SamuKata
3dcinetv
3dcinetv

patreon


Best example of Normal editing

Hi. I just found this reference by this artist. He's a Zbrush modeler, but the graphic clearly explains the relationship between viewing angle/lights. We can apply this physical comparison in our 3D environment by "bending" (editing) normals. (Pinterest ref).

Best example of Normal editing

More Creators