SamuKata
Speiger

Speiger

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Speiger posts

Current Situation

o/ Everyone I wanted to give a quick update.

Especially since my situation changed drastically.
I have been working since the end of August on a new feature, Not spoiling it since a public post, and it was planned to be out till October.

But like every good plan. It never comes through.
Anyways. IRL some things have changed tha...

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Chunk Pregenerator 1.21 and 4.4.4 release

o/

Finally back and finally caught up with my todo-list of things that had to be done.

Here we have 1.21 support now and finally are up to date.


Now this patch also contains other versions where i finally fix a bug within chunk pregen that did break the server sided translations.

On top of that i finally made each ver...

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Chunk Pregenerator 1.20.5

o/

Sorry for so long without any posts.
For those who are not on discord.
I have started a IRL project that simply can not wait anymore and that has taken a LOT of my IRL time and before that I wanted to make sure all updates are out.

Anyways, i found enough free time, and stamina, to finish the 1.20.5 port of Chu...

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Chunk Pregenerator Mega Patch!

Hello Everyone!

I have been busy. REALLY busy.
This update was planned to be out 2 months ago.

I am really sorry for that!
And I didn't even manage to finish it.
I just interrupted at the 1.14 version and half completed the 1.12.2 port of this version.

But I will complete 1.12.2 -> 1.7.10 next year. (Call me insane,...

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Chunk Pregenerator for 1.20.2

o/ Everyone

I have started working on the next major update for ChunkPregenerator.   
Which is going nicely.
But at the moment it isn't done yet.
And it will still need a few weeks before it is done.
Due to the amount of versions i am targeting.

Anyways 1.20.2 has released in the meantime.
So I quickly porte...

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Chunk Pregenerator for MC 1.20

o/

Chunk Pregenerator for 1.20 is now out for early access!    
18 hours after forge released for 1.20, and 28 hours after MCs release!

Small notes:
- Forge is still in beta. But i did already 5 hours of testing and Chunk Pregen is stable!     
- The Icon for the new structure doesn't exist...

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Chunk Pregenerator V1.3.0

Chunk Pregenerator V1.3.0

Chunk Pregenerator Version 1.3.0 is out!

This is a Huge update for me!
I have been working on this now for weeks getting it done.
And finally I can show it to you.

The new Biome Previewer!

If you know "ChunkBase" this is basically that just ingame with Modding support.

Colors & Structure Icons are implemented vi...

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Chunk Pregenerator 1.2.2

o/ A bug was reported for 1.18.2 and i found out CRAP this is in almost every version.   


So this fixes this crash now.
Changelog:
Version 1.2.2:
- Fixed: MiniMap crash when stopping any task (1.18 or older)
- Fixed: MiniMap wouldn't cleanup data (1.19 or newer)

Note: 1.19.4 was uploaded to the initia...

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Chunk Pregenerator 1.19.4

o/ Finally the 1.19.4 forge version is out!

Took a bit because i had to fix a few bugs and get the new Menu Style Working.
Since Minecraft has now tabs and I wanted to make it compatible :)

Also some testing, to ensure the quality works just fine :)

This is a straight up port from the latest 1.19.3 patch with no real changes...

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Chunk Pregenerator 1.2.1

o/ Everyone.

Small Maintenance Patch before the 1.19.4 release with some crash bugs being fixed.

I have been working on other things too but i am slowly working on it and it will take a bit of time to get results.

In the meantime i can make sure everything is stable :)

Changelog:
Base:
- Fixed: Longstanding bug wit...

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Chunk Pregenerator 1.2.0

o/ Everyone.

Finally after weeks of testing. (60-70 hours in total)
The fix patch I wanted to do is finally done.

This patch addresses a lot of bugs found in Chunk Pregen.

I would suggest you read the changelog on curseforge too since there is now System requirements on there.
No worry if you have a 4 core/thread CPU you...

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Chunk Pregenerator for 1.19.3

Hello Everyone!

Phew this took a lot longer, because of 1 bug inside forge...
But now its done!
Chunk Pregenerator for 1.19.3 is now out.

It works fine, since worldgen hasn't changed a lot, but the preview had to be rewritten.     
At least a tiny part of it.

Anyways, it works, and has been tested ...

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Chunk Pregenerator 1.0.1

o/ Sorry for the long delay for a patch. I knew there were a few patches that had to be done, but it was delayed due to IC2Classic.

Now that it was finished I am doing cleanups for all the mods that were missing patches.
That also means I didn't get time to relax from MC Modding, but now that only IC2C misses a fixes patch, UEs 1.19.2 ...

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Pregen Unlock instructions

o/ Everyone,

Since I am getting a lot of "wrong" UUIDs recently, since not everyone reads the unlock message, I am going to provide instructions how to unlock chunkpregens content.

So steps to unlock the content:
- Step 1:
 Send me your Minecraft UUID.
  - Step 1.1: Don't use a "...

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Chunk Pregenerator release

Hello Everyone,

Recently after I decided to put some features behind a supporter wall,
Curseforge contacted me and while they understood why I did it, they asked for changes to be made.
These changes were fairly simple: We don't want to host supporter walls, that block features.

So they really kindly asked that I remove the sup...

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Future of Chunk Pregenerator

Hello Everyone.

From this day on I am moving Chunk Pregenerator to a free/paid version.
The free version has the minimum feature set enabled.

But it gets limited to the bare minimum you need.

- You are only allowed to generate up to 300 chunks in the free version.
- You can no longer use the Preview.
- Profiler is also...

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About 1.19.1

Hello Everyone,

I wanted to give a small info what is going to happen soon.
1.19.1 is going to be released very soon and I am going to prioritize that update.

One thing I am going to do that is not known yet is when the 1.19 version is going to go public, in roughly 6-7 days, that it will be made 1.19 exclusive and not be compatib...

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Paying Technical Debt

Paying Technical Debt

Hey Everyone,

before I start worrying people Technical Debt is no actual Debt.
Here is the description of it:

Technical debt (also known as design debt or code debt, but can be also rela...

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Motivation, Refactoring and Milestones

Motivation, Refactoring and Milestones

Motivation is a Strange thing. Especially if focus switches around a lot.
But if you know the source of your strongest Motivation then you can use it for your advantage...

Well that didn't happen for me, at least not in a way you would expect.

So yeah, hey everyone.
Its been now almost one and a half years since my last post....

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Time to prepare the Brushes.

Time to prepare the Brushes.

Well it's been another 3 weeks Since my last post.
And I am kinda struggling with finding a good name for this one.
None of the other ones were "Good" in the sense of really good Titles but more matching.
Well we will see what I come up with until the end of this post.

Game Engine Split Finalization / New Tool: View Post

4 Steps forward. (Tiles are back)

4 Steps forward. (Tiles are back)

Recap: 

It's been a while since the last post.
Since then I was a very busy Bee. 

4 Weeks ago when I showed my progress on how much I have achieved on the Game Engine, I managed to scramble together a simple implementation of the Terrain, to show of at least "something" that wasn't in the background.

...

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10 Steps back

10 Steps back

So it has been 3 weeks since my last post where I announced that I was reworking essential Systems.

A lot has happened since then. I finished the Splitting of the engine as far it was possible (the list grew as I made progress) and now I am at the process of Re-implementing features that had to be merged out of the engine entirely.

...

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Reentering and Reevaluating

Reentering and Reevaluating

Well it's been some time since I was coding on my game engine.
Around 5-6 Months depending on what I count and what I don't count.

So since the beginning/early March I went back to my Game Engine, having some other Projects behind me that  taught me a lot, showing me that I had some foundation flaws.

First of all the UI wa...

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No Progress Made

Yeah I am 1 week late now.

To make it short. I Started another project and worked since the last 3 weeks only on that. Nothing else. After I am done with that I am going to continue on my game engine, but as of right now no time for that.

What that project is. A bit for IRL stuff but no comment on that one.
I only hope I finish ...

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Next Performance improvement

Well this time I am kind a late on my 2 week post, yeah let's keep that as a one of.


Tile Ticket Changes:

Since the last Post where I was doing the Tile Change upgrades there were other improvements that I had to make.
So after the Render Ram Usage was Improved my next project was very clear.
Find the ne...

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Busy work from different directions

Busy work from different directions

Another Post another unexpected event.


What happened:

So since the last Post I was announcing that Minecraft was updating so I was not able to really work on my game engine because some of my mods had priority.
So it turned out really quickly. Nope Forge and Minecraft aren't ready for porting just yet...

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Extra Improvements Aquired

Extra Improvements Aquired

Another 2 weeks have passed and yes for this time I ran out of "Creative Ideas" for Title names. Sry, I try to deliver something more cringy next time.

Enough with the bad jokes and time for actual progress updates.


Update on Testing:

Since the last post Testing's, I have been working on my engines...

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Quality of Life Improvements

Quality of Life Improvements

Another 2 Weeks over. Time for another progress update.


After Recap:

Since the last post I was taking somewhat of a break since the high amount of progress drained me.
Also since I was finishing up Systems I was running into a direction of not knowing which project to takle next.
Though I had a proje...

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New Lights Acquired

New Lights Acquired

Hello Everyone.

Another 2 weeks have passed and since then I was able to acquire the missing lights for the new terrain fixes for the issues that the terrain had.

Light Issues

The Solution to the light issue was a simple 2  that had to be a 3.
Why such a simple Number difference can cause such big iss...

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Lights Required

Lights Required

Well back to a 2 weeks schuelede.

Since the last Post I kinda wanted to reach the point where I was last year ago (in terms of interfaces) which kinda worked, but I am not fully there yet.

The Island Building Menu is back and fully functional in design choise so I can now test out the engine for mistakes or other things that are in...

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