Hey! I've got some good news!
The Biology Lab - one of the only rooms in school that was completely empty - is now furnished with props!
Currently, no aspect of the room features any sort of functionality, but off the top of my head, I can quickly think of three utilities for this room:
1. Freezing students to death by locking...
2023-08-13 08:17:20 +0000 UTC
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As mentioned in a previous post, I am currently preparing the assets required for the inclusion of the next rival's Befriend/Betray stealth mission. The mission will take place in the middle of Buraza Town's commercial district. The player will walk across roads and sidewalks, and storefronts will mark the boundaries of the playable area.
...
2023-08-08 18:46:23 +0000 UTC
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I've said it before, but the majority of work I do is not related to writing code. It's speaking with 2D artists / 3D modelers / animators. The majority of my time is spent reviewing their work, testing their work, and requesting changes when necessary.
When I need to explain to a volunteer how their work can be improved, I do everything I...
2023-08-05 22:54:54 +0000 UTC
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Some of the oldest animations in the game are the "laughing" animations. These animations were created by taking 5 frames from other animations (like "nodding yes") and looping that 5-frame segment to create the impression of laughter.
These "animations" - if you can even call them that - were put into the game in 2014, and were some of th...
2023-08-03 06:45:54 +0000 UTC
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I did it! I posted never-before-seen material for 30 days in a row! ...right? I didn't miss a day, did I? I didn't skip directly from 14 to 16 or some other mistake like that, right?
Anyway, for the final day of this 30-day event, I figured that I should post the most exciting behind-the-scenes material I could possibly muster...and I figu...
2023-07-02 15:36:33 +0000 UTC
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Hello!
As we wrap up the 30-straight-days of never-before-seen art, I'm dropping all of the last remaining "miscellaneous" concept art: easter egg designs.
In the gallery above, you'll find a potential design for Ayano's "Persona" if a Persona easter egg was ever added to the game, the concept art for the Stand (Bad Romance) that she...
2023-07-01 19:19:03 +0000 UTC
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We've almost reached the end of my one-solid-month-of-concept-art challenge! Only three days to go!
When I first announced that I would be posting concept art, I teased that I would be sharing the design for Yamiko's Shinigami. Since there are only 3 days remaining, I figure that now is the right time to finally make good on that promise!<...
2023-06-30 22:07:23 +0000 UTC
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You've heard of YouTooz, right? They're a company that manufactures collectible figurines of popular Internet creators.
In 2019, I began speaking with YouTooz about the possibility of releasing a figurine. Because Ayano is my "mascot," and because one of my biggest dreams is to sell a physical figurine of Ayano, we started designing a Yand...
2023-06-29 20:15:21 +0000 UTC
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Earlier this year, a 3D modeler contacted me and volunteered to create assets for the game. Their portfolio had a lot of environments - building interiors and exteriors, furniture, etc - so I knew they were perfect for a certain task. I described what I wanted, they got to work...and at this point in time, the environment I requested is almost d...
2023-06-28 16:20:24 +0000 UTC
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In recent times, I am very reluctant to consider planning anything for the game that isn't absolutely necessary, especially if it's ambitious, complex, and would take a lot of time to add - but there is one "unnecessary" feature that I'm so enthusiastic about, there is a chance that I may actually take the time to add i...
2023-06-27 17:45:26 +0000 UTC
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I was pretty proud of the Matchmaking feature (it was the first feature so ambitious that it took more than 2 weeks to implement) and I wanted my video about it to be special, so I requested fancy artwork for the thumbnail. The illustration that I used can be seen in this video: 2023-06-26 17:46:24 +0000 UTC
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I've said it many times before, but I'm quite unsatisfied with the game's user interface, and I'm always wondering how it could be improved. At various points throughout the game's development, I've asked artists to imagine and illustrate potential new designs for the UI - and here's a collection of concepts that they've come up with!
Over...
2023-06-25 16:21:29 +0000 UTC
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Like everything else in the game, the outfit that the protagonist wears during stealth missions (like the Osana Stalker mission and the Insane Asylum mission) is something that had to be designed and illustrated before a modeler could create it. The current design - black turtleneck, black shorts - was sketched by a volunteer. However, I was nev...
2023-06-24 17:00:47 +0000 UTC
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Over the course of Yandere Simulator's development, only two storyboards were ever created: one for the "Driving your rivals to murder" video, and one for the cutscene where Senpai meets Amai. The storyboard for Senpai meeting Amai was extremely useful in helping to visualize how the cutscene would be playing out.
As you can see, some aspe...
2023-06-23 16:23:41 +0000 UTC
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Over the years, various mobile game developers have contacted me and offered me money to advertise their game on my channels. I turned down each one of these offers, because I couldn't possibly recommend something to my viewers unless I personally cared about it, and I just don't care about most mobile games.
However, whenever a developer ...
2023-06-22 16:46:51 +0000 UTC
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When working together with a company to manufacture plush dolls of Yandere Sim characters, orthographic artwork (front view, side view, back view) needed to be created of the characters. This is that artwork!
2023-06-21 15:55:59 +0000 UTC
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This artwork might have appeared in one of my YouTube videos, but as far as I know, I've never publicly shared the full-resolution artwork.
These illustrations were created while searching for an art style that was appropriate for the game - realistic or cartoony, serious or stylized. The expressions were drawn as reference for the modeler...
2023-06-20 16:24:54 +0000 UTC
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I've said this dozens - hundreds? - of times over the course of the game's development, but I really dislike the characters' body proportions. Anime characters are known for being tall and slender, and the Yandere Sim characters look like the exact opposite; short and wide. They also look too young, closer to "mid teen"...
2023-06-19 15:56:56 +0000 UTC
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Hello!
This is the original concept art for Mission Mode. As you can see. Some of the original ideas made it into the game almost 1-to-1 (font choice, Mission Failed screen), and others weren't used at all.
Even after all this time, I still feel like some aspects of the Mission Mode GUI look far too primitive and amateurish, and ...
2023-06-18 15:18:54 +0000 UTC
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Hey, remember when I said that I was done showing you images of environments? Well, it turns out I'm going to have to retract that statement. Yesterday, I discovered some more images that would probably be of interest to you patrons - the progress screenshots for an environment that was being modeled last year.
The modeler who was working ...
2023-06-17 15:31:12 +0000 UTC
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Any time that a new asset is needed for the game, an artist needs to design and draw it before a modeller can model it. Absolutely every model that you see in the game - from the characters' hair down to the accessories they wear - had to be illustrated from multiple angles before it could be created in 3D.
The process begins with sketchin...
2023-06-16 15:26:43 +0000 UTC
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Long-term fans of the game may remember the time when I proposed a "skirt-based inventory system" - an inventory interface which would depict the protagonist spreading apart her skirt to reveal the murder tools that she was concealing underneath it:
2023-06-15 16:33:18 +0000 UTC
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The school's layout is very utilitarian - a lot of straight lines and right angles. This is accurate to the design of Japanese educational institutions in real life, but I've often worried that it makes the level design feel very boring. So, at various points throughout the game's development, I've asked concept artist to re-design the layout of...
2023-06-14 15:52:23 +0000 UTC
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I'm almost done sharing concept art related to environments! Tomorrow will be the last "dump" of environment concept art, and it'll be the biggest one yet. But, for today, here is some concept art that was created for some of the school's interior environments.
Here's the original concept art for the Anime and Gaming room. As you can see, ...
2023-06-13 19:00:06 +0000 UTC
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On July 16th, 2022, I made a post here on this Patreon page to share some never-before-seen concept art of costumes that were designed for the Light Music Club:
https://www.patreon.com/posts/never-before-art-69159275
I mentioned that the c...
2023-06-13 15:15:47 +0000 UTC
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Info-chan is a character shrouded in secrecy and mystery, and there are still a lot of things I'm not willing to say about the character...however, I can show you the concept art for her room!
As you can see by comparing the last two images above, the final environment turned out very similar to the concept art!
Also, in case you're ...
2023-06-12 16:37:02 +0000 UTC
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I love sci-fi stuff, so designing the science club was really fun. Here, you can see the process that we went through while designing the room.
1. We were originally planning to have Kaga's "master computer" be on a slightly raised platform, but then I realized that this would present pathfinding problems and blood cleanup problems, so we ...
2023-06-11 16:12:38 +0000 UTC
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Here is the concept art for the Photography Club. This one was unique among the clubs; because the Photography Club changes their behavior when they think there is a killer at school, we essentially had to design two separate clubs - the "carefree" version and the "detective mode" version.
The idea of making the club monochrome outside of ...
2023-06-10 16:17:22 +0000 UTC
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Each clubroom in the game was first visualized through concept art, which was shown to modelers so that they could replicate the props and decorations that they saw in the artwork. For example, check out this concept art that was created for the Drama Club. If you compare it to what is currently in-game, you'll notice that it's it's not 100% ide...
2023-06-09 15:22:46 +0000 UTC
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One of Yandere Simulator's volunteers drew (On paper! With pencil! In this day and age!) some incredibly detailed concept art of what a Zen Garden for Akademi might look like. She even included detailed information about the exact width, length, and height of every aspect of the tea house, and also multiple views of what the nearby trees and bus...
2023-06-08 15:08:29 +0000 UTC
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