Yodels! It's me again!
I've been busy hunting applying bugfixes to a number of things--nothing as gamebreaking as the circumstances of the initial 0.7 build, but stuff that certainly should be addressed, like dialogues/reactions not playing for some characters (Penny...) and the candy calorie multiplier going absolutely wild for a characte...
2023-03-28 05:45:15 +0000 UTC
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EDIT: initial release was very VERY buggy, turns out!
I have since made a bugfix build, as there were issues across all three phases. I recommend starting fresh again, just in case. My apologies!
It's finally here! After too much time, it's a new build.
Because of technology reasons, old saves will ...
2023-03-13 03:43:21 +0000 UTC
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Hey there everyone!
...
*crickets*
...Fuck.
Let me preface this, although it should be obvious with the forthcoming post, that FEF content build 0.7 is out! Info on that is in the other post. Please enjoy it.
More importantly, allow me to apologize. If I could personally kowtow to you, I would, bec...
2023-03-13 03:20:36 +0000 UTC
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Hey! I started a new job this month, and it's been a bit of an adjustment. But it's a better job than my last one, so... I can't complain, even if the hours are less favourable!
This time, I thought I'd go over part of the Ham, the dungeon/area you're dropped off into at the start of Phase 3!
This will somewhat spoil the experi...
2022-10-20 23:37:45 +0000 UTC
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Yo! Build 0.6 (and change) seem to have been a successful launch without too many gamebreaking bugs (although I've been alerted to an exploit with charity that I need to look at), so now I begin my march towards what's next.
So... what's next?
GENERAL THINGS:
New sizes for the main ladies are, of course, a top priority. I...
2022-09-26 20:07:30 +0000 UTC
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Ugh, man... I am so sorry for the silence!
What meant to be a quick one-week thing (traveling cross-country for family reasons) became an utter, exhausting, soul-draining little experience.
It took like a week and half to recover from that, and then other life things happened. That, and my ambitions beyond just bug-fixing what I'd put o...
2022-09-19 20:51:09 +0000 UTC
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Hey! Absolute apologies here.
Since my last update, things got a bit out of hand in my real life circumstances.
A sudden family emergency interrupted my planned schedule, and I was unable to fully implement some aspects... hence the build designation of 0.57, rather than 0.6.
Chiefly, these concern the quest log with respect to...
2022-08-13 10:25:35 +0000 UTC
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Hey, guess who's recurring anxiety got in the way of posting updates?
It was me! Er, mine.
Sorry, a combination of applying for jobs + COVID scare (that ended up not being covid, but a regular summer flu(?)) took me out for a week or thereabouts, and I felt my posting momentum evaporate. But, as ever, I kept plucking at the game, and...
2022-07-28 06:16:21 +0000 UTC
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So much for having daily updates... Still, I'm not too upset with having some stuff every few days.
In addition to the slab of beef from the last update-- maybe I'll split the difference, and call him 'Beach Himbo'?-- here's the other enemies to be found here.
2022-07-05 06:54:22 +0000 UTC
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Long mentioned a while back, I showed off a beach map. And recently, I showed off a beach enemy, the Lifeguard... So, let's talk about the Downtown Beach, shall we?
Downtown Beach will be accessible by exiting Downtown City from the west-- it's located past Putnam Academy.
2022-07-02 21:32:27 +0000 UTC
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This update will cover the general behavior of the quest journal, or rather, how I'll use it.
I'll use a Phase One quest as an example here!
In the main menu, there'll be a new category/page to select, the Quest Journal. Selecting it will bring up this menu screen:
2022-06-30 07:59:10 +0000 UTC
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Ugh
UGH!
Before I say anything else, let me apologize: I will not, unfortunately, be making my planned release date for the newest build. Long story short, because of a combination of family, work, and a hand injury (my dominant one, no less) I essentially lost three weeks of time I had planned to devote to the game. The injury...
2022-06-28 07:19:22 +0000 UTC
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Hello! Sorry, as ever, it's been a bit. Life really loves finding a way to get in the way, to paraphrase a certain chaos theory... guy from a certain dinosaur park-themed film.
Phase 2 continues to be built upon/fleshed out/tweaked. Currently, there are 6 semi-randomized 'dungeons' one can access to fight the Unfed, as well as GAIN or Cult...
2022-05-20 23:35:48 +0000 UTC
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Howdy! Sorry for the quiet, started an exercise routine recently (ironic, I know) and the lifestyle change really threw me for a loop. Kept meaning to post an update, but I'd be busy making art, then I'd basically just crash, haha.
So! First things first... Since my last update, I'd decided to 'finalize' the sprite sizes for Nanette. That ...
2022-04-30 05:38:41 +0000 UTC
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Hey there! It's been... Eight(?) days since 0.5 was released, and less since a slightly patched version came out fixing some of the MYRIAD bugs that occurred in my rush and crunch to meet a semi-arbitrary deadline I made for myself! Moral of the story: even in one's own, personal projects, crunch is bad. Don't encourage crunch time!
/lesso...
2022-04-13 04:21:29 +0000 UTC
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Gah, meant to have an update sooner, but work's been hell. Thankfully, I'm off the rest of the month, which I intend to use to maximize working on the upcoming release. Sorry for the silence!
First things first: some more new enemies!

This i...
2022-03-15 00:16:30 +0000 UTC
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The area between the City map and the Suburbs, in the previous versions, were a weird multi-map corridor with a single fork leading to a minor event. I'm scrapping that and replacing it with a new, single-map road, with multiple forks/points of interest. Or at least two. Expa International's local facility will be accessible there, as well as a ...
2022-02-28 06:48:46 +0000 UTC
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Hey! Sorry, I ended up missing last week's update, family visited, throwing off my schedule.
First, some of the new enemies! The originals from v0.1 were done in a real basic MS Paint style, partly because of "pixels=indie game" logic and partly because I had no idea what I was doing. Now that I DO know what I'm doing, kinda, I'm replacing...
2022-02-27 02:28:23 +0000 UTC
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As a consequence of my more fleshed-out combat ambitions, I've had to think about how I want to implement that information into the game. In the earlier builds, I had a little evented "tutorial book" at the start, that was kinda clunky... But, now that I have a better idea of what I'm aiming for, I'm conveying that information more directly.
...
2022-02-13 18:56:39 +0000 UTC
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Blarghhhhh. Meant to have another post out before the end of the month, but I've been sick with some kinda persistent thing again. Not covid, thankfully, but something nasty enough to need regular medication, but it's been knocking me out during the evenings.
I haven't posted as much as I'd liked, so I intend to correct that: I swear to ha...
2022-02-02 22:54:59 +0000 UTC
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Hey there! It's a bit late, but... Happy New Year! Here's to progress--in life, in happiness, and in me making this game! Given my plans/designs/expectations, the game won't be finished by the year's end, but maybe I'll have enough put together for an actually beatable experience, w/o all the bells and whistles?
(Although in my opinion the...
2022-01-16 20:12:40 +0000 UTC
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Well.
Um.
I really meant to have this out before Christmas, but I ended up getting roped into visiting family, which is really good and I'm happy to have done it, but it completely threw a wrench in my timetable.... BUT. BUT I finished it before 2022. It's still December... that counts to me, dammit!
...
The link will rec...
2021-12-30 03:21:00 +0000 UTC
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Gah, when'd it become December? December 13?!
Because I'm clearly *very good* at being organized, I've tried my damnedest to slap together a little christmas 'game' for, ah, Christmas. Ideally it'll be out the week before, or thereabouts! It's a short little puzzle game, easily beatable in like 15 minutes or something I bet, so naturally i...
2021-12-14 04:14:25 +0000 UTC
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Yooo, holidays! On the one hand, it's great to have some time off... on the other hand, you gotta spend *time* with your *family*, ewwwwwww... haha.
I missed another week--maybe I should aim for three updates a month? I'm considering it, and idk *what* my Christmas schedule is gonna look like. I'll try to be better than November, at any ra...
2021-11-30 06:22:37 +0000 UTC
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Eesh, sorry about missing last week! Real-life stuff got in the way a bunch, and I haven't had the opportunity to work on making more assets. Not anything big like enemy art, anyway. I've also been brainstorming ideas/scenarios for the game I was bugtesting earlier, which has taken a bit of a productivity toll on me. That said, for this we...
2021-11-15 00:04:31 +0000 UTC
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Man, bugtesting is hard.
Like, *hard*.
I've been busy this past week helping bugtest a friend's game, and it's given me a new perspective/appreciation for the, well, bug tests. And people trying unbalanced combat systems and enemy stats. You think you should be doing fine, and then you get one-shotted, and the feedback in rpgmaker, e...
2021-11-03 04:09:33 +0000 UTC
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Now that 0.4's out, time to work on 0.5! *Groan*
Well, maybe not 0.5. Maybe 0.45? I dunno. Basically, I'd like the next content patch to come sooner, but beats me what to number it.
Anyway, this is Priya Nashurma, the valedictorian of Putnam Academy, or whatever it's called, haha (in the original interactive, I ended up calling it 'S...
2021-10-26 04:48:35 +0000 UTC
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Hey! Odds are you've seen this already, but if you haven't... Version 0.4 of Fatties Eating Fatties is out! Adding some more (sloppy) gameplay to the existing 0.3 build, 0.4 features some basic dungeon-crawling, a bill to be paid or ignored, the player joining a cult or an insurgency cell or blowing them both off, and a total of 7 potential fatt...
2021-10-26 04:29:54 +0000 UTC
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Ver 0.4 is 'completed', and being tested!
This patch will end up being combat heavy, which is unfortunate because I... am not good at balancing that. At all.
HOWEVER
A lot of the systems have been refined and worked out, and I'm reasonably pleased with that, so theoretically I won't have to rebuild the skeleton a third time.
2021-10-19 03:09:10 +0000 UTC
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