
A new build is out! Here's some of the new features / changes / fixes:
- The Chang Race added! Still a relatively large WIP, as the tails are not animated 100% and the customization is pretty limited. This will be addressed fo...
2023-07-23 20:47:37 +0000 UTC
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A new build will be released for supporters this coming Sunday afternoon! New features for it:
- New playable race: Chang
- Helmet Equip functionality
- Revised Skill Tab UI / Various UI improvements
- New enemies?
...
2023-07-19 03:09:08 +0000 UTC
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This week so far, I have been designing some enemy models and animating their base idle animations. A lot of the time I try to think of shapes and silhouettes that would look good to attack.
Additionally, thanks to the color-swapping shader I use for the player character customization, I can also do quick palette swaps of enemies as ...
2023-07-18 23:00:44 +0000 UTC
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Still a wip, but the rodent based race is confirmed for the next playable build (looking to get a new one out soon, date unconfirmed).
2023-07-13 09:04:47 +0000 UTC
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A new build is out! Here's some updates:
- Offensive Skills added! They cost no mana in this build (go wild with it), but do require skill points to acquire. You can either level yourself up by pressing F7 or do it the intended way grinding on...
2023-07-09 23:25:01 +0000 UTC
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A new test alpha build will be releasing next Sunday (7/9/2023).

- Skill casting effects for each element are added, including some new offensive skills will be added into the game to try out to get a feel for the new mechanics.
2023-07-02 22:30:08 +0000 UTC
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A new alpha build is released for 5$+ supporters. More info on what the build entails is on the last public Patreon post.
2023-06-24 21:44:52 +0000 UTC
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Hello all, a new version for 5$+ supporters will be releasing on the 24 (Saturday) of this week, containing some new things:

- Settings menu added! You can now configure texture filtering modes, apply limit threshold to character proportions, ...
2023-06-20 01:25:20 +0000 UTC
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A quick hot-fix version build is released! Here's some of the quick changes to make the experience a little better:
- Adding a point into a skill rank from 0 to 1 will now be attuned to an empty slot on your action bar regardless where you are...
2023-06-08 20:54:40 +0000 UTC
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A new build of Atlyss is released, containing a new working Test Dungeon map! To get there, there is a new teleporter right in front of the spawn in the Hub map.
2023-06-06 22:00:02 +0000 UTC
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A new Tech Demo for Atlyss will release tomorrow, 6/6/2023! Time is undetermined.

Some new updates to look forward to:
- A test dungeon map has been added, with keys / enemy arenas and mild platforming!
- The base skill system...
2023-06-05 22:08:11 +0000 UTC
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A new build for Atlyss releases for 5$+ tier supporters. This build adds some new features, most notably an update to the tab menu GUI.
2023-05-24 00:18:30 +0000 UTC
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A new tech demo for Atlyss will be releasing on Tuesday this coming week (5/23/2023), as I needed more time to develop. Apologies for the lack of a demo the prior week.

- Tab Menu will receive an update, more specifically on the inventor...
2023-05-21 21:47:39 +0000 UTC
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A new tech demo released, this build mostly has some hotfixes but there are several visual updates to it.
2023-05-15 04:08:59 +0000 UTC
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A new alpha tech demo test build will be released on Sunday, 5/14/2023! Time is unconfirmed but it's likely it'll be during the afternoon.

Some new additions:
- New Poon Starting Gear / Dye Customizability on Character Creatio...
2023-05-12 23:51:16 +0000 UTC
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A new weekly version of the Alpha Tech Demo is out, showcasing the climbing and ledge grabbing mechanics!
Unfortunately I was unable to make a new map and new starting weapon models, but the rest of the things promised are in this build.
2023-05-07 21:07:36 +0000 UTC
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A new tech demo will be releasing on Sunday this week at 2pm PST for 5$+ tier supporters. Some new features to look out for:
- Critical Strike Chance System Fully Functional
- Ledge Grabbing
- New Test Map for Ledge Gr...
2023-05-05 21:49:51 +0000 UTC
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2023-05-02 01:25:04 +0000 UTC
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2023-05-02 01:05:28 +0000 UTC
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2023-05-02 00:31:16 +0000 UTC
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The new tech demo for Patreon Supporters is here for this week! For more information on what's new, check the previous Patreon post to get some of the notes r...
2023-04-28 20:00:03 +0000 UTC
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A new build for Atlyss will be available for 5$+ / honored supporters tomorrow at 1pm PST! I had to take some more time to work on the game last week and unfortunately there wasn't a whole lot to experience so I had to hold off from releasing a build last week because of that.
What to expect:
2023-04-27 21:58:01 +0000 UTC
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drawing hasn't been part of my interest for a while but I'm looking to get inspired with it to come up with some concept art and promotional-ish art for the project.
2023-04-19 04:07:01 +0000 UTC
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A new tech demo build for this week is released! Refer to the previous Patreon post to read what to expect in this specific...
2023-04-14 19:00:03 +0000 UTC
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The next demo demo build will be releasing tomorrow for 5$+ tier supporters and honored discord supporters at 12pm PST!
There won't be much of a content update but rather a bug fix and improvement update.
- Attribute / Stat system is entirely re-worked and fully functional, with exponential rates applied to stats...
2023-04-13 21:09:51 +0000 UTC
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A new Tech demo has dropped this week, which introduces the new Hub Zone in the game, where the player will always start in to shop for items or start adventuring into dungeons.
There are several fixes that I have made, however the inventory...
2023-04-07 21:00:03 +0000 UTC
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The next (and the first) weekly Atlyss tech demo will be releasing here on Patreon and Discord for supporters, 4/7/2023 at 2:00pm PST!
Some things to expect:
- New Maps
- Water / Swim System
- Weather / Day & Night Cycle System
- Some fixes (About a couple, not too many)
2023-04-07 05:00:06 +0000 UTC
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A new tech demo for supporters has been released!
Some key features to test out and provide feedback would be the combat system, knockback system, scepter control and movement systems.
The build still has a lot of WIP stuff in it and a...
2023-03-31 21:05:56 +0000 UTC
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Hello everyone, and thank you so much for your support on my projects! I'd like to announce that after this month's tech demo that is releasing on friday, I will now be releasing weekly tech demos every month on the Patreon to upraise the consistency with feedback.
So every Friday or Saturday I'll be...
2023-03-30 21:44:28 +0000 UTC
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The base functionality for the Magic Weapon Type (Scepter) is funny implemented and slated to be tested on the next tech demo releasing this friday!
2023-03-29 08:44:29 +0000 UTC
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