New multiplayer UI is now implemented
New multiplayer UI system has support for filters and more detailed server information.
2022-09-13 21:35:51 +0000 UTC View Post
New multiplayer UI system has support for filters and more detailed server information.
2022-09-13 21:35:51 +0000 UTC View PostVote here!
https://www.patreon.com/posts/should-free-aim-71872695
2022-09-12 14:36:20 +0000 UTC View PostPlease vote here whether free aim (or floating aim) should be disabled by default. This feature would still be optional in client settings, or forceable in server config settings.
2022-09-12 14:34:35 +0000 UTC View PostWhat features should we focus on after launching into early access on Steam?
We're getting closer to our early access release date on Steam, and we're going to launch with a lot of features that I'm pretty proud of, including full mod support and single player.
However, after we launch... we need to decide on what features we should ...
2022-09-04 16:03:19 +0000 UTC View PostThis feature is the last feature we planned on implementing before fully moving over to polish of existing features in preparation for our early access launch. Our focus now will be on improving AI, hooking up the Steam Workshop, improving sound effects, improving our options to include things like toggle ADS, as well as many other tweaks to ove...
2022-08-13 18:01:54 +0000 UTC View PostAfter many many years of requesting this feature from the Patreon team... we finally have the ability to upload content directly to Patreon! No more demonetization, no more worrying about notifications being delivered! More content coming soon!
2022-08-12 02:22:03 +0000 UTC View PostWIP Texturing phase of our US 1st Infantry character for Operation: Overlord
2022-07-23 11:44:46 +0000 UTC View PostWe are holding two playtests for OHD this week and we hope you can join us! We will be in the community discord in the "Playtest" voice channel.
- Wednesday, June 29th @ 3PM EST
- Friday, July 1st @ 3PM EST
For this playtest, we will be using the Multiplayer Playtest build with modded content. In order t...
2022-06-28 17:41:50 +0000 UTC View PostA new mod created by WarriorJ adds in Polyfield style soldiers into the game! Download the prototype here, and install it as you would any normal mod! We'll be releasing this for free on the Steam Workshop when the game launches! Stay tuned for more updates to this and other mods!
In order for sever admins to host these factions, include ...
Early blockout and layout of the battle of Tan Bihn.
2022-06-21 21:07:58 +0000 UTC View PostWe are holding two playtests for OHD this week and we hope you can join us! We will be in the community discord in the "Playtest" voice channel.
- Monday, June 20th @ 3:00PM EST
- Wednesday, June 22nd @ 3:00PM EST
For this playtest, we will be using the [u]Multiplayer Playtest build[/u] with modded content. In order t...
2022-06-19 03:22:52 +0000 UTC View PostHere is some progress of our AI following the squad leader in our Khafji map.
2022-06-19 01:38:58 +0000 UTC View PostHere is some progress of our AI following the squad leader on the Test Map.
2022-06-19 01:36:48 +0000 UTC View PostWIP US Infantry and German Wehrmacht soldiers that fought on D-Day during the beach landings.
Our character artists have created the high poly versions, with some minor details still needing to be completed. Then it is off to make the low poly versions for baking.
More Operation: Overlord content coming soon.
First initial pass at our vaulting animations created by MikeNike. These animations are being used with our vaulting prototype so we can test the system, they are subject to change.
Update: Added WIP manteling
One of the devs has continued working on the night vision prototype showed in previous posts and is really coming along. At some point in the future, we will package it as a mod for you all to test out in the game once it's working properly.
2022-05-13 21:48:02 +0000 UTC View PostThe level design team has continued their work on the block-out for the Omaha map. We are excited to share a few photos for you all to see where the map is ahead of the development blog!
Another teaser for you - More progress has been made on the initial porotype for the PMC night vision effect that we posted about a few weeks ago.
2022-04-21 00:17:17 +0000 UTC View PostThe level design team has made a lot of progress on blocking out Omaha Beach. We wanted to give you a sneak-peak before the next development blog!
2022-04-17 21:01:58 +0000 UTC View PostWIP. Our Artists are making adjustments to each environment to get a better lighting look.
2022-04-08 22:37:25 +0000 UTC View PostNight round, the NVA charging the USMC in Lam Dong.
2022-03-17 01:42:48 +0000 UTC View PostSome new character variants of the Eastern European Militant faction that we showed off in dev blog number 13, August 2021.
2022-03-15 19:34:09 +0000 UTC View PostThe integration with Itch should now be resolved. If you are currently waiting to redeem your keys, please try again. Thank you for your patience!
2022-03-05 02:34:53 +0000 UTC View PostHey everyone, just a quick update. It appears that Patreon is currently having a disruption that is affecting their integration with Itch. This is something that appears to be across the entire platform. We're currently working with Patreon to fix this issue as quickly as possible. In the mean time, if you haven't yet redeemed your Steam key for...
2022-03-03 22:59:06 +0000 UTC View PostAnother teaser for you - This is an Initial porotype for the PMC night vision effect.
2022-01-30 21:45:41 +0000 UTC View PostWe've made a lot progress improving the VFX in OHD over the past few weeks, here is a little teaser for the prototype blood spatter system.
2022-01-15 19:40:46 +0000 UTC View PostNormandy WIP
Russian Character and Outfit Variants
Fallujah Building Variants WIP
RPG7
M4A1 Reload Animations