
2022-07-19 04:06:42 +0000 UTC
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Wow! New feature on Patreon! I can finally post IN-post images!
Hello, amazing Patreon! How are you doing?
I've been working really hard recording videos to bring you different approaches to normal editing. Here's a capture of how the normal direction looks from Jacko's face.
If you're new to my Patreon page, I usually post...
2022-07-12 11:38:30 +0000 UTC
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For everyone else thinking about the SOBEL FILTER *outline by normal* technique (I presented here), I confirm: IT WORKS! (WATCH VIDEO>>)
Not only can we now do proper OUTLINE FILTERING for ch...
2022-07-10 07:13:35 +0000 UTC
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Hello, amazing Patreon. Arc System Works' Past Guilty Gear Conferences are going to be fully available online. Besides the PDF guide, they are now publishing the accompanying videos explaining all you need to know about rigging, stylization, animation and more!
All of the videos are presented using SOFTIMAGE.
And who is your guide and ...
2022-07-06 18:35:17 +0000 UTC
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This is a new case study for stylized shaders. Constructing this character shader took me around 3 hours. Even though I have a lot of experience with the previous Guilty Gear XRd, GG Strive, DBZ Fighters and GBFVS shaders, this new way of shading posted a challenge.
I mentioned on some of my very first videos, that you can construct ...
2022-06-30 09:52:33 +0000 UTC
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DNF Duel was released globally and I finally had the chance to explore this year's new shading and texture maps from the game.
This is the result in a quick setup.
I still need to do the outline, but so far, it looks decent. This one has the winning animation.
-Pierre.
2022-06-30 08:00:59 +0000 UTC
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IMPORTANT NOTE: THE FINAL VIDEO IS STILL COMPRESSING. I WILL RELINK THE VIDEO ONCE IT FINISHES COMPRESSING. IT IS A NEW VIDEO. PLEASE BE PATIENT, I WILL DO A SECOND POST to remind you to watch the 1H40 thoroughly explained NORMAL EDITING WORKFLOW. This is NOTHING that you've seen before on youtube or ot...
2022-06-28 23:28:40 +0000 UTC
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Hello, this video is the first reward of June.
-Setting up the connection between PC and Android for facial tracking has always been a nightmare for some of us Blender Artists.
So I took the time to dive deep with the developer of MeowFace app (the only app that tracks your face using Android in the same way that iPhone tracks you...
2022-06-26 15:33:34 +0000 UTC
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Dear Patreon, I appreciate your patience for June's rewards. If you're a new Patreon, I usually publish reward files and videos in the week of the 18th to the 26th of every month. I will try to post :
* FACE EDITING VIDEO for FACE NORMALS
* FACE IT video 2 (of 33 in the series)
These two rewards go hand in hand because you can easi...
2022-06-25 10:15:21 +0000 UTC
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Hello, marvelous Patreon!
I have been busy with the NORMAL EDITING videos. Yes, you read that right: I'm editing the videos you'll get this month as Patreon reward.
For 3 long years, I've sought the time to upload a very much needed video about EDITING NORMALS for your Anime faces. The great news is you'll get the video here in Pa...
2022-06-15 07:00:38 +0000 UTC
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Hello, amazing Patreon! Long time no write.
I've been working with Davinci Resolve and Blender for short video editing. Here I want to share with you a quick update with this simple submarine scene. The depth of the sea is created using a volume shader. This is completely EEVEE. You can also notice the reference submarine from MI6 (M...
2022-06-15 06:57:26 +0000 UTC
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